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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7450606" data-attributes="member: 6855545"><p><strong>ICOSA</strong></p><p></p><p>As the gun merges with the Warforged's arm, Icosa feels a distinct force struggling against him. The weapon finds rest within the Warforged, and as it does, strange lines of command, strange thoughts, pervade his mind. Something communicates with him through codes - a form of communication quite distinct than the one employed by Jocasta. As the merging ends, the arm seems to obey Icosa's commands normally, but it responds to the gestures as if intent on learning how to perform them. The codes swirl, and a small line of communication appears upon Icosa's eyes. </p><p></p><p>"Waiting for droid unit ID...</p><p>...</p><p>...</p><p>Unit identified. Installation complete."</p><p></p><p>"Unit ICOSA. I am the Combat and Exploration Semiomantic Module... Alias. COSIMO.</p><p>Asserting the situation... now."</p><p></p><p>The thing begins to load an immense line of commands. Soon, it spills out a general evaluation of the group's position, as well as a list of available actions. It seems to be making a lot of decisions on its own, though...</p><p><em><span style="color: #FF0000"></span></em></p><p> <em><span style="color: #FF0000">@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em>, Icosa just gained an intelligent lasgun. The lasgun has a will of its own and is capable of communication. It delivers 3d6+3 points of damage, allowing for a +5 aim. It also allows for the analysis of materials and enemies, delivering a +1 damage bonus for every three levels Icosa has. The gun can also employ a location spell three times a day, choosing between Detect Good or Evil. It DOES, however, have a mind of its own, and it might fight you to do certain things you're not willing to do or refuse to do things you want to do. Icosa also feels that the lasgun's hiding info from him deliberately. HE might be able to pull it out of it, but it might be risky....]</span></em></p><p></p><p><strong>EVERYONE</strong></p><p></p><p>After the shock, the Captain just falls silent. Ajax, though, rises a surprised eyebrow at the prince's observation.</p><p></p><p>"Have <em>you</em> come across the myth of the Seven Hells?" - he delivers the question with a grimacing face. "I believe some truths are universal, after all, even in shape! What do your people remember of it? I keep telling these idiots here that they should keep watch, but they don't believe me." - he himself mounts the bestial armor for now. "Maybe you'll have better luck. Maybe they'll take it for real before they themselves face a demon..." - a brief debate ensues. Clearly, Sisyphus and Hermes do not share Ajax' concerns. Ulisses and the Captain refrain from speaking.</p><p></p><p>Meanwhile, Harfik struggles with memories not his own to uncover the mysteries behind the weapons. Clearly, the effects spurred from Semiomancy, the closest thing Teraphim scientists have to a religion - or magic. Semiomancy reveals te hidden qualities of an item and its craftsman, linking it to the very soul of the user. Teraphim seem quite jealous of such weapons, and it is an honor to receive a set of these. The Captain, as it goes, seems to be far more pragmatic. Semiomancy is a means to an end as far as his mind understands. As for the languages themselves, they seem to have been taught to the semiomancers long ago by beings with the power of gods - if not gods themselves. The conflagration certainly happened because of the crossing of Semiomancy and magic, turning the forces in place less stable. The details of the transition still elude Harfik, though.</p><p></p><p>As the forces prepare to leave, they are taken through the many rooms, separated from each other by glass walls. At the front, an even larger room stores deactivated suits. After an improvised access, what seems to be a fortress door - among many others, is opened with no small amount of noise, red lights and warnings. Beyond, a great stone hall, gleaming in blue light, houses many edged stones - some of them the size of ten humans. They shed their strange light through the caves and even beyond, through observation glasses placed at the front walls of the Sanctum. The air holds a strange, sour smell to it, as well as the waters that form a mirror on the cave's floor. Amidst the stones and the accumulated water, many machines - probably mining equipment - lay abandoned. The heroes were entering the caves, in order to find their way down.</p><p></p><p><span style="color: #FF0000"><em></em></span></p><p><span style="color: #FF0000"><em>[Ok... This is how it goes. The one with the highest dungeoneering/survival/cartography level rolls a D20. The others can go for a group effort. Anyone with location equipment gains advantage at the rolls. You have to reach a certain limit before finding the right spot. The rooms you'll traverse will be an answer to your roll levels. This should enhance the labyrinthine sensation you'll get from it. Brace yourselves. Things are about to heat up... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></em></span></p><p><span style="color: #FF0000"><em></em></span></p><p><span style="color: #FF0000"><em>EDIT: taking a look at your sheets, I'd be between Lyllie or Thulwar. Since [MENTION=23298]industrygothica[/MENTION] will be on the road, [MENTION=24380]Neurotic[/MENTION], please, have Thulwar roll for Investigation - DC's a secret! Those willing to help can roll, and I'll turn it into a group test automatically. Also, forgive the Pathfinder lingo... Some passions are hard to leave behind. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />]</em></span> </p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776182" target="_blank">JustinCase</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855102" target="_blank">Greenmtn</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7450606, member: 6855545"] [B]ICOSA[/B] As the gun merges with the Warforged's arm, Icosa feels a distinct force struggling against him. The weapon finds rest within the Warforged, and as it does, strange lines of command, strange thoughts, pervade his mind. Something communicates with him through codes - a form of communication quite distinct than the one employed by Jocasta. As the merging ends, the arm seems to obey Icosa's commands normally, but it responds to the gestures as if intent on learning how to perform them. The codes swirl, and a small line of communication appears upon Icosa's eyes. "Waiting for droid unit ID... ... ... Unit identified. Installation complete." "Unit ICOSA. I am the Combat and Exploration Semiomantic Module... Alias. COSIMO. Asserting the situation... now." The thing begins to load an immense line of commands. Soon, it spills out a general evaluation of the group's position, as well as a list of available actions. It seems to be making a lot of decisions on its own, though... [I][COLOR=#FF0000] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I], Icosa just gained an intelligent lasgun. The lasgun has a will of its own and is capable of communication. It delivers 3d6+3 points of damage, allowing for a +5 aim. It also allows for the analysis of materials and enemies, delivering a +1 damage bonus for every three levels Icosa has. The gun can also employ a location spell three times a day, choosing between Detect Good or Evil. It DOES, however, have a mind of its own, and it might fight you to do certain things you're not willing to do or refuse to do things you want to do. Icosa also feels that the lasgun's hiding info from him deliberately. HE might be able to pull it out of it, but it might be risky....][/COLOR][/I] [B]EVERYONE[/B] After the shock, the Captain just falls silent. Ajax, though, rises a surprised eyebrow at the prince's observation. "Have [I]you[/I] come across the myth of the Seven Hells?" - he delivers the question with a grimacing face. "I believe some truths are universal, after all, even in shape! What do your people remember of it? I keep telling these idiots here that they should keep watch, but they don't believe me." - he himself mounts the bestial armor for now. "Maybe you'll have better luck. Maybe they'll take it for real before they themselves face a demon..." - a brief debate ensues. Clearly, Sisyphus and Hermes do not share Ajax' concerns. Ulisses and the Captain refrain from speaking. Meanwhile, Harfik struggles with memories not his own to uncover the mysteries behind the weapons. Clearly, the effects spurred from Semiomancy, the closest thing Teraphim scientists have to a religion - or magic. Semiomancy reveals te hidden qualities of an item and its craftsman, linking it to the very soul of the user. Teraphim seem quite jealous of such weapons, and it is an honor to receive a set of these. The Captain, as it goes, seems to be far more pragmatic. Semiomancy is a means to an end as far as his mind understands. As for the languages themselves, they seem to have been taught to the semiomancers long ago by beings with the power of gods - if not gods themselves. The conflagration certainly happened because of the crossing of Semiomancy and magic, turning the forces in place less stable. The details of the transition still elude Harfik, though. As the forces prepare to leave, they are taken through the many rooms, separated from each other by glass walls. At the front, an even larger room stores deactivated suits. After an improvised access, what seems to be a fortress door - among many others, is opened with no small amount of noise, red lights and warnings. Beyond, a great stone hall, gleaming in blue light, houses many edged stones - some of them the size of ten humans. They shed their strange light through the caves and even beyond, through observation glasses placed at the front walls of the Sanctum. The air holds a strange, sour smell to it, as well as the waters that form a mirror on the cave's floor. Amidst the stones and the accumulated water, many machines - probably mining equipment - lay abandoned. The heroes were entering the caves, in order to find their way down. [COLOR=#FF0000][I] [Ok... This is how it goes. The one with the highest dungeoneering/survival/cartography level rolls a D20. The others can go for a group effort. Anyone with location equipment gains advantage at the rolls. You have to reach a certain limit before finding the right spot. The rooms you'll traverse will be an answer to your roll levels. This should enhance the labyrinthine sensation you'll get from it. Brace yourselves. Things are about to heat up... :p EDIT: taking a look at your sheets, I'd be between Lyllie or Thulwar. Since [MENTION=23298]industrygothica[/MENTION] will be on the road, [MENTION=24380]Neurotic[/MENTION], please, have Thulwar roll for Investigation - DC's a secret! Those willing to help can roll, and I'll turn it into a group test automatically. Also, forgive the Pathfinder lingo... Some passions are hard to leave behind. :p][/I][/COLOR] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776182"]JustinCase[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855102"]Greenmtn[/URL][/U][/B][/I] [/QUOTE]
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