kitcik
Adventurer
TWF ...is broken for classes like the rogue. TWF needs to be severely nerfed.
False. TWF rogues are not broken. They are so-so.
Many fighter maneuvers still have partial effects even on a miss. Not necessarily damage, but stuff like "if you miss the opponent, you gain a +2 non-cumulative bonus against that opponent until the end of the encounter."
Even in such a case, more misses = more benefit.
Haste adds an additional Move action.
False, it adds a single attack (partial action).
The Fighter needs the ability to deal a lot of damage to a single opponent to offset the casters' ability to deal moderately high damage to a lot of opponents.
- This is not the casters' primary ability.
- You can deal more damage with a full attack than with your bonus damage.
Now, obviously, you could make the bonus damage so high that it is, on average, better than a full attack. I'm just not sure what you gain. If you want to boost melee damage output, give +1 (or +2 or whatever) damage (untyped) per point of BAB.
This still does nothing to solve the real balance issues, but it would be more damage...
Getting back to the OP, who wanted to open up options for the fighter - fighters need to get automatic pounce (even on a non-charge) at some level or gain distance on their 5' steps (same effect). That would solve the OP's issue.