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(IC) Vault of the Dracolich (Dispensables)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7171339" data-attributes="member: 59816"><p><strong>Location:</strong> Chamber of Preparation</p><p></p><p><strong>Encounter:</strong> Skeletons, Silakul, and his Flesh Golem</p><p></p><p><strong>Round One</strong></p><p></p><p>When Pyrus opened the door, everyone rushed toward it. <strong>Torbin</strong> saw <strong>Bobranthus</strong> smash a skeleton, laughing while two other skeletons threw down their bows and drew swords. Those two surrounded Bob, hacking at him while he bashed at them. The other two skeletons fired arrows down the hall and one hit Torbin in the leg, while the other got <strong>Terrus</strong> in the shoulder, joining another arrow already there. The stony Genasi grunted and rushed forward, swinging his sword.</p><p></p><p>Suddenly, the wooden partition banged open and a tall creature, like a man made from stitched-together body parts, groaned and rushed out, slamming into Bob, who let out a loud guffaw with the impact. The now-open partition revealed a bedchamber beyond, and a middle-aged bald man rose from his chair at a desk, yelling into a <em>sending stone</em>, <strong>"The ward did not hold! They are here now! Send men to me!"</strong></p><p></p><p>The stone could be heard to reply, <strong>"We are nearly through the door. Should be faster than going around, but I will send some, anyway. We have some on the old obelisk, as well."</strong></p><p></p><p><strong>Drako</strong> and <strong>Sesto</strong> rushed past him, surrounded by <strong>Angels</strong> and Torbin could feel the warmth of Lathander's Light ease the pain of the arrow in his leg. <strong>"Come on, Lorenn!"</strong> he yelled to his friend, and ducked as the half-elf sent a bolt of fire over his head, <strong>"They will breach the door soon!</strong></p><p></p><p>He turned and saw the bald man, who <em>must</em> be the cult leader, <strong>Silakul</strong> waved a hand absently and conjured a floating flail between Bob and Sesto; the flying weapon swung it's spiky ball down at the cleric, who failed to get his shield up in time.</p><p></p><p>[GM]Sesto's Angels will activate next round (because no bad guy has started it's turn in or moved into the area, but they <em>will</em>.) Unless he fails concentration, I'm afraid. Don't fail!</p><p>[sblock=Notes]</p><p>(Now showing Initiative Order)</p><p><strong>Bobranthus 22</strong> (to J9) Hammer 10 & Axe 13 vs Skeleton3 (Miss & Hit for 14)</p><p><strong>Torbin 21</strong> (to O9) Dash</p><p><strong>Skeleton1 21</strong> (to L5) Bow 19 vs Terrus (Hit for 6)</p><p><strong>Skeleton2 21</strong> (to J8) Sword 12 vs Bob (Miss)</p><p><strong>Skeleton3 21</strong> (I9) Smashed</p><p><strong>Skeleton4 21</strong> (to J10) Sword 22 vs Bob (Hit for 3(1))</p><p><strong>Skeleton5 21</strong> (to L12) Bow 22 vs Torbin (Hit for 8)</p><p><strong>Flesh Golem 17</strong> (to I10) Slam 8 & 23 vs Bob (Miss & Hit for 9(4))</p><p><strong>Terrus 16</strong> (to K10) Sword 12 vs Skeleton4 (Miss)</p><p><strong>Drako 15</strong> (to M10) Dash</p><p><strong>Sesto 11</strong> (to L9) Dash, <em>Spirit Guardians</em> (ready to shine Lathander's Light)</p><p><strong>Lorenn 7</strong> (to Q9) <em>Firebolt</em> 6 vs Skeleton2 (Miss)</p><p><strong>Pyrus 7</strong> (to N8) <em>Energy Bolt</em> dc14 Dex Save vs Skeleton1 (12 fire damage)</p><p><strong>Silakul 5</strong> (F11) Uses <em>Sending Stone</em> & <em>Spiritual Weapon</em> (Level 3 Slot) 21 vs Sesto (Hit for 10)</p><p></p><p>[/sblock]</p><p>[sblock=Rolls]</p><p>(I've decided since I started doing the above notes for clarity, I'll just post all the stuff I have to roll under who does it.)