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(IC) Vault of the Dracolich (River Gang)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7160273" data-attributes="member: 59816"><p><strong>Chapter Two:</strong> Going Deeper</p><p></p><p><strong>Time:</strong> Early Morning</p><p></p><p><strong>Group;</strong> The NEW River Gang</p><p></p><p>[GM] Just so everyone knows, this group consists of:</p><p> [MENTION=6855204]tglassy[/MENTION] playing the Genasi Mystic sisters Auraia and Aquaria</p><p> [MENTION=23]Ancalagon[/MENTION] playing the Rogue, Udit</p><p> [MENTION=6805147]River Song[/MENTION] playing the Paladin, Kurzon</p><p> [MENTION=6865745]gargoyleking[/MENTION] playing the Warlock, Mord</p><p> [MENTION=6877470]Prickly Pear[/MENTION] playing the Barbarian, SnorLoska</p><p>and the NPC ex-Beast Boy Enforcer (ex-prisoner), Dunmire</p><p></p><p>...and a Lizardman outcast named Guldred.[/gm]</p><p></p><p></p><p>Having heard Lorenn's report regarding the meeting (observed by Lorenn's bat-familiar) between Cultist big-wigs in the Great Hall, just before the bladedancer had been teleported away, Dunmire says <strong>"The bald guy must be Silakul. He's the leader of the cult, and has the Dragon's ear. His bodyguard is some kind of monstrous thing made from stitched-together bodies. It's terrifying. The guy he was talking to sounds like Bardaby, the Beast. He's in charge of all the mercenaries, guards, and basic security. They must be looking for you... uh, us. It won't be long before they notice the Hydra is dead. I'm surprised those guys guarding Silakul's rooms - that's where the doors closest to the Hydra's ledge go - didn't hear us fighting the Hydra. Actually, they <em>must</em> have heard it roaring. Probably too scared to go look. I'm sure they'd use the excuse that they couldn't leave their post. Mostly all you can hear from up there is the waterfalls, anyway. It's a good thing the Dragon doesn't like to do stuff for himself - they treat him like a king - otherwise, we'd probably be dead already. I don't know how long we can hang out here before they figure out that this is where you've been all this time."</strong></p><p></p><p>OOC: (If you missed it or want reminding)</p><p>[Sblock=What Eko Saw]</p><p>Eko crawls around the support beam. Slow enough that the door-guards couldn't possibly notice him, but he gets to a better place to see:</p><p></p><p>Some eighty-odd feet away, a tall bald human in robes is standing next to an even taller, massive humanoid. The bald man is lecturing a shorter, but powerfully-built bearded man in well-worn armour. Several others stand around listening, some of them armoured and some in robes. Beyond them is another set of doors. </p><p></p><p>Eko notices that once past the nearest guards, the ceiling raises to a height of fifty-feet, vaulted with cross-beams that provide excellent cover for a flying bat.</p><p></p><p>Eko flutters from beam-to-beam, easily avoiding the guards who do not look up. As the room widens, a short wide hall reveals another set of doors; the largest of them all. These are cast iron, with the skull of Bhaal having one eye on each. A sense of unease wafts from that direction, and the bat flies on.</p><p></p><p>Further into the hall, on the same wall as the skull-door, just beyond the talking humans, an enormous stage-like alcove stands fifteen feet off the floor. It is covered in many thousands of coins, haphazardly scattered. Sitting amongst the coins, it's eyes glowing green, is the blackened skeleton of a Dragon. </p><p></p><p>It lifts its head, spilling coins off the platform and appears to communicate (telepathically) with the bald man, who bows his head. Two of the other humans rush to gather the coins and throw them back up onto the platform.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7160273, member: 59816"] [b]Chapter Two:[/b] Going Deeper [b]Time:[/b] Early Morning [b]Group;[/b] The NEW River Gang [GM] Just so everyone knows, this group consists of: [MENTION=6855204]tglassy[/MENTION] playing the Genasi Mystic sisters Auraia and Aquaria [MENTION=23]Ancalagon[/MENTION] playing the Rogue, Udit [MENTION=6805147]River Song[/MENTION] playing the Paladin, Kurzon [MENTION=6865745]gargoyleking[/MENTION] playing the Warlock, Mord [MENTION=6877470]Prickly Pear[/MENTION] playing the Barbarian, SnorLoska and the NPC ex-Beast Boy Enforcer (ex-prisoner), Dunmire ...and a Lizardman outcast named Guldred.[/gm] Having heard Lorenn's report regarding the meeting (observed by Lorenn's bat-familiar) between Cultist big-wigs in the Great Hall, just before the bladedancer had been teleported away, Dunmire says [B]"The bald guy must be Silakul. He's the leader of the cult, and has the Dragon's ear. His bodyguard is some kind of monstrous thing made from stitched-together bodies. It's terrifying. The guy he was talking to sounds like Bardaby, the Beast. He's in charge of all the mercenaries, guards, and basic security. They must be looking for you... uh, us. It won't be long before they notice the Hydra is dead. I'm surprised those guys guarding Silakul's rooms - that's where the doors closest to the Hydra's ledge go - didn't hear us fighting the Hydra. Actually, they [i]must[/i] have heard it roaring. Probably too scared to go look. I'm sure they'd use the excuse that they couldn't leave their post. Mostly all you can hear from up there is the waterfalls, anyway. It's a good thing the Dragon doesn't like to do stuff for himself - they treat him like a king - otherwise, we'd probably be dead already. I don't know how long we can hang out here before they figure out that this is where you've been all this time."[/b] OOC: (If you missed it or want reminding) [Sblock=What Eko Saw] Eko crawls around the support beam. Slow enough that the door-guards couldn't possibly notice him, but he gets to a better place to see: Some eighty-odd feet away, a tall bald human in robes is standing next to an even taller, massive humanoid. The bald man is lecturing a shorter, but powerfully-built bearded man in well-worn armour. Several others stand around listening, some of them armoured and some in robes. Beyond them is another set of doors. Eko notices that once past the nearest guards, the ceiling raises to a height of fifty-feet, vaulted with cross-beams that provide excellent cover for a flying bat. Eko flutters from beam-to-beam, easily avoiding the guards who do not look up. As the room widens, a short wide hall reveals another set of doors; the largest of them all. These are cast iron, with the skull of Bhaal having one eye on each. A sense of unease wafts from that direction, and the bat flies on. Further into the hall, on the same wall as the skull-door, just beyond the talking humans, an enormous stage-like alcove stands fifteen feet off the floor. It is covered in many thousands of coins, haphazardly scattered. Sitting amongst the coins, it's eyes glowing green, is the blackened skeleton of a Dragon. It lifts its head, spilling coins off the platform and appears to communicate (telepathically) with the bald man, who bows his head. Two of the other humans rush to gather the coins and throw them back up onto the platform. [/sblock] [/QUOTE]
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