Herobizkit
Adventurer
ok, so after talking with my 30's player, he wants to do more of a traditional detective/private dick story more like Dick Tracy. Darn.
So now I've moved the setting into 1930's Chicago and modeled the character's starting area after the Gold Coast, with one major difference. It's in ruin.
Through some destructive force (probably fire, flood, or oil spill, or all three), the "mansions, row houses, and high-rise apartments" became abandoned by the rich and taken over by the poor. Now, as the city's robot-building industry is running full-steam, places to live are becoming extremely expensive; more and more people are being forced to move to this area. Meanwhile, the rich have set up shop on the other side of the city, away from all of the pollution and noise.
The detective wants to set up shop in this area. I've decided that his neighborhood (as randomly determined with the help of d20 Modern's Urban Arcana) has his private eye office set up in an old train station. Not much else around him, but neighboring hoods will have places of interest.
Still sticking with Bioshock's bent towards high-technology, so there will be computers (but no 'internet' - probably intrAnet though) and robot police.
So now I've moved the setting into 1930's Chicago and modeled the character's starting area after the Gold Coast, with one major difference. It's in ruin.
Through some destructive force (probably fire, flood, or oil spill, or all three), the "mansions, row houses, and high-rise apartments" became abandoned by the rich and taken over by the poor. Now, as the city's robot-building industry is running full-steam, places to live are becoming extremely expensive; more and more people are being forced to move to this area. Meanwhile, the rich have set up shop on the other side of the city, away from all of the pollution and noise.
The detective wants to set up shop in this area. I've decided that his neighborhood (as randomly determined with the help of d20 Modern's Urban Arcana) has his private eye office set up in an old train station. Not much else around him, but neighboring hoods will have places of interest.
Still sticking with Bioshock's bent towards high-technology, so there will be computers (but no 'internet' - probably intrAnet though) and robot police.