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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7342924" data-attributes="member: 6855545"><p><strong>EVERYONE</strong></p><p></p><p>Amberilan turns over her own shoulder, as if glancing at the opened door. Beyond, the darkness begins to surrender, and a set of flickering lights are turned on, all of a sudden. With difficulty, the lines drawn within the smooth metallic walls begin to bathe the corridor beyond in blue and white, uncertainly and interrupted. The glory of past days is still present in the alien shapes that draw the surroundings, but time made sure they wouldn't return so easily. The air inside is strangely cold and stale, and once disturbed shows dust and spores floating about lazily. </p><p></p><p>And so the very first steps in decades were taken towards the Inner Sanctum...</p><p></p><p>The flickering lights are enough to make the scenario minimally recognizable. At first a long hall stretches towards a small square. On the sides, steel doors turn the corridor into a small street, an impression that's completed by the round meeting point up ahead. There, an old fountain now rests in silence, the still waters delivering a foul smell to the area. Beyond, several hubs surround another open area, making the heroes feel as if inside a small plaza of sorts. Strange signs identify each of the buildings as signs would in any city.</p><p></p><p>But the painful truth lays down on the floor of the common area. Through the squares and corridors, over walls and furniture, the signs of conflict are unequivocal. Blood stains, signs of fire and burned areas are common. Remnants of benches and tables are all over the place. Scant gardens seemed to face a slow sort of death as fungi took over the flowerbeds. Containers are left behind to rot and rust, lifters and small transportation vehicles lay silent in disuse. Here and there, totem stations flicker, as if begging to return to live. Voices and sounds repeat themselves in loops, and from some of the adjacent rooms voices can be heard, here and there, as well as broken, strange sounds. The place feels like a dream-like, extraplanar city, abandoned after facing the worst days of a war, but still resisting as if to testify the cruelties lived within.</p><p></p><p>Suddenly, a strong, steady rumble starts. Old cogs moan as metal screams and the humming of distant machines fills the halls, Amberilan's disembodied voice starts from no apparent position.</p><p></p><p>"The elevator is coming. You are now at the level zero of our terraforming facility. Here's where the barracks were held. Representatives of our corporative guilds also held office here." - her informative tone is distracting and disturbing at the same time. </p><p></p><p><em><span style="color: #FF0000">[Ok, you are at the first map, labelled Level Zero. Machinery, access doors and computer stations are sprung out all around you. You can explore the level or go straight to the elevator, the round sign at the second plaza, in the back].</span></em></p><p><em><span style="color: #FF0000"></span></em><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>EVERYONE</strong></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Embla, the half giantess, glances around in surprise and awe. It must be quite the strange impression for her to tread the halls of her masters in such informal, abrupt ways. Her curiosity takes the best of her as she tries to calm her newborn down, now armed with an improvised club and freed from the scars inflicted by the orcs.</span><span style="color: #000000"> At some point, she tries to convince the miners to carry her child for her, giving them something to focus on as they go, but they refuse. Her attempts leave them even more scared and concerned, tension growing in the air as the group moves, closely followed by the shivering group, freed by Thulwar moments before.</span><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span></em><span style="color: #000000"></span></p><p><span style="color: #000000">"You think they'd left anything behind?" - she asks the snirfveblin in an abrupt and enthusiastic tone.Swallowing her eagerness for a second, though, she continues her inquiries. "So, if I understand it correctly.... You are here to cure something, is that it?" She glances around<em><span style="color: #FF0000">. </span></em></span><span style="color: #000000">"Some of you, as I mentioned before, are of a strange nature. Have you transformed into something else by the star? Do you want to unmake it?" - she insists, curious and naive.</span><span style="color: #000000"><em><span style="color: #FF0000"></span></em></span></p><p><span style="color: #000000"><em><span style="color: #FF0000"></span></em></span><span style="color: #000000"></span></p><p><span style="color: #000000">"We do have healers of our own. Powerful ones. In Nova Palatine.