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(IC) Vault of the Dracolich (River Gang)
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<blockquote data-quote="Ancalagon" data-source="post: 7215158" data-attributes="member: 23"><p>Udit returns, looking perplexed.</p><p></p><p>"So uh, the prison room has guards in it. They hope that the Dracolitch can take us, and are afraid of our blindness magic. The grate is kinda messed up, so it will take time to get out, can't get out quiet. I don't like it, bad, uh, tactics and stuff."</p><p></p><p>"Storage room looks good. No one there that I can see. Pretty sure I can get the lock. It looks good"</p><p></p><p>"but, uh... too good. My guts screams trap. So I'm going to check a bit deeper... Torbin, uh, I'll need a hand"</p><p></p><p>Udit returns to the grate, and using the candle, gets a bit of light up there to get a better look, looking for traps and foes again</p><p></p><p>(OOC: I'm asuming that isn't getting me a second roll buuut)</p><p></p><p>Torbin left with the candle and Udit stayed behind, in the dark. Immobile. *Listening*. If there was someone here, they would assume they were gone and shift, let loose a breath, something...</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=176578" target="_blank">Udit listens in the dark: 1D20+7 = [2]+7 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=176578" target="_blank"></a></p><p></p><p>But the water noises made this difficult. But it could help him too. Udit started chanting in a low voice. A bit of sweat broke out on his forehead - the Beetle of Memory didn't like giving in its powers, but Udit succeeded in shaping the magic. </p><p></p><p>Above him, a shape *flowed* through the grate and solidified on top if it - a kneeling, "hiding Udit. (OOC: cast minor image). </p><p></p><p>"Come on you bastard, strike"... the real Udit mentally urged the maybe guardian waiting in ambush, looking on from below the grate.</p><p></p><p>OOC: If something happens, I will let the GM describes. If nothing happens, then Udit will return to the group and say</p><p></p><p>"Either there is no trap, or it's, uh, too hard for me to detect. We could look with magic or somesuch, or just risk it"</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7215158, member: 23"] Udit returns, looking perplexed. "So uh, the prison room has guards in it. They hope that the Dracolitch can take us, and are afraid of our blindness magic. The grate is kinda messed up, so it will take time to get out, can't get out quiet. I don't like it, bad, uh, tactics and stuff." "Storage room looks good. No one there that I can see. Pretty sure I can get the lock. It looks good" "but, uh... too good. My guts screams trap. So I'm going to check a bit deeper... Torbin, uh, I'll need a hand" Udit returns to the grate, and using the candle, gets a bit of light up there to get a better look, looking for traps and foes again (OOC: I'm asuming that isn't getting me a second roll buuut) Torbin left with the candle and Udit stayed behind, in the dark. Immobile. *Listening*. If there was someone here, they would assume they were gone and shift, let loose a breath, something... [url=http://roll.coyotecode.net/lookup.php?rollid=176578]Udit listens in the dark: 1D20+7 = [2]+7 = 9 [/url] But the water noises made this difficult. But it could help him too. Udit started chanting in a low voice. A bit of sweat broke out on his forehead - the Beetle of Memory didn't like giving in its powers, but Udit succeeded in shaping the magic. Above him, a shape *flowed* through the grate and solidified on top if it - a kneeling, "hiding Udit. (OOC: cast minor image). "Come on you bastard, strike"... the real Udit mentally urged the maybe guardian waiting in ambush, looking on from below the grate. OOC: If something happens, I will let the GM describes. If nothing happens, then Udit will return to the group and say "Either there is no trap, or it's, uh, too hard for me to detect. We could look with magic or somesuch, or just risk it" [/QUOTE]
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