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Story Hour
Ice, Luck and Honour
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<blockquote data-quote="Spider_Jerusalem" data-source="post: 236767" data-attributes="member: 5507"><p>Ice, Luck and Honour is a campaign following the travels and adventures of three heroes as they are pulled into an age of conflict. As prophecies align and gods rise and fall, a staff with the power to imprison deities finds its way into the hands of our heroes. They must race against time to unlock the secrets of the staff before it is used as a weapon to gain ascension.</p><p></p><p>- - - - - - - - - -</p><p></p><p>The characters who have fought, cried, laughed, loved and died in the ensuing accounts are:</p><p></p><p><u><strong>Torious Mangrane</strong></u></p><p>An Aasimar cleric of Tyr from Raven's Bluff, dedicated to the pursual of justice in the name of his god. He suspects he is a direct descendant of Tyr (grand illusions, I know) thanks to his Aasimar heritage and human mother. He has a scar running the length of each cheek that opens and glows with light (as the Aasimar ability).</p><p></p><p><u><strong>Thalin Vorpsen</strong></u></p><p>A distant and reserved human mage from the Great Glacier. His father, Niall Vorspen, is an ArchMage warden of the great glacier and has kept Thalin under his constant surveillance since birth, but now Thalin's time has come to leave his fathers protection and travel South. His spells are predominantly ice based.</p><p></p><p><u><strong>Milo Whittersbane</strong></u></p><p>A halfling thief/sorcerer from Marsember. A playful thief with an unhealthy eye for other peoples property. He has left his mothers dockside home to gather money together to prevent her land being taken away from her. </p><p></p><p>- - - - - - - - - -</p><p></p><p>The campaign is set in the Forgotten Realms but the lands and history were changed slightly to keep my players on their feet from the word go. The story begins in early winter, 1372.</p><p></p><p>As a precursor to the campaign, I wrote three very short stories with the help of the player in question. These were then handed out to the other players, so they got some idea of the character they would be playing alongside. If you want to skip ahead to the body of the Story Hour then go for it, the intro's aren't essential.</p><p></p><p>Feedback on anything and everything would be greatly appreciated, I would love to know what people think of the ideas thrown into this campaign (and there are a hell of a lot).</p><p></p><p>I'd like to mention this, just as a safety thing really, but the stories themselves are my own copyright (Thomas Hughes, June 2002). However, feel free to take ideas as you like (as if i need to even say that). If there are stats for bad guys or anything you'd like, then just say and I'll post it on.</p><p></p><p>Anyway, without further ado, here are the character stories and after that will be <span style="color: RoyalBlue">Chapter 1: Fateful Beginnings</span>. </p><p></p><p>I hope you enjoy Ice, Luck and Honour.</p><p></p><p>Spider.</p></blockquote><p></p>
[QUOTE="Spider_Jerusalem, post: 236767, member: 5507"] Ice, Luck and Honour is a campaign following the travels and adventures of three heroes as they are pulled into an age of conflict. As prophecies align and gods rise and fall, a staff with the power to imprison deities finds its way into the hands of our heroes. They must race against time to unlock the secrets of the staff before it is used as a weapon to gain ascension. - - - - - - - - - - The characters who have fought, cried, laughed, loved and died in the ensuing accounts are: [U][B]Torious Mangrane[/B][/U] An Aasimar cleric of Tyr from Raven's Bluff, dedicated to the pursual of justice in the name of his god. He suspects he is a direct descendant of Tyr (grand illusions, I know) thanks to his Aasimar heritage and human mother. He has a scar running the length of each cheek that opens and glows with light (as the Aasimar ability). [U][B]Thalin Vorpsen[/B][/U] A distant and reserved human mage from the Great Glacier. His father, Niall Vorspen, is an ArchMage warden of the great glacier and has kept Thalin under his constant surveillance since birth, but now Thalin's time has come to leave his fathers protection and travel South. His spells are predominantly ice based. [U][B]Milo Whittersbane[/B][/U] A halfling thief/sorcerer from Marsember. A playful thief with an unhealthy eye for other peoples property. He has left his mothers dockside home to gather money together to prevent her land being taken away from her. - - - - - - - - - - The campaign is set in the Forgotten Realms but the lands and history were changed slightly to keep my players on their feet from the word go. The story begins in early winter, 1372. As a precursor to the campaign, I wrote three very short stories with the help of the player in question. These were then handed out to the other players, so they got some idea of the character they would be playing alongside. If you want to skip ahead to the body of the Story Hour then go for it, the intro's aren't essential. Feedback on anything and everything would be greatly appreciated, I would love to know what people think of the ideas thrown into this campaign (and there are a hell of a lot). I'd like to mention this, just as a safety thing really, but the stories themselves are my own copyright (Thomas Hughes, June 2002). However, feel free to take ideas as you like (as if i need to even say that). If there are stats for bad guys or anything you'd like, then just say and I'll post it on. Anyway, without further ado, here are the character stories and after that will be [COLOR=RoyalBlue]Chapter 1: Fateful Beginnings[/COLOR]. I hope you enjoy Ice, Luck and Honour. Spider. [/QUOTE]
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