KahnyaGnorc
First Post
I've had an interest in large races probably since 2nd Ed AD&D (and loved the 3.5 Ed Psychic Warrior, but not for the broken combos you could make with them . . . just the idea of growing to large size). So, when creating worlds, I typically like to create at least one large-sized race. So, since 4th Ed came out, I've been thinking about how to make a large-sized race. I've come up with an idea and would like feed-back and suggestions for it, so I registered here to post it.
The race would start out at probably 7'+ (large but still Medium), but would have access to special Giant Feats and a racial power. Alter Size would be an At-Will (open to changing it to Encounter, though) Move Action (it takes time to shrink and grow) that would shrink the race down to that of a tall human (and lose access to any Giant Feats) or grow back to their normal size. This is in addition to the standard +2 to 2 stats (probably Strength and Constitution), +2 to a Defense (probably Will), +2 to 2 Skills (will be based on racial culture), and a Bonus Feat (which would allow getting all 5 Heroic Tier giant feats plus two others before the Paragon Tier).
Now, I consider certain elements part of being larger, so these are the characteristics that I put into the feats:
Giant Feats: Each giant feat would increase the character's normal height by 1' (or 2', not sure right now) in addition to each individual feat's description.
Giant Stature: You are now Large-sized. Your space increases to 4 squares. You gain +2 to weapon damage or +3 for two-handed weapons (increase to +4/+6 at 11th level and +6/+9 at 21st level), but you suffer a -2 to attack rolls with weapons. Also, you become easier to hit and suffer a -1 penalty to AC and Reflex Defenses.
All other Giant Feats require Giant Stature.
Giant Strength: You gain +2 to Strength checks and Strength-based Skill checks, but suffer a -2 to Dexterity checks and Dexterity-based Skill checks. Additionally, you lose the attack penalty of Giant Stature
Giant Fortitude: You gain an additional use of Second Wind per encounter, as well as +2 Fortitude Defense; however, your suffer an additional -1 to AC and Reflex Defenses
Giant Reach: Your range with Melee weapons, Ranged weapons, Ranged powers, and Area powers increased by 1 square. You can choose to start a Close Blast power 1 square away, instead of just adjacent squares. Additionally, Close Burst 1 powers can use your entire space as an origin square, instead of one of your squares.
(Reach is the one feat that I can't think of a downside for and is one that seems to need one)
Giant Stride: Your longer stride increases your speed by 2, but reduces your initiative by 2. Also, you can perform an addition Move Action at the same time as you use Alter Size, any rolls needed would use the same bonuses and penalties you had at the start of the action. The penalty to initiative and the changes to Alter Size remain active even when Giant Feats normally are not (like in shrunken state)
I organized them in what I thought was the most logical groupings, but I may want to decrease the number of feats or perhaps putting all the downsides in Giant Stature and have the other feats be all-positive.
I'd also add a Paragon-level feats:
Improved Giant Reach: You have threatening reach. The size of area and close blast powers increase by 1. All close burst powers use your entire space as an origin square.
I though about adding an Epic-level feat called Titan Stature that increases size category further, but might put that as an epic destiny, instead.
So, any thoughts, comments, suggestions (either to improve the idea or as new feats), flames (within reason), etc. welcome.
The race would start out at probably 7'+ (large but still Medium), but would have access to special Giant Feats and a racial power. Alter Size would be an At-Will (open to changing it to Encounter, though) Move Action (it takes time to shrink and grow) that would shrink the race down to that of a tall human (and lose access to any Giant Feats) or grow back to their normal size. This is in addition to the standard +2 to 2 stats (probably Strength and Constitution), +2 to a Defense (probably Will), +2 to 2 Skills (will be based on racial culture), and a Bonus Feat (which would allow getting all 5 Heroic Tier giant feats plus two others before the Paragon Tier).
Now, I consider certain elements part of being larger, so these are the characteristics that I put into the feats:
- Increased Space (Giant Stature)
- Increased Weapon Damage (static bonus instead of scaling dice increase) - (Giant Stature)
- Increased strength but decreased dexterity/agility (Giant Strength)
- Easier to hit but harder to take down (Giant Fortitude)
- Increased Reach (Giant Reach)
- Longer Stride/Faster Movement but slower reaction time (Giant Stride)
Giant Feats: Each giant feat would increase the character's normal height by 1' (or 2', not sure right now) in addition to each individual feat's description.
Giant Stature: You are now Large-sized. Your space increases to 4 squares. You gain +2 to weapon damage or +3 for two-handed weapons (increase to +4/+6 at 11th level and +6/+9 at 21st level), but you suffer a -2 to attack rolls with weapons. Also, you become easier to hit and suffer a -1 penalty to AC and Reflex Defenses.
All other Giant Feats require Giant Stature.
Giant Strength: You gain +2 to Strength checks and Strength-based Skill checks, but suffer a -2 to Dexterity checks and Dexterity-based Skill checks. Additionally, you lose the attack penalty of Giant Stature
Giant Fortitude: You gain an additional use of Second Wind per encounter, as well as +2 Fortitude Defense; however, your suffer an additional -1 to AC and Reflex Defenses
Giant Reach: Your range with Melee weapons, Ranged weapons, Ranged powers, and Area powers increased by 1 square. You can choose to start a Close Blast power 1 square away, instead of just adjacent squares. Additionally, Close Burst 1 powers can use your entire space as an origin square, instead of one of your squares.
(Reach is the one feat that I can't think of a downside for and is one that seems to need one)
Giant Stride: Your longer stride increases your speed by 2, but reduces your initiative by 2. Also, you can perform an addition Move Action at the same time as you use Alter Size, any rolls needed would use the same bonuses and penalties you had at the start of the action. The penalty to initiative and the changes to Alter Size remain active even when Giant Feats normally are not (like in shrunken state)
I organized them in what I thought was the most logical groupings, but I may want to decrease the number of feats or perhaps putting all the downsides in Giant Stature and have the other feats be all-positive.
I'd also add a Paragon-level feats:
Improved Giant Reach: You have threatening reach. The size of area and close blast powers increase by 1. All close burst powers use your entire space as an origin square.
I though about adding an Epic-level feat called Titan Stature that increases size category further, but might put that as an epic destiny, instead.
So, any thoughts, comments, suggestions (either to improve the idea or as new feats), flames (within reason), etc. welcome.