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(IC) Vault of the Dracolich (Ensemble)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7146301" data-attributes="member: 59816"><p><strong>Location:</strong> Hydra Lair, Dawn</p><p></p><p><strong>Encounter:</strong> Hydra</p><p></p><p><strong>Round One</strong></p><p></p><p>As <strong>SnorLoska</strong> clambers up on to the muddy shore, the Hydra raises up out of the water behind him, a head biting at him.It's massive bulk causes a wave which swamps the shoreline, making some of the muck slide into the water, taking a few people with it.</p><p></p><p>Both of the lantern-bearing prisoners fall - one of them into the water, dousing his lantern. The other falls on the shore, and as he attempts to regain his feet, a Hydra head whips out of the water and swallows his head and shoulders.</p><p>It raises his body into the air; his legs kicking for awhile before they go limp. His lantern falls to the ground, just out of the water and sputters.</p><p></p><p>Underwater, <strong>Terrus</strong> sinks to the bottom. For a brief moment he has trouble telling which way is up; then a Hydra head bites him hard.</p><p></p><p><strong>Torbin</strong> shoots the Hydra with an arrow and shuffles carefully along the shore.</p><p></p><p><strong>* * *</strong></p><p></p><p><strong>Eko</strong> the bat sought refuge in a crack in the ceiling. The creature chasing him stuck it's long nose into the crack, searching for the bat with a long tongue.</p><p></p><p>[GM]Here's where those saves from awhile back come in. The cavern is, at best, in the dim light of a sputtering lantern. Underwater it is dark. Around the point is also dark. I'm going to start regularly putting position in my notes.</p><p>You can all go for round two! (The Genasi syblings can go together, it's just easier that way, I expect.)</p><p>[sblock=Notes]</p><p><strong>Drako</strong> (P13)</p><p><strong>Lorenn</strong> (P12)</p><p><strong>Aquaria</strong> (W11)</p><p><strong>Udit</strong> (fall to S11)</p><p><strong>Kurzon</strong> (fall to T11) (<em>guidance</em> is cast on you. +1d4 to a skill check. You are swimming. Just sayin')</p><p><strong>Terrus</strong> (prone in U14)</p><p><strong>Prisoner1</strong> (fall to U13)</p><p><strong>Prisoner2</strong> (prone in T16) Also Dead.</p><p><strong>Auria</strong> (T15)</p><p><strong>Mord</strong> (O14)</p><p><strong>Torbin</strong> (to T17) (Longbow 19 & 11 vs Hydra (Hit for 8, Miss)</p><p><strong>Snorloska</strong> (to U19 then fall to W18)</p><p><strong>Lair</strong> force dc12 Dex ST or fall prone. Fail by 5 or more, move 10' into the pool. (Saves rolled earlier) </p><p><strong>Hydra</strong> (to V15W16X17) Bite vs Terrus 22 (Hit for 12), Bite vs SnorLoska 20 (Hit for 7(3)), Bite vs Prisoner2 26 (Hit for 13)</p><p>[/sblock]</p><p>[sblock=Rolls]</p><p><strong>Torbin's Turn</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167955" target="_blank">Torbin Longbow: 1D20+4 = [15]+4 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167955" target="_blank">1D8+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167955" target="_blank">1D20+4 = [7]+4 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167955" target="_blank">1D8+2 = [5]+2 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167955" target="_blank"></a> (Two Attacks, Hit & Miss)</p><p></p><p><strong>Prisoner's Saves<strong></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167957" target="_blank">Prisoners' Dex Saves: 1D20+1 = [10]+1 = 11</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167957" target="_blank">1D20+1 = [2]+1 = 3</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167957" target="_blank"></a> (Fail and Fail worse)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>vs Terrus</strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167962" target="_blank">Hydra: 2D20.HIGH(1)+8 = [8, 14]+8 = 22</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167962" target="_blank">1D10+5 = [7]+5 = 12</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167962" target="_blank"></a> (Hit)</strong></strong></p><p><strong><strong><strong>vs Snorloska</strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167964" target="_blank">Hydra: 2D20.HIGH(1)+8 = [11, 12]+8 = 20</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167964" target="_blank">1D10+5 = [2]+5 = 7</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167964" target="_blank"></a> (Hit)</strong></strong></p><p><strong><strong><strong>vs Prisoner2</strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167963" target="_blank">Hydra: 2D20.HIGH(1)+8 = [9, 18]+8 = 26</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167963" target="_blank">1D10+5 = [8]+5 = 13</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167963" target="_blank"></a> (Hit)</strong></strong></p><p><strong><strong><strong>vs