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(IC) Vault of the Dracolich (Dispensables)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7188989" data-attributes="member: 59816"><p><strong>Location:</strong> Inner Temple (Various Rooms)</p><p></p><p><strong>Encounter:</strong> Bardaby & Beast Boys & Cultists</p><p></p><p><strong>Round Three</strong></p><p></p><p><strong>Pyrus</strong>' <em>darkness</em> disappeared and everyone could again see down the hallway to the altar-room - a pile of bodies littered the floor. The fiery genasi sent fire down the hall, which burst against the door as the acolyte kicked it partially closed to give him cover. Just beyond the door, <strong>Bob</strong> and <strong>Bardaby</strong> were engaged in a death-match, and Bob was slowly getting the better of the Beast.</p><p></p><p>While <strong>Torbin</strong> fired his bow, hitting the acolyte in his arm, <strong>Terrus</strong> disappeared down the stairs to the store-room. From across the altar-room, Bob could now see that there were many more opponents pouring through the southern door. A large man with a metal-brace holding his once-broken jaw in place, held two wolves on chains. The man gurgled instructions to the beasts and let them go; they leaped over the pew-barrier and rushed toward Bob, growling. Then the man threw two javelins at Bob - one of which grazed him - while he chuckled.</p><p></p><p><strong>Sesto</strong> tried to come forward to allow his Angels to help Bob, but the door was in the way. </p><p>In his haste, he touched the doorway and it's necrotic ward flared up. Sesto screamed and fell to the ground, smoking and writhing. The angels disappeared. <strong>Lorenn</strong> and <strong>Zander</strong> ran up the hall to help. Zander said, <strong>"I am on your side, I work for Imani!" </strong>as Lorenn slashed the acolyte behind the door and then jumped back over the pile of bodies. The acolyte fell to the ground, clutching at his wound.</p><p></p><p>Behind the metal-jawed man, more opponents took cover behind the barricade and sent a barrage of missile-fire and spells at the laughing barbarian. <strong>Bardaby</strong> sneered at him and said, <strong>"I'll let the wolves have your bones!"</strong> Then, ducking the incoming missile-fire, and swinging his large sword to hold Bob off while he escaped, the "Beast" moved back toward the barricade.</p><p></p><p><strong>"Get in here, the rest of you! We have them now!"</strong> Bardaby yelled out the south door.</p><p></p><p>[GM]Bob's still up! This is going to get dangerous. Securing the doors takes an action, but leaving it mostly closed for cover is free, which the acolyte did last round in the dark.</p><p>[sblock=Notes]</p><p><strong>Pyrus 25</strong> (to J9) Energy Bolt dc14 Dex vs A1 (9(0) fire)</p><p><strong>Terrus 25</strong> (to Storeroom)</p><p><strong>Torbin 22</strong> (M11) Bow 16 & 13 vs A1 w/ cover (Hit for 6 & Miss)</p><p><strong>Drako 21</strong> (G8) ...</p><p><strong>Cultists</strong> Not on map</p><p><strong>Bobranthus 14</strong> (to) Reckless Hammer 20 & Axe 19 vs Beast (Hit for 13 & 9)</p><p><strong>LockJaw 14</strong> (to Y11) Javelin 21 & 13 vs Bob w/ cover (Hit for 5(2) & Miss)</p><p><strong>Wolf1 14</strong> (to U8) Dash</p><p><strong>Wolf2 14</strong> (to T10) Dash</p><p><strong>Sesto 13</strong> (to P8) Dying</p><p><strong>Lorenn 12</strong> (to P8 then O8) Booming Rapier 21 vs A1 (Hit for 18)</p><p><strong>Beast Boy7 11</strong> (to X13) Crossbow Crit vs Bob w/ cover (Crit for 10(5))</p><p><strong>Beast Boy8 11</strong> (to Z13) Crossbow 22 vs Bob w/ cover (Hit for 8(4))</p><p><strong>Acolyte1 10</strong> (Q9) Dead</p><p><strong>Acolyte5 10</strong> (to AA15) Sacred Flame dc12 Dex vs Bob (5(2) or 0)</p><p><strong>Guard5 9</strong> (to Y13) Crossbow 12 vs Bob (Miss)</p><p><strong>Zander 9</strong> (to O9) Dash</p><p><strong>The Beast 3</strong> (to X9) Disengage</p><p>[/sblock]</p><p>[sblock=Rolls]</p><p><strong>Torbin</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173284" target="_blank">Attack: 1D20+4 = [12]+4 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173284" target="_blank">1D8+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173284" target="_blank">1D20+4 = [9]+4 