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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7211020" data-attributes="member: 6855545"><p>As the heroes finish their descent, they find themselves within the large room. The place is darker than the surface, for sure, but the glow of the creatures sprung all over the decayed, half-sunk place, is enough to give them a more complete vision of the hall. The creatures still seem undisturbed for the most part, gathering here and there and taking over most of the room for themselves. Beyond them, by the eastern, southern and western walls, three distinct doors can be seen, their reddish-black hues contrasting with the lines of blue light that run around their surfaces. These are the origins of the voices, the heroes soon discover, for there is a decrepit, greyed human being attached to each of the doors through a massive siege, the receptacle of the glowing energies that course thorough the pulsating lines. </p><p></p><p>"Well, visitors to our hall of shame...." - the southern figure continues, as it did during the descent. "We are glad to see you here... But keep light steps and low voices. The thunderbreed are easily scared."</p><p></p><p>The western voice starts afterwards.</p><p></p><p>"So you intend to pass, I assume? Good... All you must do is to choose. Behind me lies the quarters once used by the Teraphim servants."</p><p></p><p>"And behind me" - the eastern prisoner takes the word - "...lies the way to the Abgrund, the roots of the Sanctum temple, where the Teraphim once did battle against their mortal enemies, and probably still do..."</p><p></p><p>Finally, the third one speaks once more.</p><p></p><p>"Beyond this door you'll find the way up, to the very doors of the Santum. Be advised, though... We were imprisoned here by the sick will of the Teraphim. And to pass, you'll have to free the guardian of the door - or doors - you choose."</p><p></p><p>The western figure proceeds.</p><p></p><p>"Our crimes are heinous, our fight, bloody, and our influence, dangerous."</p><p></p><p>And so continues the eastern one.</p><p></p><p>"... for each of us has done the unthinkable before being imprisoned, and might as well do so again, once freed of this mortal coil."</p><p></p><p>The third one finishes.</p><p></p><p>"The Teraphim feared us, and thus left us to the judgement of our peers - travelers and heroes such as you. For we found a way to be reincarnated as we die, and we shall continue our paths, good or bad, as we ascend once more. Think, heroes, and choose." - he falls silent once more.</p><p></p><p>There are three doors, and three prisoners. There are also the paths above, and maybe a way out that will not resort to such sacrifices... Truths or lies, the options are laid down, unless the heroes find another way.</p><p> [MENTION=6855102]Greenmtn[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=5044]Charwoman Gene[/MENTION] [MENTION=8858]hafrogman[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=24380]Neurotic[/MENTION]</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7211020, member: 6855545"] As the heroes finish their descent, they find themselves within the large room. The place is darker than the surface, for sure, but the glow of the creatures sprung all over the decayed, half-sunk place, is enough to give them a more complete vision of the hall. The creatures still seem undisturbed for the most part, gathering here and there and taking over most of the room for themselves. Beyond them, by the eastern, southern and western walls, three distinct doors can be seen, their reddish-black hues contrasting with the lines of blue light that run around their surfaces. These are the origins of the voices, the heroes soon discover, for there is a decrepit, greyed human being attached to each of the doors through a massive siege, the receptacle of the glowing energies that course thorough the pulsating lines. "Well, visitors to our hall of shame...." - the southern figure continues, as it did during the descent. "We are glad to see you here... But keep light steps and low voices. The thunderbreed are easily scared." The western voice starts afterwards. "So you intend to pass, I assume? Good... All you must do is to choose. Behind me lies the quarters once used by the Teraphim servants." "And behind me" - the eastern prisoner takes the word - "...lies the way to the Abgrund, the roots of the Sanctum temple, where the Teraphim once did battle against their mortal enemies, and probably still do..." Finally, the third one speaks once more. "Beyond this door you'll find the way up, to the very doors of the Santum. Be advised, though... We were imprisoned here by the sick will of the Teraphim. And to pass, you'll have to free the guardian of the door - or doors - you choose." The western figure proceeds. "Our crimes are heinous, our fight, bloody, and our influence, dangerous." And so continues the eastern one. "... for each of us has done the unthinkable before being imprisoned, and might as well do so again, once freed of this mortal coil." The third one finishes. "The Teraphim feared us, and thus left us to the judgement of our peers - travelers and heroes such as you. For we found a way to be reincarnated as we die, and we shall continue our paths, good or bad, as we ascend once more. Think, heroes, and choose." - he falls silent once more. There are three doors, and three prisoners. There are also the paths above, and maybe a way out that will not resort to such sacrifices... Truths or lies, the options are laid down, unless the heroes find another way. [MENTION=6855102]Greenmtn[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=5044]Charwoman Gene[/MENTION] [MENTION=8858]hafrogman[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=24380]Neurotic[/MENTION] [/QUOTE]
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