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(IC) Vault of the Dracolich (Dispensables)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7183900" data-attributes="member: 59816"><p><strong>Location:</strong> Inner Temple (Various Rooms)</p><p></p><p><strong>Encounter:</strong> Bardaby & Beast Boys & Cultists</p><p></p><p><strong>Round One</strong></p><p></p><p><strong>Bardaby the Beast</strong> roared, <strong>"Get in there and kill them all!</strong> and pointed to the black void where the door had been. Terrified, his men obeyed, clutching their weapons and running through the darkness, blind. Their eyesight was no better when they got to the other side, as the glorious radiance of a vengeful angel greeted them. They blinked in horror as the angel smote one after another. </p><p></p><p>A few cultists, crazed by their zeal, set themselves on fire and made it past the angel, only to be bashed by <strong>Bob</strong> and burnt by even more of Lathander's light from <strong>Sesto</strong>. Still they came, as Torbin yelled, <strong>"To the side!</strong> and shot a Beast Boy who was coming up on Bob, then took cover behind the wooden screens.</p><p></p><p>As the pile of bodies in front of Sesto's Angels grew, a few mercenaries made it through. One distracted Sesto while the other stabbed a sword around the corner, deeply cutting the cleric on his shield-arm.</p><p>Then a man came through the blackness and mysteriously the Angel let him pass, he made a show of attacking Bob, but with no real effort, and then prepared to defend himself if Bob mistook his intent. <em>Zander!</em> thought Torbin, recognising Imani's agent who he had inside the mercenary company. With no other way to warn Bob, Torbin yelled while pointing to the southern door, <strong>"Bob! Leave him and help the others!"</strong></p><p></p><p>The others were holding off the cultists coming up the stairs from the store-room. <strong>Drako</strong> had sent his dark energy down the stairs killing the guard who had fired at <strong>Terrus</strong>, and then was beside Torbin, taking cover behind the partition. Mecenaries banged on Terrus's wall of wood which held call the way across the store-room. <strong>Lorenn</strong> shot at a guard who shot back at him, both missing their mark as the hid around respective corners. The cultists came running up the stairs while Beast-Boy mercenaries tried to figure out a way through, around, or over the wooden wall.</p><p></p><p><strong>"Get more men over here!"</strong> yelled Bardaby, the Beast, to his unseen allies.</p><p></p><p>[GM]This is going to get a bit insane! The Angels are MVP this round, that's for sure!</p><p>The Beast Boys can eventually get over the wall (it's 15 feet high and the store-room is 20, and they have the wagon to climb on). </p><p>I've realised that I've done a weird thing of resolving everyone's movement before I resolve everyone's attacks, unlike the standard D&D of resolving every turn individually by Init. Oh well.</p><p>[sblock=Notes]</p><p><strong>Pyrus 25</strong> (to J9 then K11) Darkness</p><p><strong>Guard4 25</strong> (G17) Crossbow 9 vs Terrus (Miss); Dead</p><p><strong>Terrus 25</strong> (H12 then J12) Wall of Wood</p><p><strong>Torbin 22</strong> (to G9) Readied Bow 5 & Crit vs BB2 (Miss & Crit for 10)</p><p><strong>Drako 21</strong> (to G8) <em>Eldritch Blast</em> 20 & 22 vs G4 (Hit for 6 & 10 force)</p><p><strong>Lunatic1 19</strong> (to L8) Sword & Fire 16 vs Sesto (Miss); Dead</p><p><strong>Lunatic2 19</strong> (to L9) Sword & Fire 9 vs Bob (Miss); Dead</p><p><strong>Cultist1 14</strong> (to O9) Dead (by Angels)</p><p><strong>Cultist2 14</strong> (Dash to H13)</p><p><strong>Cultist3 14</strong> (Dash to G14)</p><p><strong>Cultist4 