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Idea for DC Based Arcane Casting
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<blockquote data-quote="slobster" data-source="post: 5969225" data-attributes="member: 6693711"><p>Sounds fun.</p><p></p><p>Assuming you are using the 3.x/PF chassis for this system, you should think about using a skill roll (arcana, spellcraft, or something you make up) to determine whether you succeed or flub your spell. It grows at the right pace, doesn't require you to make up a new "base caster bonus" stat, and allows for other character classes to dabble in it while restricting their ability since it is a cross-class skill for them.</p><p></p><p>The DC growth seems steep. If you unlock a new spell every 2 levels but they increase in DC by 3 each time, the DCs will eventually run away from your character's capabilities. Unless you have something to make up the difference. Adding magical bonuses from wands and such (and relying on the periodic boosts to your casting stat) seem like they might fit the bill, though, so the progression might be about right after all. Something to think about.</p><p></p><p>Just spitballing about your other proposed mechanics, but rolling a crit (natural 20) on a spellcasting roll could regenerate one focus for the character, thus providing a benefit for when you roll high (always fun) that doesn't reward only the blaster-types.</p><p></p><p>All that stuff aside, does this really belong in the 5E discussion area? Maybe it should be moved?</p></blockquote><p></p>
[QUOTE="slobster, post: 5969225, member: 6693711"] Sounds fun. Assuming you are using the 3.x/PF chassis for this system, you should think about using a skill roll (arcana, spellcraft, or something you make up) to determine whether you succeed or flub your spell. It grows at the right pace, doesn't require you to make up a new "base caster bonus" stat, and allows for other character classes to dabble in it while restricting their ability since it is a cross-class skill for them. The DC growth seems steep. If you unlock a new spell every 2 levels but they increase in DC by 3 each time, the DCs will eventually run away from your character's capabilities. Unless you have something to make up the difference. Adding magical bonuses from wands and such (and relying on the periodic boosts to your casting stat) seem like they might fit the bill, though, so the progression might be about right after all. Something to think about. Just spitballing about your other proposed mechanics, but rolling a crit (natural 20) on a spellcasting roll could regenerate one focus for the character, thus providing a benefit for when you roll high (always fun) that doesn't reward only the blaster-types. All that stuff aside, does this really belong in the 5E discussion area? Maybe it should be moved? [/QUOTE]
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Idea for DC Based Arcane Casting
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