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(IC) Vault of the Dracolich (River Gang)
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<blockquote data-quote="Prickly Pear" data-source="post: 7216041" data-attributes="member: 6877470"><p>Sesto listens to Pyrus and his theory about undead. Undead is certainly something Sesto could handle but is it necessary? Udit, did you say that there was a gate or portcullis between the prison and the storeroom? I'm thinking that if there are undead in the storeroom then the portcullis would be close. The mercenaries are most likely not fond of undead and thus they would keep the portcullis closed as long as possible. </p><p>Sesto continues explaining. Leave the undead alone, maybe create a small fire in there with, say, the oil and a candle. A small distraction and the mercenaries maybe goes closer to investigate and won't pay too much attention to the grate in the prison room. Udit can open the grate and one or two of us can get in there before they react. </p><p>What do you think? Sesto asks and hopes that the group can save magic and mental powers for a later fight. </p><p>We must also stop them from opening the portcullis, Sesto adds. </p><p></p><p></p><p>Sent from my iPhone using EN World</p></blockquote><p></p>
[QUOTE="Prickly Pear, post: 7216041, member: 6877470"] Sesto listens to Pyrus and his theory about undead. Undead is certainly something Sesto could handle but is it necessary? Udit, did you say that there was a gate or portcullis between the prison and the storeroom? I'm thinking that if there are undead in the storeroom then the portcullis would be close. The mercenaries are most likely not fond of undead and thus they would keep the portcullis closed as long as possible. Sesto continues explaining. Leave the undead alone, maybe create a small fire in there with, say, the oil and a candle. A small distraction and the mercenaries maybe goes closer to investigate and won't pay too much attention to the grate in the prison room. Udit can open the grate and one or two of us can get in there before they react. What do you think? Sesto asks and hopes that the group can save magic and mental powers for a later fight. We must also stop them from opening the portcullis, Sesto adds. Sent from my iPhone using EN World [/QUOTE]
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