14</strong> (Dash to H15)</p><p><strong>Bobranthus 14</strong> (?) Hammer 22 & 15 vs Lunatic2 (Hit for 6 & 8)</p><p><strong>Sesto 13</strong> (to H7) <em>SG Angels</em> & Sacred Flame dc15 Dex vs Lunatic1 (6 radiant)</p><p><strong>Lorenn 12</strong> (to H10 then I12) Firebolt 10 vs G4 (Miss)</p><p><strong>Beast Boy1 11</strong> (Dash to M8)</p><p><strong>Beast Boy2 11</strong> (Dash to M9); Dead</p><p><strong>Beast Boy3 to 6 11</strong> (Figuring out the Wall of Wood)</p><p><strong>Acolyte1 10</strong> (Q9) (Holding the Door)</p><p><strong>Acolyte2 10</strong> Dead (by Angels)</p><p><strong>Guard1 9</strong> (to N8) Longsword Crit vs Sesto (Crit for 15)</p><p><strong>Guard2 9</strong> (to O9) Dead (by Angels)</p><p><strong>Guard3 9</strong> Crossbow 10 vs Lorenn (Miss)</p><p><strong>Zander 9</strong> (to N9) Dodge </p><p><strong>The Beast 3</strong> (R9) Calling for more men</p><p><em>Angels</em> dc15 (10 radiant vs Lunatics, 13 vs Cultist1, 19(9) vs Beast Boys, 12 vs Acolyte2, 17(8) vs Guards) </p><p></p><p>[/sblock]</p><p>[sblock=Rolls]</p><p><strong>Torbin</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172595" target="_blank">Init: 1D20+2 = [20]+2 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172598" target="_blank">Bow: 1D20+4 = [1]+4 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172598" target="_blank">1D8+2 = [1]+2 = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172598" target="_blank">1D20+4 = [20]+4 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172598" target="_blank">1D8+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172598" target="_blank"></a> (Readied)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172600" target="_blank">Crit: 1D8 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172600" target="_blank"></a></p><p><strong>Angels</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172622" target="_blank">Radiant: 3D8 = [1, 2, 7] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172622" target="_blank"></a> (vs Lunatics)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172626" target="_blank">Radiant: 3D8 = [5, 5, 3] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172626" target="_blank"></a> (vs Cultist1)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172634" target="_blank">Radiant: 3D8 = [6, 7, 6] = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172634" target="_blank"></a> (vs Beast Boys1 & 2)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172639" target="_blank">Radiant: 3D8 = [5, 5, 2] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172639" target="_blank"></a> (vs Acolyte2)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172640" target="_blank">Radiant: 3D8 = [7, 5, 5] = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172640" target="_blank"></a> (vs Guards)</p><p></p><p><strong>The Beast</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172601" target="_blank">Init: 1D20+2 = [1]+2 = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172601" target="_blank"></a></p><p><strong>Beast Boys</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172603" target="_blank">Init: 1D20+1 = [10]+1 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172635" target="_blank">Save: 1D20+1 = [20]+1 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172635" target="_blank"></a> (BB1 vs Angels, Passed)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172636" target="_blank">Save: 1D20+1 = [20]+1 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172636" target="_blank"></a> (BB2 vs Angels, Passed)</p><p><strong></strong></p><p><strong>Acolyes</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172606" target="_blank">Init: 1D20 = [10] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172638" target="_blank">Save: 1D20+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172638" target="_blank"></a> (A2 vs Angels, Fail)</p><p><strong></strong></p><p><strong>Cultists</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172604" target="_blank">Init: 1D20+1 = [13]+1 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172625" target="_blank">Cultist1 Wis Save: 1D20 = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172625" target="_blank"></a> (vs Angels, fail)</p><p><strong></strong></p><p><strong>Guards</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172632" target="_blank">Init: 1D20 = [9] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172641" target="_blank">Wis Save: 1D20 = [16] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172641" target="_blank"></a> (G1 vs Angels, Pass)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172645" target="_blank">Attack: 1D20+3 = [20]+3 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172645" target="_blank">1D8+1 = [8]+1 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172645" target="_blank"></a> (G1 Crit vs Sesto)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172646" target="_blank">Crit: 1D8 = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172642" target="_blank">Wis Save: 1D20 = [10] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172642" target="_blank"></a> (G2 vs Angels, Fail)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172633" target="_blank">Attack: 1D20+3 = [7]+3 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172633" target="_blank">1D8+1 = [7]+1 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172633" target="_blank"></a> (G3 vs Lorenn)</p><p><strong></strong></p><p><strong>Lunatics</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172605" target="_blank">Init: 1D20+2 = [17]+2 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172621" target="_blank">Wis Save: 1D20 = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172621" target="_blank">1D20 = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172621" target="_blank"></a> (vs Angels, Fail)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172623" target="_blank">Dex Save: 1D20+2 = [9]+2 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172623" target="_blank"></a> (vs Sesto, Fail)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172627" target="_blank">Attack: 1D20+5 = [11]+5 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172627" target="_blank">2D6+3 = [2, 5]+3 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172627" target="_blank">1D20+5 = [4]+5 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172627" target="_blank">2D6+3 = [1, 5]+3 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172627" target="_blank"></a> (vs Sesto & Bob)</p><p><strong></strong></p><p><strong>Zander</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172602" target="_blank">Init: 1D20+2 = [7]+2 = 9</a></p><p>[/sblock]</p><p><strong>Damage Taken</strong></p><p><strong>PCs</strong> Bob 21, Drako 21, Lorenn 7, Pyrus 17, Sesto 10+15=25, Terrus 29, Torbin 8</p><p><strong>BGs (Altar)</strong> Acolyte1 0, A2 0+12=Dead, Beast 0, BBoy1 0+19(9)=9, BB2 0+19(9)+10=Dead, </p><p>Cultist1 0+13=Dead, Lunatic1 0+10+6=Dead, L2 0+10+6+8=Dead, </p><p>Guard1 0+17(8)=8, G2 0+17=Dead, Zander 0</p><p><strong>BGs (Storeroom)</strong> Bboy3 0, BB4 0, BB5 0, BB6 0, Cultist2 0, C3 0, C4 0, Guard3 0, G4 0+6+10=Dead</p><p>[/GM]</p><p></p><p>[ATTACH]86563[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7183900, member: 59816"] [B]Location:[/B] Inner Temple (Various Rooms) [B]Encounter:[/B] Bardaby & Beast Boys & Cultists [B]Round One[/B] [B]Bardaby the Beast[/B] roared, [B]"Get