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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7177042" data-attributes="member: 6855545"><p>The sand-fleas move forward, swinging their curved greatswords at their enemies! Zanga goes straight for Aanzu, and Isobel jumps over Harfik!</p><p></p><p>Zanga leaps like an auroch, swinging against the prince with all his strength! "Hells take you, tyrant!" - he yells, clearly overtaken by rage. His bloodthirsty eyes throw him off, though. The barbarian lacks finesse, and Aanzu is capable of dodging his attempts with ease!</p><p></p><p>Isobel attacks in silence, studying her opponent as she closes in, her steps silent like the lioness'. Without warning, she leaps forward, spinning her blade above her head and twice against the monk's neck, almost having him at her second attempt!</p><p></p><p>[sblock]Initiative</p><p></p><p>Fairwalker warriors = 1d20+3 (22)</p><p>Fairwalker magehunter = 1d20 +1 (19)</p><p>Fairwalker Spy = 1d20+2 (19)</p><p>NPCs = 1d20+1 (12)</p><p>[/sblock]</p><p></p><p><strong>Round order:</strong></p><p></p><p>F Warriors 22</p><p>Yttrian 21</p><p>F Magehunter/Spy 19</p><p>NPCs 12</p><p>Aanzu 11</p><p>Harfik 8</p><p>Kethra 7</p><p>Lyllie/Icosa 5</p><p><span style="color: #ff0000"></span></p><p><span style="color: #ff0000">MAP UPDATED </span></p><p></p><p><a href="https://docs.google.com/spreadsheets/d/1pnyPKKVejWks_JqN-o7WLamuNWBJkl3XrB35vys-juE/edit#gid=0" target="_blank">https://docs.google.com/spreadsheets/d/1pnyPKKVejWks_JqN-o7WLamuNWBJkl3XrB35vys-juE/edit#gid=0</a></p><p></p><p>Mini-sheets</p><p><strong></strong></p><p><strong>SAND-FLEA WARRIORS</strong></p><p></p><p>[sblock]</p><p></p><p>The barbarians of Sethmandu are famous for their resillience - and impulsiveness. </p><p></p><p>ATTACK BONUS: +6 </p><p>DMG: Curved greatsword (2D6+4)</p><p>AC: 17</p><p>HP: 112</p><p>SAVE THROW: +3</p><p></p><p>SPECIAL: Extra attack; reckless attack (advantage on all-out attack)</p><p>[/sblock]</p><p><strong></strong></p><p><strong>FAIRWALKER MAGEHUNTER</strong></p><p></p><p>[sblock]A hybrid of warrior and abjurator, the hunter protects it's fellow fairwalkers from magic threats. A necessary addition if you want to face the Wallis Consortium of Mages.</p><p></p><p></p><p>ATTACK: +3 </p><p>DMG: longsword (1D8+3)</p><p>AC: 13</p><p>HP: 34</p><p></p><p>SPECIAL: casts arcane ward, counterspell and dispel magic, among others</p><p>[/sblock]</p><p><strong></strong></p><p><strong>FAIRWALKER SPY</strong></p><p></p><p>[sblock]</p><p>Resourceful units, they gather information for the fairwalkers, offering support on field missions. Be weary of their strange devices!</p><p></p><p></p><p>ATTACK: +7/+3</p><p>DMG: sling (1d4+4); thrown weapons (1d4+1)</p><p>AC: 16</p><p>HP: 28</p><p></p><p>SPECIAL: smoke bombs, poison cloud, poisoned weapons, flash bombs, among others.</p><p>[/sblock]</p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">[Please, place your characters within the light-gray area on the map, as you will! As soon as you do so, I'll declare the actions for the enemies! As mentioned, they're treated as monsters, so you have three 'species' laid down with mini-sheets, to make decisions and roleplay easier.]</span></em></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8858" target="_blank">hafrogman</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855102" target="_blank">Greenmtn</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5044" target="_blank">Charwoman Gene</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776182" target="_blank">JustinCase</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7177042, member: 6855545"] The sand-fleas move forward, swinging their curved greatswords at their enemies! Zanga goes straight for Aanzu, and Isobel jumps over Harfik! Zanga leaps like an auroch, swinging against the prince with all his strength! "Hells take you, tyrant!" - he yells, clearly overtaken by rage. His bloodthirsty eyes throw him off, though. The barbarian lacks finesse, and Aanzu is capable of dodging his attempts with ease! Isobel attacks in silence, studying her opponent as she closes in, her steps silent like the lioness'. Without warning, she leaps forward, spinning her blade above her head and twice against the monk's neck, almost having him at her second attempt! [sblock]Initiative Fairwalker warriors = 1d20+3 (22) Fairwalker magehunter = 1d20 +1 (19) Fairwalker Spy = 1d20+2 (19) NPCs = 1d20+1 (12) [/sblock] [B]Round order:[/B] F Warriors 22 Yttrian 21 F Magehunter/Spy 19 NPCs 12 Aanzu 11 Harfik 8 Kethra 7 Lyllie/Icosa 5 [COLOR=#ff0000] MAP UPDATED [/COLOR] [URL]https://docs.google.com/spreadsheets/d/1pnyPKKVejWks_JqN-o7WLamuNWBJkl3XrB35vys-juE/edit#gid=0[/URL] Mini-sheets [B] SAND-FLEA WARRIORS[/B] [sblock] The barbarians of Sethmandu are famous for their resillience - and impulsiveness. ATTACK BONUS: +6 DMG: Curved greatsword (2D6+4) AC: 17 HP: 112 SAVE THROW: +3 SPECIAL: Extra attack; reckless attack (advantage on all-out attack) [/sblock] [B] FAIRWALKER MAGEHUNTER[/B] [sblock]A hybrid of warrior and abjurator, the hunter protects it's fellow fairwalkers from magic threats. A necessary addition if you want to face the Wallis Consortium of Mages. ATTACK: +3 DMG: longsword (1D8+3) AC: 13 HP: 34 SPECIAL: casts arcane ward, counterspell and dispel magic, among others [/sblock] [B] FAIRWALKER SPY[/B] [sblock] Resourceful units, they gather information for the fairwalkers, offering support on field missions. Be weary of their strange devices! ATTACK: +7/+3 DMG: sling (1d4+4); thrown weapons (1d4+1) AC: 16 HP: 28 SPECIAL: smoke bombs, poison cloud, poisoned weapons, flash bombs, among others. [/sblock] [I][COLOR=#ff0000] [Please, place your characters within the light-gray area on the map, as you will! As soon as you do so, I'll declare the actions for the enemies! As mentioned, they're treated as monsters, so you have three 'species' laid down with mini-sheets, to make decisions and roleplay easier.][/COLOR][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8858"]hafrogman[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855102"]Greenmtn[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5044"]Charwoman Gene[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776182"]JustinCase[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] [/QUOTE]
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