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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7300892" data-attributes="member: 6855545"><p><strong>LYLLIE</strong></p><p></p><p>Lyllie's sound effort does pay off, vanquishing the foe under attack with the swing of her staff! The creature curses as it disappears in a cloud of destruction. Her companion, on the other hand, leaves to the astral plane, abandoning the heroes to the archers.</p><p></p><p><strong></strong></p><p><strong>EVERYONE</strong></p><p></p><p>After Harfik's efforts, with the first archer down, hurried, faint steps are heard as they move away from the heroes. The three silhouettes that had appeared near Lyllie and Thulwar vanish once more, as if seeking protection. Lyllie's spell allows the heroes to follow their steps, though, as they leap a surprisingly ample distance by sinking into the mists once more. Their location is still quite clear as they split and march some thirty feet away from the heroes, each in a distinct direction. Seconds later, a second scream is heard under the heaviness of Aanzu's roar. It seems that the enemies are trying to regroup, since the spirits are gone and two of the archers are down. </p><p></p><p>The meager sounds of movement rasp against the floor, and in the distance they seem to go above the heroes, as if some of these unseen enemies were climbing up the walls with astounding alacrity.</p><p></p><p><strong>FIFTH ROUND</strong></p><p><strong></strong></p><p></p><p>For a brief moment, the enemies seem to reshuffle their positions, stopping the attacks altogether. The heroes know, though, that the creatures are still around, lurking as they move. Whispers can be heard all throughout the hall, possibly the result of confusion tactics. Whatever awaits in those steam clouds has intelligence and can build simple strategies at least.</p><p></p><p>The few seconds given to the heroes allow them to imagine the general layout for the room. The sounds help, offering an idea of the surrounding area. They are taking high ground positions, which might lead to alternative ways out of the hall.</p><p></p><p>As the party meditates on such thinks, the whispers begin to shape up, and a voice echoes through the halls, as if trying to communicate. It's as spectral as the others, but this one can't be located right away. Some kind of magical effect makes it climb from all areas at once, as if surrounding the heroes. </p><p></p><p>"We can see you mean what you say..." - the voice sounds old and tired. "You bring destruction, indeed. But why drag such actions towards a place that only knows death and misery? Have we not suffered enough?" - the exhausted voice seems to seek some kind of empathy. Surprisingly, it resembles the voice of an elder, compliant and patient, frail and suffering, much like the pleading voice of the spirits that were attacked first. </p><p></p><p>"These souls, broken as they are, remained here for so many years, doing no harm whatsoever to your living, much beyond the darkness of your woods. But you came, nonetheless. Why are you here?" - he asks in a pleading way.</p><p></p><p><span style="color: #ff0000"><em>[Ok, no more spirits are left. Three were destroyed, one escaped. Two of the strange pale archers are down, one by Harfik's hand and the other by Aanzu's. The three individuals that appeared near the heroes retreated. The sounds around give the heroes a vague idea of the room's shape and dimensions.]</em></span></p><p><span style="color: #ff0000"><em></em></span></p><p><span style="color: #ff0000"><em>[As for the area, the following drawing is a rough representation of Yttrian's map for the area. You have left the banquet hall - where you met Embla and Sardath's orcs - and are now at the Advent Hall - with the spirits and the eyeless creatures... And apparently this voice.]</em></span></p><p></p><p>NEW MAP</p><p></p><p><a href="https://drive.google.com/file/d/1B2SfFstj8WUE9XNlin6wC8cUHHTKsClN/view?ths=true" target="_blank">https://drive.google.com/file/d/1B2SfFstj8WUE9XNlin6wC8cUHHTKsClN/view?ths=true</a></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776182" target="_blank">JustinCase</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855102" target="_blank">Greenmtn</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8858" target="_blank">hafrogman</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7300892, member: 6855545"] [B]LYLLIE[/B] Lyllie's sound effort does pay off, vanquishing the foe under attack with the swing of her staff! The creature curses as it disappears in a cloud of destruction. Her companion, on the other hand, leaves to the astral plane, abandoning the heroes to the archers. [B] EVERYONE[/B] After Harfik's efforts, with the first archer down, hurried, faint steps are heard as they move away from the heroes. The three silhouettes that had appeared near Lyllie and Thulwar vanish once more, as if seeking protection. Lyllie's spell allows the heroes to follow their steps, though, as they leap a surprisingly ample distance by sinking into the mists once more. Their location is still quite clear as they split and march some thirty feet away from the heroes, each in a distinct direction. Seconds later, a second scream is heard under the heaviness of Aanzu's roar. It seems that the enemies are trying to regroup, since the spirits are gone and two of the archers are down. The meager sounds of movement rasp against the floor, and in the distance they seem to go above the heroes, as if some of these unseen enemies were climbing up the walls with astounding alacrity. [B]FIFTH ROUND [/B] For a brief moment, the enemies seem to reshuffle their positions, stopping the attacks altogether. The heroes know, though, that the creatures are still around, lurking as they move. Whispers can be heard all throughout the hall, possibly the result of confusion tactics. Whatever awaits in those steam clouds has intelligence and can build simple strategies at least. The few seconds given to the heroes allow them to imagine the general layout for the room. The sounds help, offering an idea of the surrounding area. They are taking high ground positions, which might lead to alternative ways out of the hall. As the party meditates on such thinks, the whispers begin to shape up, and a voice echoes through the halls, as if trying to communicate. It's as spectral as the others, but this one can't be located right away. Some kind of magical effect makes it climb from all areas at once, as if surrounding the heroes. "We can see you mean what you say..." - the voice sounds old and tired. "You bring destruction, indeed. But why drag such actions towards a place that only knows death and misery? Have we not suffered enough?" - the exhausted voice seems to seek some kind of empathy. Surprisingly, it resembles the voice of an elder, compliant and patient, frail and suffering, much like the pleading voice of the spirits that were attacked first. "These souls, broken as they are, remained here for so many years, doing no harm whatsoever to your living, much beyond the darkness of your woods. But you came, nonetheless. Why are you here?" - he asks in a pleading way. [COLOR=#ff0000][I][Ok, no more spirits are left. Three were destroyed, one escaped. Two of the strange pale archers are down, one by Harfik's hand and the other by Aanzu's. The three individuals that appeared near the heroes retreated. The sounds around give the heroes a vague idea of the room's shape and dimensions.] [As for the area, the following drawing is a rough representation of Yttrian's map for the area. You have left the banquet hall - where you met Embla and Sardath's orcs - and are now at the Advent Hall - with the spirits and the eyeless creatures... And apparently this voice.][/I][/COLOR] NEW MAP [URL]https://drive.google.com/file/d/1B2SfFstj8WUE9XNlin6wC8cUHHTKsClN/view?ths=true[/URL] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776182"]JustinCase[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855102"]Greenmtn[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8858"]hafrogman[/URL][/U][/B][/I] [/QUOTE]
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