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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7464060" data-attributes="member: 6855545"><p><em><span style="color: #FF0000">[Guys, I've updated the map and I wrote the names at the side of the icons. I need @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em> to confirm the area for her spell, since the given range only targets allies. ]</span></em></p><p><em><span style="color: #FF0000"></span></em></p><p></p><p><strong>HARFIK</strong></p><p></p><p>The lance crosses the creature, tearing it open as it comes across! A strange, inhuman, guttural scream comes from it. As the monk approaches, his eyes accommodate to the darkness, allowing him to see the source of the attacks. </p><p></p><p>A strange creature glances at the torn armor and the bruise created by the lance as it draws a longsword, preparing for a confrontation. Its eyes are empty; en lieu of its face, only bones remain. Behind the empty eyes sockets, the bony nostrils and the agitated teeth, an ethereal, green flame burns, permeating the creature's entire body. An old set of armor is crossed by small, thin lines, through which a strange green flux of energy flows. The entity moans as small scarabs run around the bones and the armor, finding them to be a natural shelter. </p><p></p><p>In a moment's notice, the monk charges twice more! The sword cuts deep, allowing the ethereal flames to rise from the bruises as it discharges a small electric current! It courses through the creature's body, disturbing a few scarabs that decide to come outside, profiting from the cut. The elbow only shakes the skull a bit, doing no harm whatsoever! </p><p></p><p>In response, the creature attacks! The sword comes upwards in an arching attack, which Harfik can easily dodge by stepping back!</p><p></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[So, thanks for rolling the percentage for the weapon discharge! You can choose whether to use it or not at any given time, and the enemies respond with a DC roll. No need for a second percentage roll in the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, Harfik recognizes the enemies as dead Amberilans, imprisoned in their bodies by a strange form of energy...]</span></em></p><p></p><p><strong>AANZU</strong></p><p><strong></strong></p><p>The dragon's breath explodes forward as the creatures advance. It targets the entity's chest, scorching the black leather armor and turning the older parts to dust almost immediately! The creature feels the current, shaking as it is targeted, and the scarabs within emit a stream of noises, as if the shock had caused them successive strokes! Afterwards, flames and scarabs burst from the bruises as the creature obsessively advances!</p><p></p><p><strong></strong></p><p><strong>THULWAR</strong></p><p></p><p>The acid does quick work of the armor, corroding bone and allowing Thulwar to notice how the flames dance around them. They are almost as and ethereal body that permeates the remnants. Green energies begin to escape the creature as Tink brings it down, lifting it and smashing it against the floor with a powerful bite. The bruised creature opens a wrathful mouth. It is quite hurt by now, but it still has some fight within itself, it seems! Kneeling before the atrocious mechanic beast, the creature emits a strange, high-pitched sound, like the rattling of many snakes! Soon, the scarabs within the entity grow restless, and merge towards the surface of the armor, leaving the bones behind as they emit a terrible sound of clattering shells and jaws! The mass bursts out of the creature, damaging it even more, and leaping forward against Tink! The scarabs fall over the machine, penetrating it through joints and fissures in between plaques...</p><p></p><p><em><span style="color: #FF0000">[Tink received 4 points of damage from the scarabs]</span></em></p><p><em><span style="color: #FF0000"><strong></strong></span></em></p><p><em><span style="color: #FF0000"><strong>MAP UPDATED</strong></span></em></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"><a href="https://docs.google.com/document/d/1P-H9BO8-IYX6lSE2e9bttaM0U2XZlSQpYQgkZeWX3JQ/edit" target="_blank">https://docs.google.com/document/d/1P-H9BO8-IYX6lSE2e9bttaM0U2XZlSQpYQgkZeWX3JQ/edit</a></span></em></p><p><em><span style="color: #FF0000"></span></em><strong></strong></p><p><strong>MINI-SHEETS!</strong></p><p></p><p><strong></strong></p><p><strong>BURNING ASSASSINS</strong></p><p></p><p>[sblock]The silent frontline of the Lost City of Amberilan.