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(IC) Vault of the Dracolich (River Gang)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7182215" data-attributes="member: 59816"><p>The River Gang returns to the Lower Lake from the Pit of Teeth after bidding farewell to Guldred and his few remaining Lizardfolk (now very much falling in step.) Sure enough, Dunmire's lantern reveals the stirge-nest, which was damaged by the short earthquake from earlier. The horrible bat-things work busily at the ceiling of the cavern, sticking chunks of rock and a paraffin-like substance together to form the nest. The gooey wax must have a high concentration of coagulated blood, by the colour and the smell - some broken pieces fall as they work and float down the surface of the lake toward the far end (revealing the current). The water of the lake disappears around a corner in an echoing roar.</p><p></p><p>[ooc]I assume the kayaks will remain left in the upper lake. By shore it will take an athletics or acrobatics check to climb around the worst parts without falling in (dc12 each character) and a group stealth check will work to not dusturb the stirges. (dc11 everyone rolls but only half the group needs to make it to succeed.) Feel free to narate if you fall in. Leave the stirges to me. Falling in won't disturb the stirges if you don't yell for help.[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7182215, member: 59816"] The River Gang returns to the Lower Lake from the Pit of Teeth after bidding farewell to Guldred and his few remaining Lizardfolk (now very much falling in step.) Sure enough, Dunmire's lantern reveals the stirge-nest, which was damaged by the short earthquake from earlier. The horrible bat-things work busily at the ceiling of the cavern, sticking chunks of rock and a paraffin-like substance together to form the nest. The gooey wax must have a high concentration of coagulated blood, by the colour and the smell - some broken pieces fall as they work and float down the surface of the lake toward the far end (revealing the current). The water of the lake disappears around a corner in an echoing roar. [ooc]I assume the kayaks will remain left in the upper lake. By shore it will take an athletics or acrobatics check to climb around the worst parts without falling in (dc12 each character) and a group stealth check will work to not dusturb the stirges. (dc11 everyone rolls but only half the group needs to make it to succeed.) Feel free to narate if you fall in. Leave the stirges to me. Falling in won't disturb the stirges if you don't yell for help.[/ooc] [/QUOTE]
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