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(IC) Vault of the Dracolich (Dispensables)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7169927" data-attributes="member: 59816"><p><strong>Location:</strong> Altar to <s>Bhaal</s> Dragons</p><p></p><p><strong>Encounter:</strong> Agyle and company</p><p></p><p><strong>Round One</strong></p><p></p><p><strong>Argyle</strong> was confident that he would win this fight and regain the favour that he had lost when the infiltrators had framed him for Siobhan's murder. <strong>Lorenn</strong> danced by him, weaving magic and swordplay in the elven style. Argyle felt the half-elf's hot blade bite his flesh, too quickly for Argyle to do a thing to stop it. He welcomed the burn, however; he was used to it. As one of them ducked <strong>Bob</strong>'s hammer swing, Argyle waved to his lunatic friends to cover his back.</p><p></p><p>Suddenly he felt the pull of <strong>Terrus</strong>' psychic power, but he held his ground through pure physical and mental grit.</p><p></p><p><strong>"Fire won't do much to you, hey fellah? Me neither."</strong> he said to Pyrus, "<strong>I'm willing to bet that this guy can't say the same, though!"</strong> Then he waved his arms and conjured a ball of flames which he threw at Terrus. The ball remained, rolling across the ground by the genasi brothers.</p><p></p><p>His lunatic buddies, fully on-fire, rushed across the room, swinging flaming maces at Bob and Lorenn. Finally, the <em>Bhaalite Obelisk</em> made a subtle popping noise as two <strong>Beast Boy</strong> mercenaries arrived through the teleporter. They looked around blinking, taking stock of the situation.</p><p></p><p>[GM]Anyone next to a Lunatic takes 1 point of fire damage right away (listed). Pyrus and Terrus will take [roll0] fire damage if they end their turn next to the Flaming Sphere. Sesto and Drako can finally go. Sorry for the wait. (Then everyone else can go, too - except for Pyrus. I have his turn - though feel free to tell me where you want him to go.)</p><p>[sblock=Notes] </p><p><strong>Lorenn</strong> (to D9 then I10) Rapier 24 & <em>Booming Blade</em> & Absorbed Fire vs Argyle (Hit for 13 & 6(3) Fire)</p><p><strong>Terrus</strong> (to C8) Psychic Hammer dc12 vs Argyle (Makes the Save) </p><p><strong>Bobranthus</strong> (to F9) Hammer 12 vs Lunatic1 (Miss)</p><p><strong>Argyle</strong> (E8) <em>Flaming Sphere</em> vs Terrus (4 fire damage, dc12 Dex save for half)</p><p><strong>Lunatic1</strong> (E10) Flaming Club 9 vs Bob (Miss)</p><p><strong>Lunatic2</strong> (E11) Flaming Club 15 vs Lorenn (Miss)</p><p><strong>Merc1 & Merc2</strong> (to E11 & E12)</p><p>[/sblock]</p><p>[sblock=Rolls]</p><p><strong>Torbin's Turn</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170752" target="_blank">Torbin Init: 1D20+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170752" target="_blank"></a> (Guess he goes round 2)</p><p></p><p><strong>vs Bobranthus</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170757" target="_blank">Lunatic1 Flaming Mace: 1D20+4 = [5]+4 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170757" target="_blank">1D6+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170757" target="_blank">1D6 = [3] = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170757" target="_blank"></a> (Miss but 1 fire damage)</p><p><strong>vs Drako</strong> 1 fire damage</p><p><strong>vs Lorenn</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170759" target="_blank">Lunatic2 Flaming Mace: 1D20+4 = [11]+4 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170759" target="_blank">1D6+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170759" target="_blank">1D6 = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170759" target="_blank"></a> (Miss but 1 fire damage)</p><p><strong>vs Terrus</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170753" target="_blank">Argyle Strength Save: 1D20+2 = [16]+2 