Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
(IC) We be Jammin' (5e PBP)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 9016237" data-attributes="member: 59816"><p>Flapjack agreed with Nic - this was as good a time as any to teach the gnome how to transfer attunement to the helm. The flumph eased the gnome through the process. When Nic stepped out from the helm, it took him a few moments to reacquaint himself with his own limbs, and he stumbled about awkwardly as he headed toward the door.</p><p></p><p>* * *</p><p></p><p>Monty (the hippo-man Giff) barrelled up the ladders from where he had been checking the ship's stores. He was the cook, but his first duty, his first love, was as the ship's gunner. This put him in charge of organizing a new crew for their two ballistae (Monty cursed that their mangonel had been unloaded for repairs, leaving it and its crew lost to the crystal vines). </p><p></p><p><strong>"If you're apt with the crossbow, you'll jolly well be good with a ballista!"</strong> he declared to nearby members of the new crew.</p><p></p><p>At that moment, a large rock came hurtling at the ship from the Star Moth, that had closed to a distance where its longer range weapons had them at a disadvantage. The rock near-missed; it made a popping noise as it came through the air-bubble that surrounded the ship, but it flew between the main and mizzen masts at a steep angle and harmlessly exited the air bubble on the other side, whistling as it went.</p><p></p><p><strong>"A star moth is the faster ship. We can't outrun her, and we're outgunned as well."</strong> Captain Sartell mumbled as she tried to make up her mind on what to do.</p><p></p><p>* * *</p><p></p><p>Sweet William was below, seeing to his Elk, who had been lowered by crane into the ship's menagerie, which was already quite full. The captain had picked up a small herd of mules, to sell for a pretty penny to folk from worlds that lacked such useful beasts of burden. The elk was wary but well-behaved. </p><p></p><p>Now, William helped to lead the civilians to the safest part of the ship. While a spelljamming ship's hull was far more exposed to enemy fire (not being protected by the ocean, as a normal ship would be, still, the safest place for civilians was in the hold, where the hull was thickest and the ship's stores added another layer of potential armour. The refugees huddled together there, utterly distraught that their worries were not yet over. William stayed to comfort them.</p><p></p><p>[ooc]Anyone want to man a Ballista? Captain Sartell will come to the conclusion that her only recourse is to turn and fight a boarding action, but there will be time to shot before the ships collide.[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9016237, member: 59816"] Flapjack agreed with Nic - this was as good a time as any to teach the gnome how to transfer attunement to the helm. The flumph eased the gnome through the process. When Nic stepped out from the helm, it took him a few moments to reacquaint himself with his own limbs, and he stumbled about awkwardly as he headed toward the door. * * * Monty (the hippo-man Giff) barrelled up the ladders from where he had been checking the ship's stores. He was the cook, but his first duty, his first love, was as the ship's gunner. This put him in charge of organizing a new crew for their two ballistae (Monty cursed that their mangonel had been unloaded for repairs, leaving it and its crew lost to the crystal vines). [b]"If you're apt with the crossbow, you'll jolly well be good with a ballista!"[/b] he declared to nearby members of the new crew. At that moment, a large rock came hurtling at the ship from the Star Moth, that had closed to a distance where its longer range weapons had them at a disadvantage. The rock near-missed; it made a popping noise as it came through the air-bubble that surrounded the ship, but it flew between the main and mizzen masts at a steep angle and harmlessly exited the air bubble on the other side, whistling as it went. [b]"A star moth is the faster ship. We can't outrun her, and we're outgunned as well."[/b] Captain Sartell mumbled as she tried to make up her mind on what to do. * * * Sweet William was below, seeing to his Elk, who had been lowered by crane into the ship's menagerie, which was already quite full. The captain had picked up a small herd of mules, to sell for a pretty penny to folk from worlds that lacked such useful beasts of burden. The elk was wary but well-behaved. Now, William helped to lead the civilians to the safest part of the ship. While a spelljamming ship's hull was far more exposed to enemy fire (not being protected by the ocean, as a normal ship would be, still, the safest place for civilians was in the hold, where the hull was thickest and the ship's stores added another layer of potential armour. The refugees huddled together there, utterly distraught that their worries were not yet over. William stayed to comfort them. [ooc]Anyone want to man a Ballista? Captain Sartell will come to the conclusion that her only recourse is to turn and fight a boarding action, but there will be time to shot before the ships collide.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) We be Jammin' (5e PBP)
Top