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Idea for removing the ability score cap...
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<blockquote data-quote="vecna00" data-source="post: 6329724" data-attributes="member: 23630"><p>I'm not a huge fan of the stat cap in D&D Next. I had thought it was just something they were doing for the playtest, and was a bit disappointed that it stuck around for the final version of the game. Now, I understand why it was done and I'm cool with that, but I want to remove that cap. However, I was thinking about the old Epic Level Handbook from 3rd Edition, and how it mentions when PCs reach 21st level, it's almost as if the campaign world itself changes as well. Sometimes an Epic event needs to occur in order to reach 21st level (new threats become unleashed, old ones long-since forgotten about re-emerge, etc), and I wanted to do something similar, just on a smaller scale. A PC can raise their scores over 20, but once they do, something happens. I'm not exactly sure on the "what" as of yet, other than the obvious main NPCs and big baddies have their stats being raised as well. </p><p></p><p>Since it seems the base campaign setting is Forgotten Realms, maybe something got added to the Tablets of Fate that kept the mortals' power in check, kind of like the Worldstone from Diablo. Or maybe Ao himself just decided to tune down the power so nothing can attempt to dethrone the deities. The PCs, being unique individuals, have the power to break that cap, but in doing so opens up a Pandora's Box and causes the ochre jelly to hit the fan. Maybe, depending on how Tyranny of Dragons is set up, that could be worked in to allow Tiamat to get a foothold on the Prime Material Plane.</p><p></p><p>In any event, these are just a few ideas I've had kicking around in my head the last few days and I was looking to get some feedback and maybe a few more ideas from anyone who wishes to contribute to this!</p></blockquote><p></p>
[QUOTE="vecna00, post: 6329724, member: 23630"] I'm not a huge fan of the stat cap in D&D Next. I had thought it was just something they were doing for the playtest, and was a bit disappointed that it stuck around for the final version of the game. Now, I understand why it was done and I'm cool with that, but I want to remove that cap. However, I was thinking about the old Epic Level Handbook from 3rd Edition, and how it mentions when PCs reach 21st level, it's almost as if the campaign world itself changes as well. Sometimes an Epic event needs to occur in order to reach 21st level (new threats become unleashed, old ones long-since forgotten about re-emerge, etc), and I wanted to do something similar, just on a smaller scale. A PC can raise their scores over 20, but once they do, something happens. I'm not exactly sure on the "what" as of yet, other than the obvious main NPCs and big baddies have their stats being raised as well. Since it seems the base campaign setting is Forgotten Realms, maybe something got added to the Tablets of Fate that kept the mortals' power in check, kind of like the Worldstone from Diablo. Or maybe Ao himself just decided to tune down the power so nothing can attempt to dethrone the deities. The PCs, being unique individuals, have the power to break that cap, but in doing so opens up a Pandora's Box and causes the ochre jelly to hit the fan. Maybe, depending on how Tyranny of Dragons is set up, that could be worked in to allow Tiamat to get a foothold on the Prime Material Plane. In any event, these are just a few ideas I've had kicking around in my head the last few days and I was looking to get some feedback and maybe a few more ideas from anyone who wishes to contribute to this! [/QUOTE]
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