Iconics Adventure

GnomeWorks

Adventurer
There are whispers upon the wind. Whispers that speak of a great evil... an evil that was once laid to rest, but now awakens once more. An evil that must be stopped before it envelopes the world...

Legends speak of a small band of adventurers that went forth to the east, past the long range of mountains known only as the Unnamed Mounts, and defeated the evil they found there. To prevent the finding of that place by those who would reawaken what they had laid to rest, they split the map they held into many parts, each holding a part that they then passed down to their children. So the map went piecemeal throughout the generations.

Of course, this is but a legend... though the small scraps of weathered parchment that each of you holds, each showing what is obviously a part of a map, give an amount of credence to this tale.

Upon the back of each piece, is written the name of the place where the adventurers of old met and gathered, to prepare for what was ahead of them. A small, unknown entrance to a difficult pass through the mountains, that bears a name known only to the locals, with a small shack the only mark of its location - the shelter that you are gathered in now.

Defluo Pass.

It is where you come together today, on a day when the wind is especially fierce. Each bearing a piece of the map that led an ancient band to the breeding ground of evil. A piece of a map that will lead you now, to doom yourselves or the evil that lurks in the shadows, waiting for you...

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OOC:
OOC:
It can be assumed that you all know each other. It can also be assumed that you have a rough knowledge of the territory you are in, though not much beyond the pass.

Any other questions, feel free to ask either here or in the OoC thread. For now, you can ask OoC questions here - though hopefully that won't be necessary after a month or two.
 

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Kazak opens the hut door, and leans into the wind, squinting against the dust in the air. He looks around the surrounding landscape, obviously less than happy with the weather.

"So lads and lasses, we've picked a nice day for our trip..."

He slams the door shut, and take a seat. He pulls his part of the map from his belt pouch and studies it.
 

Looking up with a furrowed brow from a scrap of parchment in her hand, Ma'varkith's dour attitude turns cheerful as her former adventuring companion enters the room.

"Glad you could make it, 'old man'. I was worried I'd be the only Gifted on this trip. The others should be here soon - I suppose the weather hindered them a bit, but not us, eh?"

She pauses, then returns to her map-reading. A few moments of silence pass, and she raises her tattoo-encircled eyes again.

"Am I being too cheery?"
 

From the dark, a hooded figure sluffs off her cloak and approaches the two psions and friends of old...

"Gifted, you say?

I've been waiting a while out here, making sure noone of ill purpose enters this secluded back-water, halfway-house to hell.

I'm glad my Heironeous-granted divine "Gifts" still verify you both are on the side of the angels. :)

As for too cheery, I don't think any amount of celebration would be too much when members of the Iconic Squad meet!"

Alhandra swashbuckle-ingly takes out her fine sword acquired from their previous adventures together and flips it in the air before playfully effoprtlessly catching it and pointing it in Ma's direction, wordlessly challenging the other to another mock-combat, like in times past.
 

The door slams open to admit a chilled blast of snow, and a great, hulking, furry beast. It steps inside to let the door close behind it and with a shiver of its shaggy pelt, sheds a thick layer of ice, snow and water onto the floor.

"Sorry I'm late."

Krusk pushes back the hood of his fur cloak, revealing a wide tusked grin. He leans his six-foot greataxe against the wall, and shucks the damp cloak. Pulling out a crumpled bit of parchment, he carefully flattens it out on the table for all to see.

"So, you all got 'em too, eh?" he says, pointing at his worn scrap of map.
 
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OOC: Sorry about the intrusion.
Are any of the 'Iconic' characters free to play in this adventure? I'm not sure which might be up for grabs, and which are being played
.Again, sorry about popping in.
 

Uriel_fire_of_Heaven said:
OOC: Sorry about the intrusion.
Are any of the 'Iconic' characters free to play in this adventure? I'm not sure which might be up for grabs, and which are being played
.Again, sorry about popping in.

In the future, would all onlookers please refrain from posting in the IC thread, and instead post to the OoC thread (the link to which can be found in my sig).

At the moment, I don't believe that there are any openings.
 

NOTE to the DM "There's always Mr. Ember, if anyone wants an open Iconic position..." ;)

Ma'varkith slowly and wordlessly rises to her feet, the tattoos around her eyes shifting from pale aqua to a glowing orange. Her body tenses for a moment, psionic energy flowing into key muscle groups.

Then, in the space between heartbeats, she seemingly flickers across the floor, thrusting her blade squarely at Hironeous' champion while simultaneously dropping for a leg sweep.
 

Kazak rolls his eyes as his two friends start sparing.

"Try not to break anything will ye..."

He turns to greet Krusk.

"Good to see ye again lad. And yes, we did all get 'em." He flattens out his piece of map on the table alongside the half-orc's.
 

"Good to to see you too, pops," Krusk returns the greeting. "Had a little trouble getting here. Had to eat my horse." he complains with a smack of his lips.

His eyes flicker to two iconics dueling in the background. "Girls'll be girls, eh?" He grins again, appreciating the sight.

He spins his torn piece of map around so that the two edges of his and Kazak's scraps fit together like a jigsaw puzzle. "Huh... Know what it means?"


[OOC: GW... Would it be a terrible problem if you left out your signature when posting in-game? It's awfully long.]
 
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