</span> And the Teraphim help us on occasion. If we are found deserving, of course. I think they'd rejoice seeing you, knowing that there's more than misery and destruction outside." - she ponders for a moment. For a second, her simple mind seems to fly around with calculations of all sorts. "When the time comes, I'll gladly introduce you and vouch for you."</p><p></p><p>"Listen... She then turns towards Harfik... You seem to have a way with people. Couldn't you..." - she points out towards the miners and the baby, glancing around as she talks. Odds are she's looking for better apron and gear as the group moves forward.</p><p><span style="color: #ff0000"><em></em></span></p><p><span style="color: #ff0000"><em>[If you decide to go straight to the elevator, this is what you find...]</em></span></p><p><span style="color: #ff0000"><em></em></span></p><p><span style="color: #ff0000"><em></em></span><span style="color: #000000">After a noisy ascent, the platform that conforms the elevator arrives. It is in no better state than the rest of the level you now cross. It seems the machine has been left alone some time ago, probably substituted by other means of transportation - something more cost-effective, like stairs. Old blood still stains the platform, also surrounded by dust and yellowed spores. The stale air smells even more here, despite the winds that climb, up and down, through the elevator's shaft. Aside from that, only a few crates remain upon it, marked by signs recognizable on the walls of several sectors, just left behind. Another lifter rests by the crates, untouched for a long time, clearly. By it's side, a pair of strange devices rests, broken. They look like metal wings attached to a pectoral armor. in front of them, two crossbows, not unlike the one Yttrian carries, rest on the ground, blackened by some sort of excessive use. A set of three helmets, closed with strangely detailed masks, also remain, scarred by the signs of battle, but not destroyed. Underneath the platform, a distant sound reaches the heroes - a humming sound - not unlike that of the drones - followed by the rhythmic echoes of metal bashing against metal. This is probably the effect of moving the old platform after so many years, and nothing more.</span></p><p><strong></strong></p><p><strong>MAP LINK</strong></p><p></p><p><a href="https://docs.google.com/document/d/1qdENqsDJNoZufSFFkU1y9xd9nK-119mUXmlMVo0s8Nk/edit" target="_blank">https://docs.google.com/document/d/1qdENqsDJNoZufSFFkU1y9xd9nK-119mUXmlMVo0s8Nk/edit</a></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776182" target="_blank">JustinCase</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855102" target="_blank">Greenmtn</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8858" target="_blank">hafrogman</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7342924, member: 6855545"] [B]EVERYONE[/B] Amberilan turns over her own shoulder, as if glancing at the opened door. Beyond, the darkness begins to surrender, and a set of flickering lights are turned on, all of a sudden. With difficulty, the lines drawn within the smooth metallic walls begin to bathe the corridor beyond in blue and white, uncertainly and interrupted. The glory of past days is still present in the alien shapes that draw the surroundings, but time made sure they wouldn't return so easily. The air inside is strangely cold and stale, and once disturbed shows dust and spores floating about lazily. And so the very first steps in decades were taken towards the Inner Sanctum... The flickering lights are enough to make the scenario minimally recognizable. At first a long hall stretches towards a small square. On the sides, steel doors turn the corridor into a small street, an impression that's completed by the round meeting point up ahead. There, an old fountain now rests in silence, the still waters delivering a foul smell to the area. Beyond, several hubs surround another open area, making the heroes feel as if inside a small plaza of sorts. Strange signs identify each of the buildings as signs would in any city. But the painful truth lays down on the floor of the common area. Through the squares and corridors, over walls and furniture, the signs of conflict are unequivocal. Blood stains, signs of fire and burned areas are common. Remnants of benches and tables are all over the place. Scant gardens seemed to face a slow sort of death as fungi took over the flowerbeds. Containers are left behind to rot and rust, lifters and small transportation vehicles lay silent in disuse. Here and there, totem stations flicker, as if begging to return to live. Voices and sounds repeat themselves in loops, and from some of the adjacent rooms voices can