Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[IC] THE CURSE OF AMBERSTAR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Archon Basileus" data-source="post: 7306336" data-attributes="member: 6855545"><p><strong>EVERYONE</strong></p><p><strong></strong></p><p></p><p>As the feminine voice livens up and the strange illusions erupt on the walls, the entire room seems to light up. Cold lights flicker with difficulty though the fog, a sickly yellow tone coming from them. Lines begin to form in the distance, still indecise and feeble. The female voice goes on, as the elder falls silent, feeling defeated. </p><p></p><p>"PLEASE, REMAIN CALM. THE IDENTIFICATION UNITS WILL CONDUCT THE WORK IN AN ORGANIZED, PEACEFUL MANNER"</p><p></p><p><strong></strong></p><p><strong>AANZU</strong></p><p></p><p>As the small beholder retreats, Aanzu feels the discomfort that the cloud intended to cause around his mouth, his eyes and his nostrils. All of them go numb. Clearly, the thing had all intentions of knocking him down. Now it retreats a bit, rising its' many arms to show a few spinning blades, another hose-like structure, a heavy metal sphere and larger clamp-like hands. From it, a stern voice emanates:</p><p></p><p>"SURRENDER YOUR WEAPONS AND COMPLY. LETHAL FORCE WILL BE EMPLOYED. THIS IS YOUR ONLY WARNING."</p><p></p><p>More humming sounds come from above, as if another flock of the small beholders had been released.</p><p></p><p><strong></strong></p><p><strong>LYLLIE/THULWAR</strong></p><p></p><p>As the gnomes follow the contraption, the room goes crazy. Aside from the lights, they seem to understand that the beholders behave without clear intentions or recognizable patterns. Two escort them, but promptly pull their blades out as Aanzu attacks their companion. Still, they do nothing to help. Another one flies around Icosa, presenting weapons only to hide them again, producing a identifiable sound of metal sliding through metal. Another yet just stands still in front of Yttrian, locked in a voice loop that sounds alien and incomprehensible. The giantess steps forward, her eyes widening as she sees the remnants of Teraphim magic. As for the miners, they aren't o confident, and recoil against the shut door in fear.</p><p></p><p><strong>ICOSA</strong></p><p><strong></strong></p><p></p><p>The small beholder glances around Icosa, coming and going, just as if it couldn't decide whether to attack Aanzu or scan the warforged. The behavior is no strange to him, and Icosa can emulate the tortuous thoughts flourishing from the machine as it struggles against its malfunctions. </p><p></p><p>As he observes the peculiar scene, a thought crosses his mind. Not his own, it holds a similar nature to the one he heard above. The voice treads carefully, as if filled with respect and devotion. </p><p></p><p>"Why are you here?" - she asks, with a tone of concern. "You shan't go further! You must stay away! For your own sake!"</p><p></p><p><strong>HARFIK</strong></p><p></p><p>The monk's still body ends up offering the blood for the machine. His memories mixing up with the present time, he sees the procedure through, no pain to surprise him. The entity glances at him for a moment, studying his size and bodily structure. After measuring him, it turns around, saying nothing, and crosses the room towards the door, weapons suddenly out.</p><p></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[Nice RP and nice solution, man!]</span></em></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span></em><span style="color: #000000"><strong>SEVENTH ROUND</strong></span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>EVERYONE</strong></span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong></strong>The shocks against the door suddenly stop. Those that follow the beholders can use their complete distance towards the door. The map can give you an idea of how many turns are left.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Aanzu's raging out, and the beholder bought the fight! It doesn't look like standing down, and is soon to be followed by a few colleagues. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">As the gnomes advance, Thulwar identifies a thin metal line crossing the space between the pools. It's easy enough to jump over it, but the loose plaques on the other side wouldn't recommend it. The entire tile line seems quite unstable. The hovering creatures ignore the state of the tiles completely, simply moving forward and expecting the duo to keep the pace.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Behind, Aanzu's still involved with the small creature. Now she suddenly detaches one of her arms, ready to throw it against the prince as a set of spinning bolas! The prince overhears the sound above, twice again. The unseen equals of the beholder have had the same idea, apparently...</span><span style="color: #ff0000"><em></em></span></p><p><span style="color: #ff0000"><em></em></span></p><p><span style="color: #ff0000"><em>[Aanzu has the higher initiative, so he can move first, doing whatever he understands best in the situation. The beholders are going afterwards. If the others do not wish to follow in silence on account of the continued attacks against Aanzu - or for any other reason, in fact - just post and I'll rectify the descriptions accordingly!]