What if we removed the full attack action and iterative attacks, but then multiplied the base damage dice of weapon attacks based on the character's BaB?
So a level 6 barbarian with a great axe is swinging for 2d12 + mods.
A little tweaking to some feats would be required, two-weapon, a few of the archery feats, and the spring attack chain for example.
It would also make certain natural attack using monsters more deadly so I'm not sure about implementing it across the board.
BUt I'm thinking this would be a lot more fun for fighter types to not have to choose between doing relevant damage and using their cool combat maneuvers (whirlwind, charge, etc) at high levels.
So a level 6 barbarian with a great axe is swinging for 2d12 + mods.
A little tweaking to some feats would be required, two-weapon, a few of the archery feats, and the spring attack chain for example.
It would also make certain natural attack using monsters more deadly so I'm not sure about implementing it across the board.
BUt I'm thinking this would be a lot more fun for fighter types to not have to choose between doing relevant damage and using their cool combat maneuvers (whirlwind, charge, etc) at high levels.