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Idea a Redemption Mod for Infernal Warmachines in BG: DiA
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<blockquote data-quote="Lyxen" data-source="post: 8413316" data-attributes="member: 7032025"><p>Hmmm. I think I see what you mean, let me try to explain. DiA takes you from level 1 to level 15, so basically from local boys to epic heroes. And the three main stages of the adventure basically mimic the three tiers that you are traversing:</p><ul> <li data-xf-list-type="ul">Local Heroes in Baldur's Gate</li> <li data-xf-list-type="ul">Heroes of the Realm in Elturel</li> <li data-xf-list-type="ul">Masters of the Realm in Avernus</li> </ul><p>For me, the weakest part is probably Elturel, although it's really totally open, almost a sandbox. But there are links between the three parts, recurring characters, and an overarching plot so for me it's not a bad adventure design at all. Not perfect, but honestly much better than DH and in particular much more open and ambitious.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8413316, member: 7032025"] Hmmm. I think I see what you mean, let me try to explain. DiA takes you from level 1 to level 15, so basically from local boys to epic heroes. And the three main stages of the adventure basically mimic the three tiers that you are traversing: [LIST] [*]Local Heroes in Baldur's Gate [*]Heroes of the Realm in Elturel [*]Masters of the Realm in Avernus [/LIST] For me, the weakest part is probably Elturel, although it's really totally open, almost a sandbox. But there are links between the three parts, recurring characters, and an overarching plot so for me it's not a bad adventure design at all. Not perfect, but honestly much better than DH and in particular much more open and ambitious. [/QUOTE]
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Idea a Redemption Mod for Infernal Warmachines in BG: DiA
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