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(IC) We be Jammin' (5e PBP)
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<blockquote data-quote="Kobold Stew" data-source="post: 9021097" data-attributes="member: 23484"><p>Sanderson watches the ships draw closer to each other. He is at the gunwales, which provide some cover for him, but he is as close to the approaching predator as he can get. Where the boarding will take place. </p><p></p><p>He hears the creak of the ship's hull, tugging against forces he can't see, and feels the pull of the rope he holds onto, even though he feels no wind tugging at the sail. It is an eerie place, and he feels abandoned. </p><p></p><p>He's there, steadying himself and tryiing to target one of the weapons. He thinks he has a clear shot, and three fiery beams fly forth, but one of them flies wide.</p><p></p><p>[spoiler=Round 1]When the ships draw near, he sees the boarding party -- creatures unlike any he had ever seen before today, but like the one among their crew hear. Glau it was called. </p><p></p><p>Sanderson looks for a sense of recognition in ther eyes, as he shifts his form back and forth defensively, until...</p><p></p><p>Now. </p><p></p><p>With a snap, He summons the Spark, which flames into existence among the densest group of boarders. A burst of flame radiates, and there she is. She sees him, and he feels the warmth of her love as the boarding party blisters, as she rises above them all. [/spoiler]</p><p></p><p>[ooc]T-3: dodge, behind partial cover.</p><p>T-2: dodge, behind partial cover.</p><p>T-1: Cast scorching ray: three beams. <a href="http://www.coyotecode.net/roll/lookup.php?rollid=278912" target="_blank">2 hit with 21 and 25, for a disappointing 9 points</a> fire damage total.</p><p></p><p>Sorry: Also rolled round 1, thinking it was -1. Here you go, when ready, cast at 30' away).</p><p>[spoiler=round 1]Action: Summon Wildfire spirit (uses 1/2 Wildshape).</p><p>Summons them amongst the biggest group of boarders. All within 10' radius must make a Dex save vs DC 15 or take <a href="http://www.coyotecode.net/roll/lookup.php?rollid=278911" target="_blank">2d6=10</a> points fire damage. It is AC 13 with 30HP. She flies straight up 20'</p><p></p><p>(her move is 30', but I am guessing that she needs to also fly forward to stay with the ship? Or maybe everything in the bubble around the ship moves with it? Honestly, it's fine if she goes 30' up and the ship pulls away from her a bit. You'll make it work.)[/spoiler]</p><p></p><p>Spells left: 4/4, 2/3, 2/2.[/ooc]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9021097, member: 23484"] Sanderson watches the ships draw closer to each other. He is at the gunwales, which provide some cover for him, but he is as close to the approaching predator as he can get. Where the boarding will take place. He hears the creak of the ship's hull, tugging against forces he can't see, and feels the pull of the rope he holds onto, even though he feels no wind tugging at the sail. It is an eerie place, and he feels abandoned. He's there, steadying himself and tryiing to target one of the weapons. He thinks he has a clear shot, and three fiery beams fly forth, but one of them flies wide. [spoiler=Round 1]When the ships draw near, he sees the boarding party -- creatures unlike any he had ever seen before today, but like the one among their crew hear. Glau it was called. Sanderson looks for a sense of recognition in ther eyes, as he shifts his form back and forth defensively, until... Now. With a snap, He summons the Spark, which flames into existence among the densest group of boarders. A burst of flame radiates, and there she is. She sees him, and he feels the warmth of her love as the boarding party blisters, as she rises above them all. [/spoiler] [ooc]T-3: dodge, behind partial cover. T-2: dodge, behind partial cover. T-1: Cast scorching ray: three beams. [URL='http://www.coyotecode.net/roll/lookup.php?rollid=278912']2 hit with 21 and 25, for a disappointing 9 points[/URL] fire damage total. Sorry: Also rolled round 1, thinking it was -1. Here you go, when ready, cast at 30' away). [spoiler=round 1]Action: Summon Wildfire spirit (uses 1/2 Wildshape). Summons them amongst the biggest group of boarders. All within 10' radius must make a Dex save vs DC 15 or take [URL='http://www.coyotecode.net/roll/lookup.php?rollid=278911']2d6=10[/URL] points fire damage. It is AC 13 with 30HP. She flies straight up 20' (her move is 30', but I am guessing that she needs to also fly forward to stay with the ship? Or maybe everything in the bubble around the ship moves with it? Honestly, it's fine if she goes 30' up and the ship pulls away from her a bit. You'll make it work.)[/spoiler] Spells left: 4/4, 2/3, 2/2.[/ooc] [/QUOTE]
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