Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) Vault of the Dracolich (Ensemble)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 7131074" data-attributes="member: 59816"><p>It isn't long before the sound of people shouting from up the stairs can (only just) be heard over the sound of water rushing under the grates.</p><p></p><p><strong>"It shouldn't be long now,"</strong> said Torbin as everyone moved into position, <strong>"So we're going to kill some guards before going to look for this idol?"</strong></p><p></p><p>He was disappointed in himself that he felt a thrill in the idea of avenging his friend, and he dreaded the idea of facing a hydra - and worse, what if the Dragon really <em>were</em> awake? No, it was much better to murder a few people. He was amazed how quickly that idea had become easy for him.</p><p></p><p>[gm]By now you have stowed the wagon in the storage room and unhitched the horses. The storage room is currently lit by a lantern that was in the wagon, but can be easily doused. For those who weren't here before, the storage room is usually in darkness, while the prison is lit by two lanterns hanging from rafters. The dim light of those lanterns only goes to just store-room side of the portcullis (G13 to I13) so if someone puts out that lantern, the store-room is in darkness. I just threw everyone down, so feel free to move around. The two figures in the back corner near the grate are your prisoners (Enforcer1 and Merc3) who are manacled.[/gm]</p><p></p><p>[ATTACH]84842[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7131074, member: 59816"] It isn't long before the sound of people shouting from up the stairs can (only just) be heard over the sound of water rushing under the grates. [b]"It shouldn't be long now,"[/b] said Torbin as everyone moved into position, [B]"So we're going to kill some guards before going to look for this idol?"[/b] He was disappointed in himself that he felt a thrill in the idea of avenging his friend, and he dreaded the idea of facing a hydra - and worse, what if the Dragon really [I]were[/I] awake? No, it was much better to murder a few people. He was amazed how quickly that idea had become easy for him. [gm]By now you have stowed the wagon in the storage room and unhitched the horses. The storage room is currently lit by a lantern that was in the wagon, but can be easily doused. For those who weren't here before, the storage room is usually in darkness, while the prison is lit by two lanterns hanging from rafters. The dim light of those lanterns only goes to just store-room side of the portcullis (G13 to I13) so if someone puts out that lantern, the store-room is in darkness. I just threw everyone down, so feel free to move around. The two figures in the back corner near the grate are your prisoners (Enforcer1 and Merc3) who are manacled.[/gm] [ATTACH=CONFIG]84842._xfImport[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Vault of the Dracolich (Ensemble)
Top