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I'd like some Opinions please
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<blockquote data-quote="Zappo" data-source="post: 96607" data-attributes="member: 633"><p>I've got to side with the DM. At my table, reading the adventure, or reading MM entries for creatures that the player knows he's going to fight or is currently fighting is a big no-no. I usually don't even allow reading adventures we've already played, until all the ramifications and things the players originally missed have become apparent - which can take months. I don't care if he claims he can still act IC and not use the meta knowledge.</p><p>If I ever caught a player reading the adventure, I'd probably boot him until the adventure is over, or at the very least until the bit he read has passed.</p><p></p><p>I do allow casual reading of the MM, watching the cool pictures, things like that, and assume that the player will probably not remember all important details when actually facing the monster and whatever random bits of informations he does gain are part of the average adventurer's knowledge.</p><p></p><p>I also allow reading any rule book, including the DMG, at any time, provided that the player is looking for something relevant to the current situation and that it doesn't interrupt the flow.</p></blockquote><p></p>
[QUOTE="Zappo, post: 96607, member: 633"] I've got to side with the DM. At my table, reading the adventure, or reading MM entries for creatures that the player knows he's going to fight or is currently fighting is a big no-no. I usually don't even allow reading adventures we've already played, until all the ramifications and things the players originally missed have become apparent - which can take months. I don't care if he claims he can still act IC and not use the meta knowledge. If I ever caught a player reading the adventure, I'd probably boot him until the adventure is over, or at the very least until the bit he read has passed. I do allow casual reading of the MM, watching the cool pictures, things like that, and assume that the player will probably not remember all important details when actually facing the monster and whatever random bits of informations he does gain are part of the average adventurer's knowledge. I also allow reading any rule book, including the DMG, at any time, provided that the player is looking for something relevant to the current situation and that it doesn't interrupt the flow. [/QUOTE]
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