Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[IC] THE CURSE OF AMBERSTAR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Archon Basileus" data-source="post: 7316976" data-attributes="member: 6855545"><p><strong>EVERYONE</strong></p><p></p><p></p><p></p><p>As the prince approaches, he recognizes the sayings in common language as they glide through the screen, giving place to new recommendations and welcomes. Other languages appear as well during this process as the text fades in and out. Clearly, it seems to respond to Aanzu's movements, as if trying the eaiest way to be read as the prince approaches. Symbols and diagrams describe the world with precision, exalting the benefits of dialogue and union, and as the prince reaches the front of the pane, right where his reflex fades on the glass, the very same female figure from the illusions in the other room manifests herself. Now her whole body appears depicted on the pane. Her features are delicate and yet indistinct, as if she had captured divine qualities within a simple, unassuming mortal frame. Her silver hair crowns a triangular face, adorned by equally silver eyes, and her petit complexion is enveloped by a white dress that values her young contours without flashing her out. It's even hard to tell when the dress and the skin separate each other, so similar they are in color and texture.</p><p></p><p>"Welcome to the Assembly Hall." - she repeats, her warm, yet oblivious, voice reaching the prince. "As you can see, we are understaffed at the moment." - she chuckles politely as she informs the prince of their current situation. "Nonetheless, I am here to help you. What do you seek?" - she stares at Aanzu, a perfectly collected illusion, waiting for an answer. Aanzu knows she can't be reached, but he realizes the ilusion, as much as the pane that contains it, responds to his very moves. He sees no eye or device capable of identifying him placed on the pane, but a quick glance at the rest of the hall suggests that there are invisible eyes - machine-like, maybe magical - strategically placed to map anyone's comings and goings.</p><p></p><p></p><p></p><p></p><p>"I've only heard rumors about them..." - Embla finally confesses as she walks into the room. "In the cities, we say that those that came to these domes in the past never returned. Madness took them... Or death struck them. Away from the roads and walls danger lurks. The dead rise and the aberrations lurk. The Teraphim say they are the result of the destruction of the outside world." - she falls silent, clinging to the child as she looks around. Harfik notices a subtle change in the giantess. If she was frightened at one point and boisterous in her gratitude right after Sardath's death, now she showed a hint of curiosity, her eyes gazing at her surroundings with calculated attention.</p><p></p><p>"They said that the dead would resent the living, and the aberrants would try to destroy us. It's in the halls, they say... Things never meant to mortal men to see. Like these... Things that drive you mad..." - she's almost down to a whisper as she approaches the luminous walls, studying them.</p><p></p><p></p><p></p><p>Harfik quickly reconizes the behavioral patterns incentivated inside. They are a mash of traditions from the many nations known to the Teraphim, and therefore placed under their influence. Wellignton's vigil is the pattern for the room's security; elfic disposition has been assimilated to the auditorium; the reading disposition is clearly gnomish in origin, and Harfik assumes that the way entourages arrived and were received followed dwarven protocols; Findaran payers would feel at home within the room - the central space for the circle is certainly there. The monk had seen this before, many times. Those were the habits of refined, sensible conquerors, but conquerors nonetheless. By merging cultures together, they made way to control conflict and peace as they went. Of course, conquerors wouldn't offer their technology to the conquered, as the Teraphim did, but who's to say what they kept for themselves in secrecy?</p><p></p><p></p><p></p><p>Poe flaunts his freedom around for a while longer, but suddenly breaks his flight downwards. Slowly, he glides over a long tribune, once, twice, until he perches over it. After that, Poe seems to call out to Lyllie, beaking the surface of the tribune as if he had found something on the glassy surface. He caws repeatedly, cocking his head in pride as he summons his gnomish companion. Lyllie identifies his concern and calculated mind - certainly more advanced than that of a regular crow - as it works. Unsurprisingly, Poe begins to call out to Thulwar as well. He's got used to identify Lyllie as a part of his own flock, and it mght be that the honor has been extended to the other gnome in the group.</p><p></p><p>In the back, the slaves begin to study the room as well. A pair is seated, trying to recover from fear and exhaustion, while three others feel encouraged enough to sniff around a bit. </p><p></p><p>"The giantess has the right of it, Ludds..." - one of them says to the other. "We shouldn't be here... I bet there are mutants around..."</p><p></p><p>"Relax, Magro... These fellas will handle the mutants... Meantime, try to find something useful or valuable. We'll need it..."</p><p></p><p>The conversation goes on as they try to identify their surroundings.