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173284" target="_blank">1D8+2 = [2]+2 = 4</a></p><p></p><p><strong>Acolytes</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173297" target="_blank">Save: 1D20 = [18] = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173297" target="_blank"></a> (A1 vs Pyrus, Saved) </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173285" target="_blank">Spell: 1D8 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173285" target="_blank"></a> (vs Bob (dc12 Dex Save for 0)</p><p></p><p><strong>The Beast </strong></p><p><strong></strong>Disengage</p><p></p><p><strong>Beast Boys</strong></p><p><strong></strong><a href="http://roll.coyotecode.net/lookup.php?rollid=173286" target="_blank">Attack: 1D20+4 = [20]+4 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173286" target="_blank">1D8+2 = [1]+2 = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173286" target="_blank">1D20+4 = [14]+4 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173286" target="_blank">1D8+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173287" target="_blank">Crit: 1D8 = [7] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173287" target="_blank">1D8 = [7] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173301" target="_blank">Advantage: 1D20 = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173301" target="_blank">1D20 = [18] = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173301" target="_blank"></a> (Oh yeah. Reckless Attack Advantage, so BB8's attack is 22 vs Bob)</p><p></p><p><strong>Cultists</strong> None</p><p></p><p><strong>Guards</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173293" target="_blank">Attack: 1D20+3 = [2]+3 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173293" target="_blank">1D8+1 = [5]+1 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173303" target="_blank">Advantage: 1D20 = [9] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173303" target="_blank"></a> (Oh yeah, Advantage. Miss anyway.)</p><p></p><p><strong>LockJaw & Wolves</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173288" target="_blank">Init: 1D20+2 = [12]+2 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173294" target="_blank">Attack: 1D20+5 = [16]+5 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173294" target="_blank">1D6+3 = [2]+3 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173294" target="_blank">1D20+5 = [8]+5 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173294" target="_blank">1D6+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173302" target="_blank">Advantage: 1D20 = [12] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173302" target="_blank">1D20 = [7] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173302" target="_blank"></a> (Oh yeah, Advantage. No change.)</p><p></p><p>[/sblock]</p><p><strong>Damage Taken</strong></p><p><strong>PCs</strong> Bob 35+5(2)+10(5)+8(4)+5(2 or 0?)=48 (or 46), Drako 21, </p><p>Lorenn 7, Pyrus 17, Sesto 25, Terrus 29, Torbin 8, Zander 0</p><p><strong>BGs</strong> Acolyte1 0+9(0)=18=Dead, A5 0 Beast 28+13+9=50, </p><p>BeastBoy7 0, BB8 0, Guard5 0, LockJaw 0, Wolf1 0, W2 0</p><p><strong>BGs (Dead)</strong> A2 Dead, BBoy1 & BB2 Dead, </p><p>Cultist1 Dead, Lunatic1 & L2 Dead, Guard1 & G2 Dead</p><p>[/GM]</p><p></p><p>[ATTACH]86855[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7188989, member: 59816"] [B]Location:[/B] Inner Temple (Various Rooms) [B]Encounter:[/B] Bardaby & Beast Boys & Cultists [B]Round Three[/B] [B]Pyrus[/B]' [I]darkness[/I] disappeared and everyone could again see down the hallway to the altar-room - a pile of bodies littered the floor. The fiery genasi sent fire down the hall, which burst against the door as the acolyte kicked it partially closed to give him cover. Just beyond the door, [B]Bob[/B] and [B]Bardaby[/B] were engaged in a death-match, and Bob was slowly getting the better of the Beast. While [B]Torbin[/B] fired his bow, hitting the acolyte in his arm, [B]Terrus[/B] disappeared down the stairs to the store-room. From across the altar-room, Bob could now see that there were many more opponents pouring through the southern door. A large man with a metal-brace holding his once-broken jaw in place, held two wolves on chains. The man gurgled instructions to the beasts and