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(IC) Vault of the Dracolich (Dispensables)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7170312" data-attributes="member: 59816"><p><strong>Location:</strong> Altar to <s>Bhaal</s> Dragons</p><p></p><p><strong>Encounter:</strong> Agyle and company</p><p></p><p><strong>Round Two</strong></p><p></p><p><strong>Torbin[/i] watched as Pyrus and Terrus moved away from the rolling ball of fire. <strong>Pyrus</strong> threw fire of his own, singing Aryle, who seemed to like it.</strong></p><p><strong></strong></p><p><strong><em>What a madman,</em> thought Torbin as he (perhaps unkindly) left <strong>Drako</strong> holding the heavy pew and unshouldered his longbow. <strong>Sesto</strong> rushed past him toward the battle, summoning up bright swirling energy that formed into actual angels! The angels flew around Sesto smiting his enemies with swords made of Lathander's holy light. The two flaming lunatics were cut down first, smoldering on the floor. </strong></p><p><strong></strong></p><p><strong>Argyle stepped to the side, but he was seared anyway by the angel's very presence. A third angel was being merciful (or was it?) to the newly arrived mercenaries, who cowered before it, their hair turning white, their skin burning, as it stared into their very souls. Torbin took the opportunity to put one out of his terror with an arrow to the chest, as the scout moved away from the bright light.</strong></p><p><strong></strong></p><p><strong>He watched his friend, <strong>Lorenn</strong> move in on Argyle, cutting the crazy old cultist down with quick footwork and a deft thrust of his humming blade. Then Torbin saw Bob, disappointed that he had missed killing Argyle, take his frustrations out on a cowering mercenary, caving the unfortunate man's head with a mighty swing of his hammer.</strong></p><p><strong></strong></p><p><strong>And no enemies remained.</strong></p><p><strong></strong></p><p><strong>[GM]Sorry Drako got left holding the pew, as it were. This is done. They will send more soon, so if you're going out the door, say so.</strong></p><p><strong></strong></p><p><strong>[sblock=Notes]</strong></p><p><strong><strong>Pyrus</strong> (B8) <em>Energy Beam</em> dc14 Dex vs Argyle (13(6) fire damage)</strong></p><p><strong><strong>Drako</strong> (H9) Puts down the heavy pew</strong></p><p><strong><strong>Sesto</strong> (to G9) <em>Spirit Guardians</em> dc15 Wis vs All BGs (Agyle 8, Lunatics 16, Mercs 11)</strong></p><p><strong><strong>Torbin</strong> (to L5) Longbow 11 & 21 vs Merc 1 & 2 (Miss & Crit for 10)</strong></p><p><strong><strong>Lorenn</strong> (to F8 then H8) Rapier 21 vs Argyle (Hit for 7)</strong></p><p><strong><strong>Terrus</strong> (to B7) (Still need a save vs the Flaming Sphere, but it's gone now)</strong></p><p><strong><strong>Bobranthus</strong> (to E10) Hammer Cit & Axe 13 vs Merc1 (Crit for 20, Miss)</strong></p><p><strong><strong>Argyle</strong> (E8) Dead</strong></p><p><strong><strong>Lunatic1</strong> (F10) Dead</strong></p><p><strong><strong>Lunatic2</strong> (H10) Dead</strong></p><p><strong><strong>Merc1</strong> (E11) Dead</strong></p><p><strong><strong>Merc2</strong> (E12) Dead</strong></p><p><strong></strong></p><p><strong>[/sblock]</strong></p><p><strong>[sblock=Rolls]</strong></p><p><strong><strong>Torbin's Turn</strong></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170801" target="_blank">Torbin Bow: 1D20+4 = [7]+4 = 11</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170801" target="_blank">1D8+2 = [1]+2 = 3</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170801" target="_blank">1D20+4 = [20]+4 = 24</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170801" target="_blank">1D8+2 = [1]+2 = 3</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170801" target="_blank"></a> (Miss & Crit)</strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170803" target="_blank">Torbin Crit Die: 1D8 = [7] = 7</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170803" target="_blank"></a></strong></p><p><strong><strong>Lathander's Angels</strong></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170805" target="_blank">Angels: 3D8 = [8, 2, 6] = 16</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170805" target="_blank">3D8 = [3, 5, 8] = 16</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170805" target="_blank">3D8 = [1, 6, 4] = 11</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170805" target="_blank"></a> (dc15 Wisdom Save for Half)</strong></p><p><strong><strong>vs Pyrus</strong></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170815" target="_blank">Argyle Dex Save: 1D20+1 = [2]+1 = 3</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170815" target="_blank"></a> (Fail)</strong></p><p><strong><strong>vs Sesto</strong></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170806" target="_blank">Argyle & Lunatic's Wis Save: 1D20+1 = [16]+1 = 