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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7452805" data-attributes="member: 6855545"><p><strong>EVERYONE</strong></p><p></p><p><em><span style="color: #FF0000">[Ok, I'm splitting the rolls for distinct purposes!]</span></em></p><p></p><p>The group moves forward, covering ground with ease. The area seems to have been softened, so navigation wouldn't become a problem. Beyond the small pond and the glittering stones, a long corridor twists slightly to the right, certainly excavated by suits in a long, distant past. As it follows, it also opens up, profiting from a huge opening on the rock. The place is drenched in darkness, making it hard to see far away even through the use of torches and other light sources. The flashlights can only do so much, and vision is reduced to a few feet beyond the groups position. </p><p></p><p>A few more steps forward, and the heroes see an old room. Barely illuminated by their own efforts, the pavement drops down some ten feet. The place's divided in two by the presence of a huge natural column right in the center of a tall and ample hall. Four huge shapes are sprung around as well, vaguely suggesting ancient statues. The entire area is covered in moss and mushrooms, making it look quite alive - at least, as far as the heroes can see. A great deal of the room remains thrown in the dark.</p><p></p><p>Something feels off, everyone can tell... An unnatural silence falls upon the area. Except for certain noises, unusual and rhythmic, as both Icosa and Aanzu identify. The sounds are like brief clicks and cracks. Probably some kind of insect, judging by the looks of the area...</p><p></p><p>Crossing this room should bring the group closer to a way down, Thulwar is sure of that. Harfik, on the other hand, can see that most of the things growing around probably won't pose any immediate danger, but that also means that they might be food, inviting to other creatures. Any further conclusions would demand a closer look - down in the hall. </p><p></p><p><em><span style="color: #FF0000">[To continue, the group must drop down first. An automatic success for a longer, careful climb. For a direct one, a DC 10 roll will do. Vision is restricted to 10 feet. Those with dark vision can see up to 20 feet in here. Something strange lingers in the air, as a dark cloud of sorts, impairing vision.]</span></em></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776182" target="_blank">JustinCase</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855102" target="_blank">Greenmtn</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7452805, member: 6855545"] [B]EVERYONE[/B] [I][COLOR=#FF0000][Ok, I'm splitting the rolls for distinct purposes!][/COLOR][/I] The group moves forward, covering ground with ease. The area seems to have been softened, so navigation wouldn't become a problem. Beyond the small pond and the glittering stones, a long corridor twists slightly to the right, certainly excavated by suits in a long, distant past. As it follows, it also opens up, profiting from a huge opening on the rock. The place is drenched in darkness, making it hard to see far away even through the use of torches and other light sources. The flashlights can only do so much, and vision is reduced to a few feet beyond the groups position. A few more steps forward, and the heroes see an old room. Barely illuminated by their own efforts, the pavement drops down some ten feet. The place's divided in two by the presence of a huge natural column right in the center of a tall and ample hall. Four huge shapes are sprung around as well, vaguely suggesting ancient statues. The entire area is covered in moss and mushrooms, making it look quite alive - at least, as far as the heroes can see. A great deal of the room remains thrown in the dark. Something feels off, everyone can tell... An unnatural silence falls upon the area. Except for certain noises, unusual and rhythmic, as both Icosa and Aanzu identify. The sounds are like brief clicks and cracks. Probably some kind of insect, judging by the looks of the area... Crossing this room should bring the group closer to a way down, Thulwar is sure of that. Harfik, on the other hand, can see that most of the things growing around probably won't pose any immediate danger, but that also means that they might be food, inviting to other creatures. Any further conclusions would demand a closer look - down in the hall. [I][COLOR=#FF0000][To continue, the group must drop down first. An automatic success for a longer, careful climb. For a direct one, a DC 10 roll will do. Vision is restricted to 10 feet. Those with dark vision can see up to 20 feet in here. Something strange lingers in the air, as a dark cloud of sorts, impairing vision.][/COLOR][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776182"]JustinCase[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855102"]Greenmtn[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] [/QUOTE]
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