Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) Vault of the Dracolich (Ensemble)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fradak" data-source="post: 7155390" data-attributes="member: 6805410"><p><span style="font-family: 'verdana'">"I heard a weird story about hydra meat. When you cut off a hydra's head, two heads grow, right? It seems it has some latent magical energy in it, even after the hydra dies. It tastes absolutely vile, but eating it grants a very small amount of health regeneration, and apparently, this is a permanent effect. Eating hydra meat more than once makes the regenerative effect more potent.</span></p><p><span style="font-family: 'verdana'">However, the magic is unstable. In some cases, someone who eats hydra meat will have a hydra grow inside them, which eventually bursts out in a tangle of ribs and gore, killing the host. The kicker is that, while eating more hydra meat gives you more regeneration, it also increases your chance of getting a live hydra in your guts- exponentially. Of course </span><span style="font-family: 'verdana'">The smart guy would just eat all the hydra meat they could find. Hoping that with enough regen they can survive the hydra bursting through their chest. </span><span style="font-family: 'verdana'">I have no clue about the veracity of this story, I thought it may interest some of you."</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p>Waiting the others to get ready, Lorenn sends Eko in the eastside corridor (or the caves if doors block the way) to map the place. He stands ready to call him back in his dimentional pocket. </p><p>[ooc]</p><p>[...]As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits you summons.[...]</p><p></p><p><span style="color: #646496"><span style="font-family: 'verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=169309" target="_blank">Eko stealth: 1D20+2 = [5]+2 = 7</a> </span></span></p><p><span style="color: #646496"><span style="font-family: 'verdana'"></span></span><span style="font-family: 'verdana'">(I didn't find a rule about stealth and size (maybe there is one). Are you inclined to rule it like 3.5 did? Or </span>take inspiration from it, like giving advantage.<span style="font-family: 'verdana'"> </span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">[...]</span><span style="color: #000000"><span style="font-family: inherit"><em>A creature larger or smaller than Medium takes a size bonus or penalty on Hide checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large -4, Huge -8, Gargantuan -12, Colossal -16.</em>[...] </span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">The bat is a Tiny beast, so... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span><a href="http://roll.coyotecode.net/lookup.php?rollid=169309" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169309" target="_blank"></a><span style="color: #646496"><span style="font-family: 'verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=169310" target="_blank">Eko perception: 2D20.HIGH(1)+1 = [</a></span></span><a href="http://roll.coyotecode.net/lookup.php?rollid=169310" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">18</span></span><span style="color: #646496"><span style="font-family: 'verdana'">, </span></span><span style="color: #646496"><span style="font-family: 'verdana'">4</span></span><span style="color: #646496"><span style="font-family: 'verdana'">]+1 = 19</span></span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169310" target="_blank"></a>Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Fradak, post: 7155390, member: 6805410"] [FONT=verdana]"I heard a weird story about hydra meat. When you cut off a hydra's head, two heads grow, right? It seems it has some latent magical energy in it, even after the hydra dies. It tastes absolutely vile, but eating it grants a very small amount of health regeneration, and apparently, this is a permanent effect. Eating hydra meat more than once makes the regenerative effect more potent.[/FONT] [FONT=verdana]However, the magic is unstable. In some cases, someone who eats hydra meat will have a hydra grow inside them, which eventually bursts out in a tangle of ribs and gore, killing the host. The kicker is that, while eating more hydra meat gives you more regeneration, it also increases your chance of getting a live hydra in your guts- exponentially. Of course [/FONT][FONT=verdana]The smart guy would just eat all the hydra meat they could find. Hoping that with enough regen they can survive the hydra bursting through their chest. [/FONT][FONT=verdana]I have no clue about the veracity of this story, I thought it may interest some of you."[/FONT] [FONT=verdana] [/FONT] Waiting the others to get ready, Lorenn sends Eko in the eastside corridor (or the caves if doors block the way) to map the place. He stands ready to call him back in his dimentional pocket. [ooc] [...]As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits you summons.[...] [COLOR=#646496][FONT=verdana][URL="http://roll.coyotecode.net/lookup.php?rollid=169309"]Eko stealth: 1D20+2 = [5]+2 = 7[/URL] [/FONT][/COLOR][FONT=verdana](I didn't find a rule about stealth and size (maybe there is one). Are you inclined to rule it like 3.5 did? Or [/FONT]take inspiration from it, like giving advantage.[FONT=verdana] [...][/FONT][COLOR=#000000][FONT='inherit'][I]A creature larger or smaller than Medium takes a size bonus or penalty on Hide checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large -4, Huge -8, Gargantuan -12, Colossal -16.[/I][...] The bat is a Tiny beast, so... :)) [/FONT][/COLOR][URL="http://roll.coyotecode.net/lookup.php?rollid=169309"] [/URL][COLOR=#646496][FONT=verdana][URL="http://roll.coyotecode.net/lookup.php?rollid=169310"]Eko perception: 2D20.HIGH(1)+1 = [[/URL][/FONT][/COLOR][URL="http://roll.coyotecode.net/lookup.php?rollid=169310"][COLOR=#646496][FONT=verdana]18[/FONT][/COLOR][COLOR=#646496][FONT=verdana], [/FONT][/COLOR][COLOR=#646496][FONT=verdana]4[/FONT][/COLOR][COLOR=#646496][FONT=verdana]]+1 = 19[/FONT][/COLOR] [/URL]Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing. [/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Vault of the Dracolich (Ensemble)
Top