in there and kill them all![/B] and pointed to the black void where the door had been. Terrified, his men obeyed, clutching their weapons and running through the darkness, blind. Their eyesight was no better when they got to the other side, as the glorious radiance of a vengeful angel greeted them. They blinked in horror as the angel smote one after another. A few cultists, crazed by their zeal, set themselves on fire and made it past the angel, only to be bashed by [B]Bob[/B] and burnt by even more of Lathander's light from [B]Sesto[/B]. Still they came, as Torbin yelled, [B]"To the side![/B] and shot a Beast Boy who was coming up on Bob, then took cover behind the wooden screens. As the pile of bodies in front of Sesto's Angels grew, a few mercenaries made it through. One distracted Sesto while the other stabbed a sword around the corner, deeply cutting the cleric on his shield-arm. Then a man came through the blackness and mysteriously the Angel let him pass, he made a show of attacking Bob, but with no real effort, and then prepared to defend himself if Bob mistook his intent. [I]Zander![/I] thought Torbin, recognising Imani's agent who he had inside the mercenary company. With no other way to warn Bob, Torbin yelled while pointing to the southern door, [B]"Bob! Leave him and help the others!"[/B] The others were holding off the cultists coming up the stairs from the store-room. [B]Drako[/B] had sent his dark energy down the stairs killing the guard who had fired at [B]Terrus[/B], and then was beside Torbin, taking cover behind the partition. Mecenaries banged on Terrus's wall of wood which held call the way across the store-room. [B]Lorenn[/B] shot at a guard who shot back at him, both missing their mark as the hid around respective corners. The cultists came running up the stairs while Beast-Boy mercenaries tried to figure out a way through, around, or over the wooden wall. [B]"Get more men over here!"[/B] yelled Bardaby, the Beast, to his unseen allies. [GM]This is going to get a bit insane! The Angels are MVP this round, that's for sure! The Beast Boys can eventually get over the wall (it's 15 feet high and the store-room is 20, and they have the wagon to climb on). I've realised that I've done a weird thing of resolving everyone's movement before I resolve everyone's attacks, unlike the standard D&D of resolving every turn individually by Init. Oh well. [sblock=Notes] [B]Pyrus 25[/B] (to J9 then K11) Darkness [B]Guard4 25[/B] (G17) Crossbow 9 vs Terrus (Miss); Dead [B]Terrus 25[/B] (H12 then J12) Wall of Wood [B]Torbin 22[/B] (to G9) Readied Bow 5 & Crit vs BB2 (Miss & Crit for 10) [B]Drako 21[/B] (to G8) [I]Eldritch Blast[/I] 20 & 22 vs G4 (Hit for 6 & 10 force) [B]Lunatic1 19[/B] (to L8) Sword & Fire 16 vs Sesto (Miss); Dead [B]Lunatic2 19[/B] (to L9) Sword & Fire 9 vs Bob (Miss); Dead [B]Cultist1 14[/B] (to O9) Dead (by Angels) [B]Cultist2 14[/B] (Dash to H13) [B]Cultist3 14[/B] (Dash to G14) [B]Cultist4 14[/B] (Dash to H15) [B]Bobranthus 14[/B] (?) Hammer 22 & 15 vs Lunatic2 (Hit for 6 & 8) [B]Sesto 13[/B] (to H7) [I]SG Angels[/I] & Sacred Flame dc15 Dex vs Lunatic1 (6 radiant) [B]Lorenn 12[/B] (to H10 then I12) Firebolt 10 vs G4 (Miss) [B]Beast Boy1 11[/B] (Dash to M8) [B]Beast Boy2 11[/B] (Dash to M9); Dead [B]Beast Boy3 to 6 11[/B] (Figuring out the Wall of Wood) [B]Acolyte1 10[/B] (Q9) (Holding the Door) [B]Acolyte2 10[/B] Dead (by Angels) [B]Guard1 9[/B] (to N8) Longsword Crit vs Sesto (Crit for 15) [B]Guard2 9[/B] (to O9) Dead (by Angels) [B]Guard3 9[/B] Crossbow 10 vs Lorenn (Miss) [B]Zander 9[/B] (to N9) Dodge [B]The Beast 3[/B] (R9) Calling for more men [I]Angels[/I] dc15 (10 radiant vs Lunatics, 13 vs Cultist1, 19(9) vs Beast Boys, 12 vs Acolyte2, 