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<blockquote data-quote="Spider_Jerusalem" data-source="post: 262981" data-attributes="member: 5507"><p>Thanks for the kind words everyone!</p><p></p><p>Okay then, since a few questions are being asked, it's time for a quick recap.</p><p></p><p>At this moment in time (as the heroes exit the mines - they levelled up at the end of chapter 6) are (If I remember correctly):</p><p></p><p>Torious: [Aasimar 1] Cleric 1, Fighter 1</p><p>Thalin: Wizard 3</p><p>Milo: Rogue 2, Sorcerer 1 </p><p></p><p>When it came to spells like Scare (which cause the manifestations), I thought it needed some sort of reason for causing such fear... so i thought making spirits appear might justify the horror produced(plus it worked superbly on Lyle with his goggles).</p><p></p><p></p><p><u>Magic Item clarifications:</u></p><p></p><p><em>Freedom's Edge</em> is a Longsword +2 which is a Bane bane (strange sounding I know). Its a powerful item, but Torious was prophecised to find it.</p><p></p><p><em>Vampire</em> is a Shortsword +1 which has a modified Vampiric Touch spell cast upon it. Every time it hits, it injects the wielder with blood which heals 1d6 hps. However, because of its power, the weapon does have some rather nasty side effects... which will be revealed as the story unfolds.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><em>Erifeci</em> has charges (unknown number) which can be used to cast the following (all cast at the current characters level):</p><p>Fire - Burning Hands</p><p>Ice - Freezing Grip (Shocking Grasp but cold damage)</p><p>Eci - Resist Elements [Cold]</p><p>Erif - Resist Elements [Fire]</p><p></p><p>The <em>Aqualish</em> is the Apparatus of Kwalish. Additions are that it can be shrunk with the use of the glove, and has two wooden pincers on the front of the vehicle.</p><p></p><p><em>Sliverspike</em> (the dagger holding the walls apart) is a +2 dagger that is utterly indestructible.</p><p></p><p>...There are a bunch of magic items coming up soon (some of which Milo picked up in the wardens office) and their stats will be posted as they appear. Also, if there is anything at all that I've missed just shout and I'll dig up the stats for ya...</p><p></p><p> </p><p>The story arc of Torious in itself is pretty epic - I have a feeling you'll like what is in store for him.</p><p></p><p>Thats all for now. Next update coming soon!</p></blockquote><p></p>
[QUOTE="Spider_Jerusalem, post: 262981, member: 5507"] Thanks for the kind words everyone! Okay then, since a few questions are being asked, it's time for a quick recap. At this moment in time (as the heroes exit the mines - they levelled up at the end of chapter 6) are (If I remember correctly): Torious: [Aasimar 1] Cleric 1, Fighter 1 Thalin: Wizard 3 Milo: Rogue 2, Sorcerer 1 When it came to spells like Scare (which cause the manifestations), I thought it needed some sort of reason for causing such fear... so i thought making spirits appear might justify the horror produced(plus it worked superbly on Lyle with his goggles). [U]Magic Item clarifications:[/U] [I]Freedom's Edge[/I] is a Longsword +2 which is a Bane bane (strange sounding I know). Its a powerful item, but Torious was prophecised to find it. [I]Vampire[/I] is a Shortsword +1 which has a modified Vampiric Touch spell cast upon it. Every time it hits, it injects the wielder with blood which heals 1d6 hps. However, because of its power, the weapon does have some rather nasty side effects... which will be revealed as the story unfolds.;) [I]Erifeci[/I] has charges (unknown number) which can be used to cast the following (all cast at the current characters level): Fire - Burning Hands Ice - Freezing Grip (Shocking Grasp but cold damage) Eci - Resist Elements [Cold] Erif - Resist Elements [Fire] The [I]Aqualish[/I] is the Apparatus of Kwalish. Additions are that it can be shrunk with the use of the glove, and has two wooden pincers on the front of the vehicle. [I]Sliverspike[/I] (the dagger holding the walls apart) is a +2 dagger that is utterly indestructible. ...There are a bunch of magic items coming up soon (some of which Milo picked up in the wardens office) and their stats will be posted as they appear. Also, if there is anything at all that I've missed just shout and I'll dig up the stats for ya... The story arc of Torious in itself is pretty epic - I have a feeling you'll like what is in store for him. Thats all for now. Next update coming soon! [/QUOTE]
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