Ashrem 13th Level
Ashrem al Hamdan
Panther Feloine Male Rogue 7/Ranger 2/Foe hunter 4; medium sized humanoid (feloine); HD 7d6+2d8+4d10; hps 95; Init +8 (+4 Dex, +4 Imp Int); Speed 30 ft; AC 20/24 w/ shield active (+4 Dex, +6 Armor, +4 shield);Attack: BAB: +10/+5; +16/+11 (Jerlimaine's Claws), +16/+11 (Razor), +15/+10 (Dagger of Throwing), +14 (Crossbow, Light), Full-attack w/ Claws:+14/+14/+9/+9; Dmg: 1d8 +2 (+4 vs demons) (19-20, x2) (Claws) add 3d6 Rend when both claws hit, 1d6 (+2 vs demons) (17-20, x2) (Razor, Masterwork, Keen Short Sword), 1d4 +1 (+3 vs demons) (19-20 x2) (Dagger), 1d8 (+2 vs. demmons) (19-20 x2) (Crossbow, Light); SV Fort +12, Ref +16, Will +5; AL CG; Str 11, Dex 18, Con 12, Int 16, Wis 14, Cha 10.
Languages: Feloine*, Torian*, Claw Chant*, Ionian, Demonic, Dwarven
Skills: Appraise +3, Balance +8, Bluff +10, Climb +4, Craft (Sculpture) +8, Decipher Script +4, Diplomacy +2, Disable Device +17, Disguise +5/+7, Escape Artist +4, Forgery +3, Gather Information +0, Heal +2, Hide +17, Intimidate +10, Jump +7, Knowledge- Demons +8, Listen +13, Move Silently +17, Open Lock +14, Ride +4, Search +15, Sense Motive +4, Sleight of hand +11, Spot +17, Survival +12, Swim +1, Tumble +14, Use Magic Device +1, Use Rope
+4,
Character level Feats: Exotic Weapon- Feloine Battle Claws*, Improved Initiative, Weapon Finesse, Weapon Focus-Short Sword, Improved Two-Weapon combat
Special Abilities: ROGUE: Rogue Weapon Proficiencies, Sneak Attack 4d6, Trapfinding-use the Search skill to locate traps when and use the Disable Device skill to disarm magic traps, Trap Sense- +2 on reflex saves vs traps, Evasion- no damage on successful reflex save, Uncanny Dodge- cannot be caught flat-footed RANGER: Track, Two-Weapon Combat, Favored Enemy- +2 vs demons on damage, bluff, listen, sense motive, spot and survival, Wild Empathy- improve the attitude of animals FOE HUNTER: Hated Enemy- Demons, Rancor- 2d6 damage once per round against demons, Damage Reduction- 5/- vs demons, Spell Resistance- 19 vs demons
Armor, Weapons, and Items:
Shadowcat Armor
Cloak of Shadows
Jerlimaine's Claws, Feloine Battle Claws
Razor, Masterwork, Keen Short Sword
Dagger of Throwing
Crossbow, Light
Ring of Darkvision
Ring of Waterwalking
Bolt Case x2
Bolt Case of Acid and Fire alchemical bolts
Backpack of Holding- 2ft.x4ft., always weighs 15 lbs. contents:
Thieve's tools
Beggars outfit
Disguise kit
200gp
Katana- wrapped caringly
Club- (from elemental fight)
Box- Blue Gem from Icemists' staff
* Bonuses at time of creation
Items of Interest:
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