let them go; they leaped over the pew-barrier and rushed toward Bob, growling. Then the man threw two javelins at Bob - one of which grazed him - while he chuckled. [B]Sesto[/B] tried to come forward to allow his Angels to help Bob, but the door was in the way. In his haste, he touched the doorway and it's necrotic ward flared up. Sesto screamed and fell to the ground, smoking and writhing. The angels disappeared. [B]Lorenn[/B] and [B]Zander[/B] ran up the hall to help. Zander said, [B]"I am on your side, I work for Imani!" [/B]as Lorenn slashed the acolyte behind the door and then jumped back over the pile of bodies. The acolyte fell to the ground, clutching at his wound. Behind the metal-jawed man, more opponents took cover behind the barricade and sent a barrage of missile-fire and spells at the laughing barbarian. [B]Bardaby[/B] sneered at him and said, [B]"I'll let the wolves have your bones!"[/B] Then, ducking the incoming missile-fire, and swinging his large sword to hold Bob off while he escaped, the "Beast" moved back toward the barricade. [B]"Get in here, the rest of you! We have them now!"[/B] Bardaby yelled out the south door. [GM]Bob's still up! This is going to get dangerous. Securing the doors takes an action, but leaving it mostly closed for cover is free, which the acolyte did last round in the dark. [sblock=Notes] [B]Pyrus 25[/B] (to J9) Energy Bolt dc14 Dex vs A1 (9(0) fire) [B]Terrus 25[/B] (to Storeroom) [B]Torbin 22[/B] (M11) Bow 16 & 13 vs A1 w/ cover (Hit for 6 & Miss) [B]Drako 21[/B] (G8) ... [B]Cultists[/B] Not on map [B]Bobranthus 14[/B] (to) Reckless Hammer 20 & Axe 19 vs Beast (Hit for 13 & 9) [B]LockJaw 14[/B] (to Y11) Javelin 21 & 13 vs Bob w/ cover (Hit for 5(2) & Miss) [B]Wolf1 14[/B] (to U8) Dash [B]Wolf2 14[/B] (to T10) Dash [B]Sesto 13[/B] (to P8) Dying [B]Lorenn 12[/B] (to P8 then O8) Booming Rapier 21 vs A1 (Hit for 18) [B]Beast Boy7 11[/B] (to X13) Crossbow Crit vs Bob w/ cover (Crit for 10(5)) [B]Beast Boy8 11[/B] (to Z13) Crossbow 22 vs Bob w/ cover (Hit for 8(4)) [B]Acolyte1 10[/B] (Q9) Dead [B]Acolyte5 10[/B] (to AA15) Sacred Flame dc12 Dex vs Bob (5(2) or 0) [B]Guard5 9[/B] (to Y13) Crossbow 12 vs Bob (Miss) [B]Zander 9[/B] (to O9) Dash [B]The Beast 3[/B] (to X9) Disengage [/sblock] [sblock=Rolls] [B]Torbin[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173284"]Attack: 1D20+4 = [12]+4 = 16 1D8+2 = [4]+2 = 6 1D20+4 = [9]+4 = 13 1D8+2 = [2]+2 = 4[/URL] [B]Acolytes[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173297"]Save: 1D20 = [18] = 18 [/URL] (A1 vs Pyrus, Saved) [URL="http://roll.coyotecode.net/lookup.php?rollid=173285"]Spell: 1D8 = [5] = 5 [/URL] (vs Bob (dc12 Dex Save for 0) [B]The Beast [/B]Disengage [B]Beast Boys [/B][URL="http://roll.coyotecode.net/lookup.php?rollid=173286"]Attack: 1D20+4 = [20]+4 = 24 1D8+2 = [1]+2 = 3 1D20+4 = [14]+4 = 18 1D8+2 = [6]+2 = 8[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=173287"]Crit: 1D8 = [7] = 7 1D8 = [7] = 7[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=173301"]Advantage: 1D20 = [4] = 4 1D20 = [18] = 18 [/URL] (Oh yeah. Reckless Attack Advantage, so BB8's attack is 22 vs Bob) [B]Cultists[/B] None [B]Guards[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173293"]Attack: 1D20+3 = [2]+3 = 5 1D8+1 = [5]+1 = 6[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=173303"]Advantage: 1D20 = [9] = 9 [/URL] (Oh yeah, Advantage. Miss anyway.) [B]LockJaw & Wolves[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173288"]Init: 1D20+2 = [12]+2 = 14[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=173294"]Attack: 1D20+5 = [16]+5 = 21 1D6+3 = [2]+3 = 5 1D20+5 = [8]+5 = 13 1D6+3 = [4]+3 = 7[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=173302"]Advantage: 1D20 = [12] = 12 1D20 = [7] = 7 [/URL] (Oh yeah, Advantage. No change.) [/sblock] [B]Damage Taken[/B] [B]PCs[/B] Bob 35+5(2)+10(5)+8(4)+5(2 or 0?)=48 (or 46), Drako 21, Lorenn 7, Pyrus 17, Sesto 25, Terrus 29, Torbin 8, Zander 0 [B]BGs[/B] Acolyte1 0+9(0)=18=Dead, A5 0 Beast 28+13+9=50, BeastBoy7 0, BB8 0, Guard5 0, LockJaw 0, Wolf1 0, W2 0 [B]BGs (Dead)[/B] A2 Dead, BBoy1 & BB2 Dead, Cultist1 Dead, Lunatic1 & L2 Dead, Guard1 & G2 Dead [/GM] [ATTACH=CONFIG]86855._xfImport[/ATTACH] [/QUOTE]
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