be heard, here and there, as well as broken, strange sounds. The place feels like a dream-like, extraplanar city, abandoned after facing the worst days of a war, but still resisting as if to testify the cruelties lived within. Suddenly, a strong, steady rumble starts. Old cogs moan as metal screams and the humming of distant machines fills the halls, Amberilan's disembodied voice starts from no apparent position. "The elevator is coming. You are now at the level zero of our terraforming facility. Here's where the barracks were held. Representatives of our corporative guilds also held office here." - her informative tone is distracting and disturbing at the same time. [I][COLOR=#FF0000][Ok, you are at the first map, labelled Level Zero. Machinery, access doors and computer stations are sprung out all around you. You can explore the level or go straight to the elevator, the round sign at the second plaza, in the back]. [/COLOR][/I][COLOR=#000000][B] EVERYONE[/B] Embla, the half giantess, glances around in surprise and awe. It must be quite the strange impression for her to tread the halls of her masters in such informal, abrupt ways. Her curiosity takes the best of her as she tries to calm her newborn down, now armed with an improvised club and freed from the scars inflicted by the orcs.[/COLOR][COLOR=#000000] At some point, she tries to convince the miners to carry her child for her, giving them something to focus on as they go, but they refuse. Her attempts leave them even more scared and concerned, tension growing in the air as the group moves, closely followed by the shivering group, freed by Thulwar moments before.[/COLOR][I][COLOR=#FF0000] [/COLOR][/I][COLOR=#000000] "You think they'd left anything behind?" - she asks the snirfveblin in an abrupt and enthusiastic tone.Swallowing her eagerness for a second, though, she continues her inquiries. "So, if I understand it correctly.... You are here to cure something, is that it?" She glances around[I][COLOR=#FF0000]. [/COLOR][/I][/COLOR][COLOR=#000000]"Some of you, as I mentioned before, are of a strange nature. Have you transformed into something else by the star? Do you want to unmake it?" - she insists, curious and naive.[/COLOR][COLOR=#000000][I][COLOR=#FF0000] [/COLOR][/I][/COLOR][COLOR=#000000] "We do have healers of our own. Powerful ones. In Nova Palatine.[/COLOR] And the Teraphim help us on occasion. If we are found deserving, of course. I think they'd rejoice seeing you, knowing that there's more than misery and destruction outside." - she ponders for a moment. For a second, her simple mind seems to fly around with calculations of all sorts. "When the time comes, I'll gladly introduce you and vouch for you." "Listen... She then turns towards Harfik... You seem to have a way with people. Couldn't you..." - she points out towards the miners and the baby, glancing around as she talks. Odds are she's looking for better apron and gear as the group moves forward. [COLOR=#ff0000][I] [If you decide to go straight to the elevator, this is what you find...] [/I][/COLOR][COLOR=#000000]After a noisy ascent, the platform that conforms the elevator arrives. It is in no better state than the rest of the level you now cross. It seems the machine has been left alone some time ago, probably substituted by other means of transportation - something more cost-effective, like stairs. Old blood still stains the platform, also surrounded by dust and yellowed spores. The stale air smells even more here, despite the winds that climb, up and down, through the elevator's shaft. Aside from that, only a few crates remain upon it, marked by signs recognizable on the walls of several sectors, just left behind. Another lifter rests by the crates, untouched for a long time, clearly. By it's side, a pair of strange devices rests, broken. They look like metal wings attached to a pectoral armor. in front of them, two crossbows, not unlike the one Yttrian carries, rest on the ground, blackened by some sort of excessive use. A set of three helmets, closed with strangely detailed masks, also remain, scarred by the signs of battle, but not destroyed. Underneath the platform, a distant sound reaches the heroes - a humming sound - not unlike that of the drones - followed by the rhythmic echoes of metal bashing against metal. This is probably the effect of moving the old platform after so many years, and nothing more.[/COLOR] [B] MAP LINK[/B] [URL]https://docs.google.com/document/d/1qdENqsDJNoZufSFFkU1y9xd9nK-119mUXmlMVo0s8Nk/edit[/URL] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776182"]JustinCase[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855102"]Greenmtn[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8858"]hafrogman[/URL][/U][/B][/I] [/QUOTE]
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