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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7198072" data-attributes="member: 6855545"><p>"We'll manage" - the simple answer given by Prosper expresses concern, but at the same time suggests a plan. Before Harfik can say anithing else, Portis moves towards the road down and begins to gather simple materials, things that might well be used to build subtle, yet efficient, traps. As for the dwarves, they make no pleas, at least, not for as long as the heroes are present. Dvalin is still bound, although the nature of his shackles is quite different than the former branches that entangled him. Caliban has placed him in irons - a strange sort of equipment to be found amidst the servant's belongings - leaving him precious little space to move around. His mouth obstructed, he can no longer communicate freely, surely a measure taken so as not to allow him to warn potential allies of future plans. Atir still moves freely, although under the close watch of Prosper - not a crossbow shot away from the captive.</p><p></p><p>As for Lyllie's description, it does make some justice to the maps researched back at the Keep and brought along for the journey, except for a single detail: the metal sprawl seen by Poe isn't described anywhere. Considering the massive size of the structure, it does seem odd that no one would have taken the time to document it, but it also seems inlukely that it would have been built in short notice. Maybe a trick of the Teraphim, maybe an illusion, the thing was surely there though, at least ass far as Lyllie's - and Poe's - eyes could tell.</p><p></p><p>The strange, humming sounds are still present, almost as if flerting with the idea of returning to the lesser plateau. Nothing can be seen, though, and the idea of small, unseen insects pervades everyone's minds, so close the noise is to that of a wasp nest. </p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855102" target="_blank">Greenmtn</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5044" target="_blank">Charwoman Gene</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776182" target="_blank">JustinCase</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8858" target="_blank">hafrogman</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7198072, member: 6855545"] "We'll manage" - the simple answer given by Prosper expresses concern, but at the same time suggests a plan. Before Harfik can say anithing else, Portis moves towards the road down and begins to gather simple materials, things that might well be used to build subtle, yet efficient, traps. As for the dwarves, they make no pleas, at least, not for as long as the heroes are present. Dvalin is still bound, although the nature of his shackles is quite different than the former branches that entangled him. Caliban has placed him in irons - a strange sort of equipment to be found amidst the servant's belongings - leaving him precious little space to move around. His mouth obstructed, he can no longer communicate freely, surely a measure taken so as not to allow him to warn potential allies of future plans. Atir still moves freely, although under the close watch of Prosper - not a crossbow shot away from the captive. As for Lyllie's description, it does make some justice to the maps researched back at the Keep and brought along for the journey, except for a single detail: the metal sprawl seen by Poe isn't described anywhere. Considering the massive size of the structure, it does seem odd that no one would have taken the time to document it, but it also seems inlukely that it would have been built in short notice. Maybe a trick of the Teraphim, maybe an illusion, the thing was surely there though, at least ass far as Lyllie's - and Poe's - eyes could tell. The strange, humming sounds are still present, almost as if flerting with the idea of returning to the lesser plateau. Nothing can be seen, though, and the idea of small, unseen insects pervades everyone's minds, so close the noise is to that of a wasp nest. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855102"]Greenmtn[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5044"]Charwoman Gene[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776182"]JustinCase[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8858"]hafrogman[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] [/QUOTE]
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