Greetings all.
I'm considering putting together a campaign in which the main setting would be a mamoth dungeon complex, something like the old Undermountain box set, for my players.
My big problem is that I would have thought that it could be quite boring just trapsing around a Dungeon for a campaign!
Does anyone have any ideas as to what could be done to make a Dungeon campaign interesting to the players and not bog down into a dungeon crawl?
Dave
I'm considering putting together a campaign in which the main setting would be a mamoth dungeon complex, something like the old Undermountain box set, for my players.
My big problem is that I would have thought that it could be quite boring just trapsing around a Dungeon for a campaign!
Does anyone have any ideas as to what could be done to make a Dungeon campaign interesting to the players and not bog down into a dungeon crawl?
Dave