17(8) vs Guards) [/sblock] [sblock=Rolls] [B]Torbin[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=172595"]Init: 1D20+2 = [20]+2 = 22[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=172598"]Bow: 1D20+4 = [1]+4 = 5 1D8+2 = [1]+2 = 3 1D20+4 = [20]+4 = 24 1D8+2 = [3]+2 = 5 [/URL] (Readied) [URL="http://roll.coyotecode.net/lookup.php?rollid=172600"]Crit: 1D8 = [5] = 5 [/URL] [B]Angels[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=172622"]Radiant: 3D8 = [1, 2, 7] = 10 [/URL] (vs Lunatics) [URL="http://roll.coyotecode.net/lookup.php?rollid=172626"]Radiant: 3D8 = [5, 5, 3] = 13 [/URL] (vs Cultist1) [URL="http://roll.coyotecode.net/lookup.php?rollid=172634"]Radiant: 3D8 = [6, 7, 6] = 19 [/URL] (vs Beast Boys1 & 2) [URL="http://roll.coyotecode.net/lookup.php?rollid=172639"]Radiant: 3D8 = [5, 5, 2] = 12 [/URL] (vs Acolyte2) [URL="http://roll.coyotecode.net/lookup.php?rollid=172640"]Radiant: 3D8 = [7, 5, 5] = 17 [/URL] (vs Guards) [B]The Beast[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=172601"]Init: 1D20+2 = [1]+2 = 3 [/URL] [B]Beast Boys[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=172603"]Init: 1D20+1 = [10]+1 = 11[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=172635"]Save: 1D20+1 = [20]+1 = 21 [/URL] (BB1 vs Angels, Passed) [URL="http://roll.coyotecode.net/lookup.php?rollid=172636"]Save: 1D20+1 = [20]+1 = 21 [/URL] (BB2 vs Angels, Passed) [B] Acolyes[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=172606"]Init: 1D20 = [10] = 10[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=172638"]Save: 1D20+2 = [4]+2 = 6 [/URL] (A2 vs Angels, Fail) [B] Cultists[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=172604"]Init: 1D20+1 = [13]+1 = 14[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=172625"]Cultist1 Wis Save: 1D20 = [4] = 4 [/URL] (vs Angels, fail) [B] Guards[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=172632"]Init: 1D20 = [9] = 9[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=172641"]Wis Save: 1D20 = [16] = 16 [/URL] (G1 vs Angels, Pass) [URL="http://roll.coyotecode.net/lookup.php?rollid=172645"]Attack: 1D20+3 = [20]+3 = 23 1D8+1 = [8]+1 = 9 [/URL] (G1 Crit vs Sesto) [URL="http://roll.coyotecode.net/lookup.php?rollid=172646"]Crit: 1D8 = [6] = 6[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=172642"]Wis Save: 1D20 = [10] = 10 [/URL] (G2 vs Angels, Fail) [URL="http://roll.coyotecode.net/lookup.php?rollid=172633"]Attack: 1D20+3 = [7]+3 = 10 1D8+1 = [7]+1 = 8 [/URL] (G3 vs Lorenn) [B] Lunatics[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=172605"]Init: 1D20+2 = [17]+2 = 19[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=172621"]Wis Save: 1D20 = [6] = 6 1D20 = [6] = 6 [/URL] (vs Angels, Fail) [URL="http://roll.coyotecode.net/lookup.php?rollid=172623"]Dex Save: 1D20+2 = [9]+2 = 11 [/URL] (vs Sesto, Fail) [URL="http://roll.coyotecode.net/lookup.php?rollid=172627"]Attack: 1D20+5 = [11]+5 = 16 2D6+3 = [2, 5]+3 = 10 1D20+5 = [4]+5 = 9 2D6+3 = [1, 5]+3 = 9 [/URL] (vs Sesto & Bob) [B] Zander[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=172602"]Init: 1D20+2 = [7]+2 = 9[/URL] [/sblock] [B]Damage Taken[/B] [B]PCs[/B] Bob 21, Drako 21, Lorenn 7, Pyrus 17, Sesto 10+15=25, Terrus 29, Torbin 8 [B]BGs (Altar)[/B] Acolyte1 0, A2 0+12=Dead, Beast 0, BBoy1 0+19(9)=9, BB2 0+19(9)+10=Dead, Cultist1 0+13=Dead, Lunatic1 0+10+6=Dead, L2 0+10+6+8=Dead, Guard1 0+17(8)=8, G2 0+17=Dead, Zander 0 [B]BGs (Storeroom)[/B] Bboy3 0, BB4 0, BB5 0, BB6 0, Cultist2 0, C3 0, C4 0, Guard3 0, G4 0+6+10=Dead [/GM] [ATTACH=CONFIG]86563._xfImport[/ATTACH] [/QUOTE]
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(IC) Vault of the Dracolich (Dispensables)
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