</p><p><strong>Torbin</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170980" target="_blank">Torbin Init: 1D20+2 = [19]+2 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170980" target="_blank"></a></p><p><strong>Skeletons</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170979" target="_blank">Skeletons Init: 1D20+2 = [19]+2 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170979" target="_blank"></a> (Quick!)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170985" target="_blank">Skeletons (Bows and Swords): 1D20+4 = [15]+4 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170985" target="_blank">1D6+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170985" target="_blank">1D20+4 = [8]+4 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170985" target="_blank">1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170985" target="_blank">1D20+4 = [18]+4 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170985" target="_blank">1D6+2 = [1]+2 = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170985" target="_blank">1D20+4 = [18]+4 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170985" target="_blank">1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170996" target="_blank">Skeleton1 Dex Save: 1D20+2 = [10]+2 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170996" target="_blank"></a> (Fail)</p><p><strong></strong></p><p><strong>Flesh Golem</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170981" target="_blank">Init: 1D20-1 = [18]-1 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170986" target="_blank">Slam: 1D20+7 = [1]+7 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170986" target="_blank">2D8+4 = [5, 2]+4 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170986" target="_blank">1D20+7 = [16]+7 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170986" target="_blank">2D8+4 = [1, 4]+4 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170986" target="_blank"></a></p><p><strong>Angels</strong> When a BG starts it's turn within 15' of Sesto</p><p><strong></strong></p><p><strong>Silakul</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170982" target="_blank">Init: 1D20 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170995" target="_blank">Spiritual Weapon: 1D20+5 = [16]+5 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=170995" target="_blank">2D8+3 = [3, 4]+3 = 10</a></p><p>[/sblock]</p><p><strong>Damage Taken</strong></p><p><strong>PCs</strong> Bob 5+3(1)+9(4)=10, Drako 1, Lorenn 7, Pyrus 17, </p><p>Sesto 0+10=10, Terrus 25+6=31, Torbin 0+8=8</p><p><strong>BGs</strong> Skeleton1 0+12=12, S2 0, S3 0+14=Smashed, S4 0, S5 0, </p><p>Flesh Golem 0, Silakul 0</p><p>[/GM]</p><p></p><p>[ATTACH]86158[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7171339, member: 59816"] [B]Location:[/B] Chamber of Preparation [B]Encounter:[/B] Skeletons, Silakul, and his Flesh Golem [B]Round One[/B] When Pyrus opened the door, everyone rushed toward it. [B]Torbin[/B] saw [B]Bobranthus[/B] smash a skeleton, laughing while two other skeletons threw down their bows and drew swords. Those two surrounded Bob, hacking at him while he bashed at them. The other two skeletons fired arrows down the hall and one hit Torbin in the leg, while the other got [B]Terrus[/B] in the shoulder, joining another arrow already there. The stony Genasi grunted and rushed forward, swinging his sword. Suddenly, the wooden partition banged open and a tall creature, like a man made from stitched-together body parts, groaned and rushed out, slamming into Bob, who let out a loud guffaw with the impact. The now-open partition revealed a bedchamber beyond, and a middle-aged bald man rose from his chair at a desk, yelling into a [I]sending stone[/I], [B]"The ward did not hold! They are here now! Send men to me!"