Working out a game idea and need input: Dungeons and Deadlines
The game takes place in our modern world and all the PCs are office workers at Big Faceless Conglomerate, Inc. Due to a random (or was it?) elevator snafu, they discover a "Narnia" style portal in the basement. Down there, they not only have heroic fantasy abilities, there is danger, romance, drama and adventure. But the only way to access it is by staying working at BFC and so they still have deadlines and quarterly reports.
And that's it. That's all I got. Help me mold this idea-clay into a real campaign/setting/adventure form.
What system should I use? How should the game structure demand the PCs return to work (I really like the idea that they literally only get their lunch hour to adventure)? What would you want to see happen if that was the pitch made to you as a player? As a GM, what would you do with that as a pitch from your players?
The game takes place in our modern world and all the PCs are office workers at Big Faceless Conglomerate, Inc. Due to a random (or was it?) elevator snafu, they discover a "Narnia" style portal in the basement. Down there, they not only have heroic fantasy abilities, there is danger, romance, drama and adventure. But the only way to access it is by staying working at BFC and so they still have deadlines and quarterly reports.
And that's it. That's all I got. Help me mold this idea-clay into a real campaign/setting/adventure form.
What system should I use? How should the game structure demand the PCs return to work (I really like the idea that they literally only get their lunch hour to adventure)? What would you want to see happen if that was the pitch made to you as a player? As a GM, what would you do with that as a pitch from your players?