</em></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776182" target="_blank">JustinCase</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855102" target="_blank">Greenmtn</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8858" target="_blank">hafrogman</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7306336, member: 6855545"] [B]EVERYONE [/B] As the feminine voice livens up and the strange illusions erupt on the walls, the entire room seems to light up. Cold lights flicker with difficulty though the fog, a sickly yellow tone coming from them. Lines begin to form in the distance, still indecise and feeble. The female voice goes on, as the elder falls silent, feeling defeated. "PLEASE, REMAIN CALM. THE IDENTIFICATION UNITS WILL CONDUCT THE WORK IN AN ORGANIZED, PEACEFUL MANNER" [B] AANZU[/B] As the small beholder retreats, Aanzu feels the discomfort that the cloud intended to cause around his mouth, his eyes and his nostrils. All of them go numb. Clearly, the thing had all intentions of knocking him down. Now it retreats a bit, rising its' many arms to show a few spinning blades, another hose-like structure, a heavy metal sphere and larger clamp-like hands. From it, a stern voice emanates: "SURRENDER YOUR WEAPONS AND COMPLY. LETHAL FORCE WILL BE EMPLOYED. THIS IS YOUR ONLY WARNING." More humming sounds come from above, as if another flock of the small beholders had been released. [B] LYLLIE/THULWAR[/B] As the gnomes follow the contraption, the room goes crazy. Aside from the lights, they seem to understand that the beholders behave without clear intentions or recognizable patterns. Two escort them, but promptly pull their blades out as Aanzu attacks their companion. Still, they do nothing to help. Another one flies around Icosa, presenting weapons only to hide them again, producing a identifiable sound of metal sliding through metal. Another yet just stands still in front of Yttrian, locked in a voice loop that sounds alien and incomprehensible. The giantess steps forward, her eyes widening as she sees the remnants of Teraphim magic. As for the miners, they aren't o confident, and recoil against the shut door in fear. [B]ICOSA [/B] The small beholder glances around Icosa, coming and going, just as if it couldn't decide whether to attack Aanzu or scan the warforged. The behavior is no strange to him, and Icosa can emulate the tortuous thoughts flourishing from the machine as it struggles against its malfunctions. As he observes the peculiar scene, a thought crosses his mind. Not his own, it holds a similar nature to the one he heard above. The voice treads carefully, as if filled with respect and devotion. "Why are you here?" - she asks, with a tone of concern. "You shan't go further! You must stay away! For your own sake!" [B]HARFIK[/B] The monk's still body ends up offering the blood for the machine. His memories mixing up with the present time, he sees the procedure through, no pain to surprise him. The entity glances at him for a moment, studying his size and bodily structure. After measuring him, it turns around, saying nothing, and crosses the room towards the door, weapons suddenly out. [I][COLOR=#FF0000] [Nice RP and nice solution, man!] [/COLOR][/I][COLOR=#FF0000][/COLOR][COLOR=#000000][B]SEVENTH ROUND EVERYONE [/B]The shocks against the door suddenly stop. Those that follow the beholders can use their complete distance towards the door. The map can give you an idea of how many turns are left. Aanzu's raging out, and the beholder bought the fight! It doesn't look like standing down, and is soon to be followed by a few colleagues. As the gnomes advance, Thulwar identifies a thin metal line crossing the space between the pools. It's easy enough to jump over it, but the loose plaques on the other side wouldn't recommend it. The entire tile line seems quite unstable. The hovering creatures ignore the state of the tiles completely, simply moving forward and expecting the duo to keep the pace. Behind, Aanzu's still involved with the small creature. Now she suddenly detaches one of her arms, ready to throw it against the prince as a set of spinning bolas! The prince overhears the sound above, twice again. The unseen equals of the beholder have had the same idea, apparently...[/COLOR][COLOR=#ff0000][I] [Aanzu has the higher initiative, so he can move first, doing whatever he understands best in the situation. The beholders are going afterwards. If the others do not wish to follow in silence on account of the continued attacks against Aanzu - or for any other reason, in fact - just post and I'll rectify the descriptions accordingly!][/I][/COLOR][COLOR=#000000] [/COLOR] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776182"]JustinCase[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855102"]Greenmtn[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8858"]hafrogman[/URL][/U][/B][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] THE CURSE OF AMBERSTAR
Top