[/B] The stone could be heard to reply, [B]"We are nearly through the door. Should be faster than going around, but I will send some, anyway. We have some on the old obelisk, as well."[/B] [B]Drako[/B] and [B]Sesto[/B] rushed past him, surrounded by [B]Angels[/B] and Torbin could feel the warmth of Lathander's Light ease the pain of the arrow in his leg. [B]"Come on, Lorenn!"[/B] he yelled to his friend, and ducked as the half-elf sent a bolt of fire over his head, [B]"They will breach the door soon![/B] He turned and saw the bald man, who [I]must[/I] be the cult leader, [B]Silakul[/B] waved a hand absently and conjured a floating flail between Bob and Sesto; the flying weapon swung it's spiky ball down at the cleric, who failed to get his shield up in time. [GM]Sesto's Angels will activate next round (because no bad guy has started it's turn in or moved into the area, but they [I]will[/I].) Unless he fails concentration, I'm afraid. Don't fail! [sblock=Notes] (Now showing Initiative Order) [B]Bobranthus 22[/B] (to J9) Hammer 10 & Axe 13 vs Skeleton3 (Miss & Hit for 14) [B]Torbin 21[/B] (to O9) Dash [B]Skeleton1 21[/B] (to L5) Bow 19 vs Terrus (Hit for 6) [B]Skeleton2 21[/B] (to J8) Sword 12 vs Bob (Miss) [B]Skeleton3 21[/B] (I9) Smashed [B]Skeleton4 21[/B] (to J10) Sword 22 vs Bob (Hit for 3(1)) [B]Skeleton5 21[/b] (to L12) Bow 22 vs Torbin (Hit for 8) [B]Flesh Golem 17[/B] (to I10) Slam 8 & 23 vs Bob (Miss & Hit for 9(4)) [B]Terrus 16[/B] (to K10) Sword 12 vs Skeleton4 (Miss) [B]Drako 15[/B] (to M10) Dash [B]Sesto 11[/B] (to L9) Dash, [I]Spirit Guardians[/I] (ready to shine Lathander's Light) [B]Lorenn 7[/B] (to Q9) [I]Firebolt[/I] 6 vs Skeleton2 (Miss) [B]Pyrus 7[/B] (to N8) [I]Energy Bolt[/I] dc14 Dex Save vs Skeleton1 (12 fire damage) [B]Silakul 5[/B] (F11) Uses [I]Sending Stone[/I] & [I]Spiritual Weapon[/I] (Level 3 Slot) 21 vs Sesto (Hit for 10) [/sblock] [sblock=Rolls] (I've decided since I started doing the above notes for clarity, I'll just post all the stuff I have to roll under who does it.) [B]Torbin[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=170980"]Torbin Init: 1D20+2 = [19]+2 = 21 [/URL] [B]Skeletons[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=170979"]Skeletons Init: 1D20+2 = [19]+2 = 21 [/URL] (Quick!) [URL="http://roll.coyotecode.net/lookup.php?rollid=170985"]Skeletons (Bows and Swords): 1D20+4 = [15]+4 = 19 1D6+2 = [4]+2 = 6 1D20+4 = [8]+4 = 12 1D6+2 = [6]+2 = 8 1D20+4 = [18]+4 = 22 1D6+2 = [1]+2 = 3 1D20+4 = [18]+4 = 22 1D6+2 = [6]+2 = 8[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=170996"]Skeleton1 Dex Save: 1D20+2 = [10]+2 = 12 [/URL] (Fail) [B] Flesh Golem[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=170981"]Init: 1D20-1 = [18]-1 = 17[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=170986"]Slam: 1D20+7 = [1]+7 = 8 2D8+4 = [5, 2]+4 = 11 1D20+7 = [16]+7 = 23 2D8+4 = [1, 4]+4 = 9 [/URL] [B]Angels[/B] When a BG starts it's turn within 15' of Sesto [B] Silakul[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=170982"]Init: 1D20 = [5] = 5[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=170995"]Spiritual Weapon: 1D20+5 = [16]+5 = 21 2D8+3 = [3, 4]+3 = 10[/URL] [/sblock] [B]Damage Taken[/B] [B]PCs[/B] Bob 5+3(1)+9(4)=10, Drako 1, Lorenn 7, Pyrus 17, Sesto 0+10=10, Terrus 25+6=31, Torbin 0+8=8 [B]BGs[/B] Skeleton1 0+12=12, S2 0, S3 0+14=Smashed, S4 0, S5 0, Flesh Golem 0, Silakul 0 [/GM] [ATTACH=CONFIG]86158._xfImport[/ATTACH] [/QUOTE]
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