</p><p></p><p>ATTACK: +5/+4</p><p>DAMAGE: Thrown dagger (1d4+3 piercing); Longsword (1d8+2/1d10+2 slashing)</p><p>AC: 14</p><p>HP: 52</p><p>MOVEMENT: 50'/turn</p><p>SAVE THROWS: +3 WIS/DEX</p><p>SPECIAL: immune to poison/necrotic damage; sneak attack; swarm explosion (5' around the warrior, disadvantage; CON save throw DC 13, 1d6+2 damage in case of failure; triggered by choice and/or on death.) [/sblock]</p><p></p><p><strong></strong></p><p><strong>ENEMY STATE</strong></p><p>[sblock]</p><p>Burning Assassin 1 - 28/52</p><p>Burning Assassin 2 - 14/52 *prone/used scarabs</p><p>Burning Assassin 3 - 45/52</p><p>Burning Assassin 4 - 31/52</p><p>Burning Assassin 5 - 52/52</p><p>[/sblock]</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776182" target="_blank">JustinCase</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855102" target="_blank">Greenmtn</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7464060, member: 6855545"] [I][COLOR=#FF0000][Guys, I've updated the map and I wrote the names at the side of the icons. I need @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] to confirm the area for her spell, since the given range only targets allies. ] [/COLOR][/I] [B]HARFIK[/B] The lance crosses the creature, tearing it open as it comes across! A strange, inhuman, guttural scream comes from it. As the monk approaches, his eyes accommodate to the darkness, allowing him to see the source of the attacks. A strange creature glances at the torn armor and the bruise created by the lance as it draws a longsword, preparing for a confrontation. Its eyes are empty; en lieu of its face, only bones remain. Behind the empty eyes sockets, the bony nostrils and the agitated teeth, an ethereal, green flame burns, permeating the creature's entire body. An old set of armor is crossed by small, thin lines, through which a strange green flux of energy flows. The entity moans as small scarabs run around the bones and the armor, finding them to be a natural shelter. In a moment's notice, the monk charges twice more! The sword cuts deep, allowing the ethereal flames to rise from the bruises as it discharges a small electric current! It courses through the creature's body, disturbing a few scarabs that decide to come outside, profiting from the cut. The elbow only shakes the skull a bit, doing no harm whatsoever! In response, the creature attacks! The sword comes upwards in an arching attack, which Harfik can easily dodge by stepping back! [I][COLOR=#FF0000] [So, thanks for rolling the percentage for the weapon discharge! You can choose whether to use it or not at any given time, and the enemies respond with a DC roll. No need for a second percentage roll in the future. :) Also, Harfik recognizes the enemies as dead Amberilans, imprisoned in their bodies by a strange form of energy...][/COLOR][/I] [B]AANZU [/B] The dragon's breath explodes forward as the creatures advance. It targets the entity's chest, scorching the black leather armor and turning the older parts to dust almost immediately! The creature feels the current, shaking as it is targeted, and the scarabs within emit a stream of noises, as if the shock had caused them successive strokes! Afterwards, flames and scarabs burst from the bruises as the creature obsessively advances! [B] THULWAR[/B] The acid does quick work of the armor, corroding bone and allowing Thulwar to notice how the flames dance around them. They are almost as and ethereal body that permeates the remnants. Green energies begin to escape the creature as Tink brings it down, lifting it and smashing it against the floor with a powerful bite. The bruised creature opens a wrathful mouth. It is quite hurt by now, but it still has some fight within itself, it seems! Kneeling before the atrocious mechanic beast, the creature emits a strange, high-pitched sound, like the rattling of many snakes! Soon, the scarabs within the entity grow restless, and merge towards the surface of the armor, leaving the bones behind as they emit a terrible sound of clattering shells and jaws! The mass bursts out of the creature, damaging it even more, and leaping forward against Tink! The scarabs fall over the machine, penetrating it through joints and fissures in between plaques... [I][COLOR=#FF0000][Tink received 4 points of damage from the scarabs][/COLOR][/I] [I][COLOR=#FF0000][B] MAP UPDATED[/B] [URL]https://docs.google.com/document/d/1P-H9BO8-IYX6lSE2e9bttaM0U2XZlSQpYQgkZeWX3JQ/edit[/URL] [/COLOR][/I][B] MINI-SHEETS![/B] [B] BURNING ASSASSINS[/B] [sblock]The silent frontline of the Lost City of Amberilan. ATTACK: +5/+4 DAMAGE: Thrown dagger (1d4+3 piercing); Longsword (1d8+2/1d10+2 slashing) AC: 14 HP: 52 MOVEMENT: 50'/turn SAVE THROWS: +3 WIS/DEX SPECIAL: immune to poison/necrotic damage; sneak attack; swarm explosion (5' around the warrior, disadvantage; CON save throw DC 13, 1d6+2 damage in case of failure; triggered by choice and/or on death.) [/sblock] [B] ENEMY STATE[/B] [sblock] Burning Assassin 1 - 28/52 Burning Assassin 2 - 14/52 *prone/used scarabs Burning Assassin 3 - 45/52 Burning Assassin 4 - 31/52 Burning Assassin 5 - 52/52 [/sblock] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776182"]JustinCase[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855102"]Greenmtn[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] [/QUOTE]
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