GnomeWorks
Adventurer
There are whispers upon the wind. Whispers that speak of a great evil... an evil that was once laid to rest, but now awakens once more. An evil that must be stopped before it envelopes the world...
Legends speak of a small band of adventurers that went forth to the east, past the long range of mountains known only as the Unnamed Mounts, and defeated the evil they found there. To prevent the finding of that place by those who would reawaken what they had laid to rest, they split the map they held into many parts, each holding a part that they then passed down to their children. So the map went piecemeal throughout the generations.
Of course, this is but a legend... though the small scraps of weathered parchment that each of you holds, each showing what is obviously a part of a map, give an amount of credence to this tale.
Upon the back of each piece, is written the name of the place where the adventurers of old met and gathered, to prepare for what was ahead of them. A small, unknown entrance to a difficult pass through the mountains, that bears a name known only to the locals, with a small shack the only mark of its location - the shelter that you are gathered in now.
Defluo Pass.
It is where you come together today, on a day when the wind is especially fierce. Each bearing a piece of the map that led an ancient band to the breeding ground of evil. A piece of a map that will lead you now, to doom yourselves or the evil that lurks in the shadows, waiting for you...
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Legends speak of a small band of adventurers that went forth to the east, past the long range of mountains known only as the Unnamed Mounts, and defeated the evil they found there. To prevent the finding of that place by those who would reawaken what they had laid to rest, they split the map they held into many parts, each holding a part that they then passed down to their children. So the map went piecemeal throughout the generations.
Of course, this is but a legend... though the small scraps of weathered parchment that each of you holds, each showing what is obviously a part of a map, give an amount of credence to this tale.
Upon the back of each piece, is written the name of the place where the adventurers of old met and gathered, to prepare for what was ahead of them. A small, unknown entrance to a difficult pass through the mountains, that bears a name known only to the locals, with a small shack the only mark of its location - the shelter that you are gathered in now.
Defluo Pass.
It is where you come together today, on a day when the wind is especially fierce. Each bearing a piece of the map that led an ancient band to the breeding ground of evil. A piece of a map that will lead you now, to doom yourselves or the evil that lurks in the shadows, waiting for you...
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