Eko</strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167967" target="_blank">Stirge Nose: 1D20+5 = [7]+5 = 12</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167967" target="_blank">1D4+3 = [4]+3 = 7</a></strong></strong></p><p><strong><strong><a href="http://roll.coyotecode.net/lookup.php?rollid=167967" target="_blank"></a> (Miss; Eko has +5 to AC cover in the crack)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[/sblock]</strong></strong></p><p><strong><strong><u>Damage Taken</u></strong></strong></p><p><strong><strong><strong>PCs (River Gang)</strong> Aquaria 0, Auria 0, Drako 0, Kurzon 0, Udit 0</strong></strong></p><p><strong><strong><strong>PCs (Infiltrators)</strong> Lorenn 0, Mord 0, SnorLoska 13+7(3)=20, Terrus 0+12=12, Torbin 0</strong></strong></p><p><strong><strong><strong>BG</strong> Hydra 0+8=8</strong></strong></p><p><strong><strong><strong>Others</strong> Prisoner1 0, Prisoner 2 0+13=Dead, Stirge 0, Eko 0</strong></strong></p><p><strong><strong></strong></strong>[/gm]<strong><strong></strong></strong></p><p><strong><strong>[ATTACH]85379[/ATTACH]</strong></strong></p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7146301, member: 59816"] [b]Location:[/b] Hydra Lair, Dawn [b]Encounter:[/b] Hydra [b]Round One[/b] As [b]SnorLoska[/b] clambers up on to the muddy shore, the Hydra raises up out of the water behind him, a head biting at him.It's massive bulk causes a wave which swamps the shoreline, making some of the muck slide into the water, taking a few people with it. Both of the lantern-bearing prisoners fall - one of them into the water, dousing his lantern. The other falls on the shore, and as he attempts to regain his feet, a Hydra head whips out of the water and swallows his head and shoulders. It raises his body into the air; his legs kicking for awhile before they go limp. His lantern falls to the ground, just out of the water and sputters. Underwater, [b]Terrus[/b] sinks to the bottom. For a brief moment he has trouble telling which way is up; then a Hydra head bites him hard. [b]Torbin[/b] shoots the Hydra with an arrow and shuffles carefully along the shore. [b]* * *[/b] [b]Eko[/b] the bat sought refuge in a crack in the ceiling. The creature chasing him stuck it's long nose into the crack, searching for the bat with a long tongue. [GM]Here's where those saves from awhile back come in. The cavern is, at best, in the dim light of a sputtering lantern. Underwater it is dark. Around the point is also dark. I'm going to start regularly putting position in my notes. You can all go for round two! (The Genasi syblings can go together, it's just easier that way, I expect.) [sblock=Notes] [B]Drako[/b] (P13) [B]Lorenn[/b] (P12) [B]Aquaria[/b] (W11) [B]Udit[/b] (fall to S11) [B]Kurzon[/b] (fall to T11) ([i]guidance[/i] is cast on you. +1d4 to a skill check. You are swimming. Just sayin') [B]Terrus[/b] (prone in U14) [B]Prisoner1[/b] (fall to U13) [B]Prisoner2[/b] (prone in T16) Also Dead. [B]Auria[/b] (T15) [B]Mord[/b] (O14) [B]Torbin[/b] (to T17) (Longbow 19 & 11 vs Hydra (Hit for 8, Miss) [B]Snorloska[/b] (to U19 then fall to W18) [B]Lair[/b] force dc12 Dex ST or fall prone. Fail by 5 or more, move 10' into the pool. (Saves rolled earlier) [B]Hydra[/b] (to V15W16X17) Bite vs Terrus 22 (Hit for 12), Bite vs SnorLoska 20 (Hit for 7(3)), Bite vs Prisoner2 26 (Hit for 13) [/sblock] [sblock=Rolls] [b]Torbin's Turn[/b] [url=http://roll.coyotecode.net/lookup.php?rollid=167955]Torbin Longbow: 1D20+4 = [15]+4 = 19 1D8+2 = [6]+2 = 8 1D20+4 = [7]+4 = 11 1D8+2 = [5]+2 = 7 [/url] (Two Attacks, Hit & Miss) [b]Prisoner's Saves[b] [url=http://roll.coyotecode.net/lookup.php?rollid=167957]Prisoners' Dex Saves: 1D20+1 = [10]+1 = 11 1D20+1 = [2]+1 = 3 [/url] (Fail and Fail worse) [B]vs Terrus[/b][url=http://roll.coyotecode.net/lookup.php?rollid=167962]Hydra: 2D20.HIGH(1)+8 = [8, 14]+8 = 22 1D10+5 = [7]+5 = 12 [/url] (Hit) [B]vs Snorloska[/b][url=http://roll.coyotecode.net/lookup.php?rollid=167964]Hydra: 2D20.HIGH(1)+8 = [11, 12]+8 = 20 1D10+5 = [2]+5 = 7 [/url] (Hit) [B]vs Prisoner2[/b][url=http://roll.coyotecode.net/lookup.php?rollid=167963]Hydra: 2D20.HIGH(1)+8 = [9, 18]+8 = 26 1D10+5 = [8]+5 = 13 [/url] (Hit) [B]vs Eko[/b][url=http://roll.coyotecode.net/lookup.php?rollid=167967]Stirge Nose: 1D20+5 = [7]+5 = 12 1D4+3 = [4]+3 = 7 [/url] (Miss; Eko has +5 to AC cover in the crack) [/sblock] [u]Damage Taken[/u] [b]PCs (River Gang)[/b] Aquaria 0, Auria 0, Drako 0, Kurzon 0, Udit 0 [b]PCs (Infiltrators)[/b] Lorenn 0, Mord 0, SnorLoska 13+7(3)=20, Terrus 0+12=12, Torbin 0 [b]BG[/b] Hydra 0+8=8 [b]Others[/b] Prisoner1 0, Prisoner 2 0+13=Dead, Stirge 0, Eko 0 [/b][/b][/gm][b][b] [ATTACH=CONFIG]85379._xfImport[/ATTACH][/b][/b] [/QUOTE]
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