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170753" target="_blank"></a> (Makes it)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170754" target="_blank">Argyle Flaming Sphere: 2D6 = [3, 1] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170754" target="_blank"></a> (dc12 Dexterity Save for Half)</p><p>[/sblock]</p><p><u>Damage Taken</u></p><p><strong>PCs</strong> Bob 1+1=2, Drako 0+1=1, Lorenn 6+1=7, Pyrus 12, Sesto 0, Terrus 12+4 or 2, Torbin 0</p><p><strong>BGs</strong> Argyle 0+13+6(3)=16, Lunatic1 0+1=1, Lunatic2 0+1=1, Merc1 0+1=1, Merc2 0</p><p>[/GM]</p><p></p><p></p><p>[ATTACH]86132[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7169927, member: 59816"] [B]Location:[/B] Altar to [s]Bhaal[/s] Dragons [B]Encounter:[/B] Agyle and company [B]Round One[/B] [B]Argyle[/B] was confident that he would win this fight and regain the favour that he had lost when the infiltrators had framed him for Siobhan's murder. [B]Lorenn[/B] danced by him, weaving magic and swordplay in the elven style. Argyle felt the half-elf's hot blade bite his flesh, too quickly for Argyle to do a thing to stop it. He welcomed the burn, however; he was used to it. As one of them ducked [B]Bob[/B]'s hammer swing, Argyle waved to his lunatic friends to cover his back. Suddenly he felt the pull of [B]Terrus[/B]' psychic power, but he held his ground through pure physical and mental grit. [B]"Fire won't do much to you, hey fellah? Me neither."[/B] he said to Pyrus, "[B]I'm willing to bet that this guy can't say the same, though!"[/B] Then he waved his arms and conjured a ball of flames which he threw at Terrus. The ball remained, rolling across the ground by the genasi brothers. His lunatic buddies, fully on-fire, rushed across the room, swinging flaming maces at Bob and Lorenn. Finally, the [I]Bhaalite Obelisk[/I] made a subtle popping noise as two [B]Beast Boy[/B] mercenaries arrived through the teleporter. They looked around blinking, taking stock of the situation. [GM]Anyone next to a Lunatic takes 1 point of fire damage right away (listed). Pyrus and Terrus will take [roll0] fire damage if they end their turn next to the Flaming Sphere. Sesto and Drako can finally go. Sorry for the wait. (Then everyone else can go, too - except for Pyrus. I have his turn - though feel free to tell me where you want him to go.) [sblock=Notes] [B]Lorenn[/B] (to D9 then I10) Rapier 24 & [I]Booming Blade[/I] & Absorbed Fire vs Argyle (Hit for 13 & 6(3) Fire) [B]Terrus[/B] (to C8) Psychic Hammer dc12 vs Argyle (Makes the Save) [B]Bobranthus[/B] (to F9) Hammer 12 vs Lunatic1 (Miss) [B]Argyle[/B] (E8) [I]Flaming Sphere[/I] vs Terrus (4 fire damage, dc12 Dex save for half) [B]Lunatic1[/B] (E10) Flaming Club 9 vs Bob (Miss) [B]Lunatic2[/B] (E11) Flaming Club 15 vs Lorenn (Miss) [B]Merc1 & Merc2[/B] (to E11 & E12) [/sblock] [sblock=Rolls] [B]Torbin's Turn[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=170752"]Torbin Init: 1D20+2 = [4]+2 = 6 [/URL] (Guess he goes round 2) [B]vs Bobranthus[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=170757"]Lunatic1 Flaming Mace: 1D20+4 = [5]+4 = 9 1D6+2 = [3]+2 = 5 1D6 = [3] = 3 [/URL] (Miss but 1 fire damage) [B]vs Drako[/B] 1 fire damage [B]vs Lorenn[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=170759"]Lunatic2 Flaming Mace: 1D20+4 = [11]+4 = 15 1D6+2 = [3]+2 = 5 1D6 = [4] = 4 [/URL] (Miss but 1 fire damage) [B]vs Terrus[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=170753"]Argyle Strength Save: 1D20+2 = [16]+2 = 18 [/URL] (Makes it) [URL="http://roll.coyotecode.net/lookup.php?rollid=170754"]Argyle Flaming Sphere: 2D6 = [3, 1] = 4 [/URL] (dc12 Dexterity Save for Half) [/sblock] [U]Damage Taken[/U] [B]PCs[/B] Bob 1+1=2, Drako 0+1=1, Lorenn 6+1=7, Pyrus 12, Sesto 0, Terrus 12+4 or 2, Torbin 0 [B]BGs[/B] Argyle 0+13+6(3)=16, Lunatic1 0+1=1, Lunatic2 0+1=1, Merc1 0+1=1, Merc2 0 [/GM] [ATTACH=CONFIG]86132._xfImport[/ATTACH] [/QUOTE]
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