17</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170806" target="_blank">1D20+1 = [3]+1 = 4</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170806" target="_blank">1D20+1 = [7]+1 = 8</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170806" target="_blank"></a> (Argyle made it, both Lunatics failed)</strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170807" target="_blank">Mercs Wis Save: 1D20 = [14] = 14</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170807" target="_blank">1D20 = [10] = 10</a></strong></p><p><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=170807" target="_blank"></a> (Both failed)</strong></p><p><strong><strong>vs Terrus</strong></strong></p><p><strong><strong>vs Torbin</strong></strong></p><p><strong>[/sblock]</strong></p><p><strong><u>Damage Taken</u></strong></p><p><strong><strong>PCs</strong> Bob 2, Drako 1, Lorenn 7, Pyrus 12, Sesto 0, Terrus 16 or 14, Torbin 0</strong></p><p><strong><strong>BGs</strong> Argyle 16+13(6)+8+7=Dead, Lunatic1 1+16=Dead, Lunatic2 1+16=Dead, Merc1 1+11+20=Dead, Merc2 0+11+10=Dead</strong></p><p><strong></strong></p><p><strong>You don't even need this map, but I had fun with the angels, so here it is:</strong></p><p><strong>[/gm]</strong></p><p><strong></strong></p><p><strong>[ATTACH]86143[/ATTACH]</strong></p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7170312, member: 59816"] [b]Location:[/b] Altar to [s]Bhaal[/s] Dragons [b]Encounter:[/b] Agyle and company [b]Round Two[/b] [b]Torbin[/i] watched as Pyrus and Terrus moved away from the rolling ball of fire. [b]Pyrus[/b] threw fire of his own, singing Aryle, who seemed to like it. [i]What a madman,[/i] thought Torbin as he (perhaps unkindly) left [b]Drako[/b] holding the heavy pew and unshouldered his longbow. [b]Sesto[/b] rushed past him toward the battle, summoning up bright swirling energy that formed into actual angels! The angels flew around Sesto smiting his enemies with swords made of Lathander's holy light. The two flaming lunatics were cut down first, smoldering on the floor. Argyle stepped to the side, but he was seared anyway by the angel's very presence. A third angel was being merciful (or was it?) to the newly arrived mercenaries, who cowered before it, their hair turning white, their skin burning, as it stared into their very souls. Torbin took the opportunity to put one out of his terror with an arrow to the chest, as the scout moved away from the bright light. He watched his friend, [b]Lorenn[/b] move in on Argyle, cutting the crazy old cultist down with quick footwork and a deft thrust of his humming blade. Then Torbin saw Bob, disappointed that he had missed killing Argyle, take his frustrations out on a cowering mercenary, caving the unfortunate man's head with a mighty swing of his hammer. And no enemies remained. [GM]Sorry Drako got left holding the pew, as it were. This is done. They will send more soon, so if you're going out the door, say so. [sblock=Notes] [B]Pyrus[/b] (B8) [i]Energy Beam[/i] dc14 Dex vs Argyle (13(6) fire damage) [B]Drako[/b] (H9) Puts down the heavy pew [B]Sesto[/b] (to G9) [i]Spirit Guardians[/i] dc15 Wis vs All BGs (Agyle 8, Lunatics 16, Mercs 11) [B]Torbin[/b] (to L5) Longbow 11 & 21 vs Merc 1 & 2 (Miss & Crit for 10) [B]Lorenn[/b] (to F8 then H8) Rapier 21 vs Argyle (Hit for 7) [B]Terrus[/b] (to B7) (Still need a save vs the Flaming Sphere, but it's gone now) [B]Bobranthus[/b] (to E10) Hammer Cit & Axe 13 vs Merc1 (Crit for 20, Miss) [B]Argyle[/b] (E8) Dead [B]Lunatic1[/b] (F10) Dead [B]Lunatic2[/b] (H10) Dead [B]Merc1[/b] (E11) Dead [B]Merc2[/b] (E12) Dead [/sblock] [sblock=Rolls] [B]Torbin's Turn[/b] [url=http://roll.coyotecode.net/lookup.php?rollid=170801]Torbin Bow: 1D20+4 = [7]+4 = 11 1D8+2 = [1]+2 = 3 1D20+4 = [20]+4 = 24 1D8+2 = [1]+2 = 3 [/url] (Miss & Crit) [url=http://roll.coyotecode.net/lookup.php?rollid=170803]Torbin Crit Die: 1D8 = [7] = 7 [/url] [B]Lathander's Angels[/b] [url=http://roll.coyotecode.net/lookup.php?rollid=170805]Angels: 3D8 = [8, 2, 6] = 16 3D8 = [3, 5, 8] = 16 3D8 = [1, 6, 4] = 11 [/url] (dc15 Wisdom Save for Half) [B]vs Pyrus[/b] [url=http://roll.coyotecode.net/lookup.php?rollid=170815]Argyle Dex Save: 1D20+1 = [2]+1 = 3 [/url] (Fail) [B]vs Sesto[/b] [url=http://roll.coyotecode.net/lookup.php?rollid=170806]Argyle & Lunatic's Wis Save: 1D20+1 = [16]+1 = 17 1D20+1 = [3]+1 = 4 1D20+1 = [7]+1 = 8 [/url] (Argyle made it, both Lunatics failed) [url=http://roll.coyotecode.net/lookup.php?rollid=170807]Mercs Wis Save: 1D20 = [14] = 14 1D20 = [10] = 10 [/url] (Both failed) [B]vs Terrus[/b] [B]vs Torbin[/b] [/sblock] [u]Damage Taken[/u] [b]PCs[/b] Bob 2, Drako 1, Lorenn 7, Pyrus 12, Sesto 0, Terrus 16 or 14, Torbin 0 [b]BGs[/b] Argyle 16+13(6)+8+7=Dead, Lunatic1 1+16=Dead, Lunatic2 1+16=Dead, Merc1 1+11+20=Dead, Merc2 0+11+10=Dead You don't even need this map, but I had fun with the angels, so here it is: [/gm] [ATTACH=CONFIG]86143._xfImport[/ATTACH][/b] [/QUOTE]
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