Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Ice, Luck and Honour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spider_Jerusalem" data-source="post: 275296" data-attributes="member: 5507"><p>If you can find and kill Milo, then sure, it's all yours. But then again... Tymora does have a soft spot for that little guy, so who knows what sort of horrific holy venegeance would occur.</p><p> </p><p>To tell you the truth, I find myself slipping to past tense quite often and have to rewrite a whole paragraph. I think the reasons for using the present was attempting to get you to actually travel with the characters - as if you were seeing a film for the first time - you aren't sure were this is going. And plus, some of first person viewpoints (like Torious' first death) had to be written present tense, and I didn't want the story to fracture to much. But I'm not entirely sure - I'm hoping it's working. </p><p></p><p>Anyone else finding problems with the present usage? I doubt I'm going to change at this point in the story hour, but it would be useful to know what aspects of it are annoying. </p><p></p><p>And yeah, of course you can steal the idea of Tymora's ring. Although bear in mind (according to legend), only creatures destined to be a Chosen will actually have one fall into their possession.</p><p> </p><p>He's an NPC. Milo likes him. Thalin puts up with him. Torious wants to feed him into the Abyss. He's something of a reoccuring character, truth be told.</p><p></p><p>And no, I'm not using the supplements, reason being, a great deal of the area leaders and characters are changed around (you'll soon see why). Idea's are poached and warped, of course, but no set adventures have been used, even in the slightest.</p><p> </p><p>I hope your right Miho, it seems you prove this point all by yourself!</p><p> </p><p>One of the things I wanted to achieve with this Story Hour was to make every magic item interesting in someway ("With great power, comes great responsibility") ... the magic items themselves have a few plot-hooks because of their histories, so its all "ripples", as PirateCat would say.</p><p></p><p></p><p>Thanks again for all the comments... and just who is the woman in red?</p></blockquote><p></p>
[QUOTE="Spider_Jerusalem, post: 275296, member: 5507"] If you can find and kill Milo, then sure, it's all yours. But then again... Tymora does have a soft spot for that little guy, so who knows what sort of horrific holy venegeance would occur. To tell you the truth, I find myself slipping to past tense quite often and have to rewrite a whole paragraph. I think the reasons for using the present was attempting to get you to actually travel with the characters - as if you were seeing a film for the first time - you aren't sure were this is going. And plus, some of first person viewpoints (like Torious' first death) had to be written present tense, and I didn't want the story to fracture to much. But I'm not entirely sure - I'm hoping it's working. Anyone else finding problems with the present usage? I doubt I'm going to change at this point in the story hour, but it would be useful to know what aspects of it are annoying. And yeah, of course you can steal the idea of Tymora's ring. Although bear in mind (according to legend), only creatures destined to be a Chosen will actually have one fall into their possession. He's an NPC. Milo likes him. Thalin puts up with him. Torious wants to feed him into the Abyss. He's something of a reoccuring character, truth be told. And no, I'm not using the supplements, reason being, a great deal of the area leaders and characters are changed around (you'll soon see why). Idea's are poached and warped, of course, but no set adventures have been used, even in the slightest. I hope your right Miho, it seems you prove this point all by yourself! One of the things I wanted to achieve with this Story Hour was to make every magic item interesting in someway ("With great power, comes great responsibility") ... the magic items themselves have a few plot-hooks because of their histories, so its all "ripples", as PirateCat would say. Thanks again for all the comments... and just who is the woman in red? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Ice, Luck and Honour
Top