</p><p></p><p> [MENTION=24380]Neurotic[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=8858]hafrogman[/MENTION]</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7316976, member: 6855545"] [B]EVERYONE[/B] As the prince approaches, he recognizes the sayings in common language as they glide through the screen, giving place to new recommendations and welcomes. Other languages appear as well during this process as the text fades in and out. Clearly, it seems to respond to Aanzu's movements, as if trying the eaiest way to be read as the prince approaches. Symbols and diagrams describe the world with precision, exalting the benefits of dialogue and union, and as the prince reaches the front of the pane, right where his reflex fades on the glass, the very same female figure from the illusions in the other room manifests herself. Now her whole body appears depicted on the pane. Her features are delicate and yet indistinct, as if she had captured divine qualities within a simple, unassuming mortal frame. Her silver hair crowns a triangular face, adorned by equally silver eyes, and her petit complexion is enveloped by a white dress that values her young contours without flashing her out. It's even hard to tell when the dress and the skin separate each other, so similar they are in color and texture. "Welcome to the Assembly Hall." - she repeats, her warm, yet oblivious, voice reaching the prince. "As you can see, we are understaffed at the moment." - she chuckles politely as she informs the prince of their current situation. "Nonetheless, I am here to help you. What do you seek?" - she stares at Aanzu, a perfectly collected illusion, waiting for an answer. Aanzu knows she can't be reached, but he realizes the ilusion, as much as the pane that contains it, responds to his very moves. He sees no eye or device capable of identifying him placed on the pane, but a quick glance at the rest of the hall suggests that there are invisible eyes - machine-like, maybe magical - strategically placed to map anyone's comings and goings. "I've only heard rumors about them..." - Embla finally confesses as she walks into the room. "In the cities, we say that those that came to these domes in the past never returned. Madness took them... Or death struck them. Away from the roads and walls danger lurks. The dead rise and the aberrations lurk. The Teraphim say they are the result of the destruction of the outside world." - she falls silent, clinging to the child as she looks around. Harfik notices a subtle change in the giantess. If she was frightened at one point and boisterous in her gratitude right after Sardath's death, now she showed a hint of curiosity, her eyes gazing at her surroundings with calculated attention. "They said that the dead would resent the living, and the aberrants would try to destroy us. It's in the halls, they say... Things never meant to mortal men to see. Like these... Things that drive you mad..." - she's almost down to a whisper as she approaches the luminous walls, studying them. Harfik quickly reconizes the behavioral patterns incentivated inside. They are a mash of traditions from the many nations known to the Teraphim, and therefore placed under their influence. Wellignton's vigil is the pattern for the room's security; elfic disposition has been assimilated to the auditorium; the reading disposition is clearly gnomish in origin, and Harfik assumes that the way entourages arrived and were received followed dwarven protocols; Findaran payers would feel at home within the room - the central space for the circle is certainly there. The monk had seen this before, many times. Those were the habits of refined, sensible conquerors, but conquerors nonetheless. By merging cultures together, they made way to control conflict and peace as they went. Of course, conquerors wouldn't offer their technology to the conquered, as the Teraphim did, but who's to say what they kept for themselves in secrecy? Poe flaunts his freedom around for a while longer, but suddenly breaks his flight downwards. Slowly, he glides over a long tribune, once, twice, until he perches over it. After that, Poe seems to call out to Lyllie, beaking the surface of the tribune as if he had found something on the glassy surface. He caws repeatedly, cocking his head in pride as he summons his gnomish companion. Lyllie identifies his concern and calculated mind - certainly more advanced than that of a regular crow - as it works. Unsurprisingly, Poe begins to call out to Thulwar as well. He's got used to identify Lyllie as a part of his own flock, and it mght be that the honor has been extended to the other gnome in the group. In the back, the slaves begin to study the room as well. A pair is seated, trying to recover from fear and exhaustion, while three others feel encouraged enough to sniff around a bit. "The giantess has the right of it, Ludds..." - one of them says to the other. "We shouldn't be here... I bet there are mutants around..." "Relax, Magro... These fellas will handle the mutants... Meantime, try to find something useful or valuable. We'll need it..." The conversation goes on as they try to identify their surroundings. [MENTION=24380]Neurotic[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=8858]hafrogman[/MENTION] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] THE CURSE OF AMBERSTAR
Top