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Idea for removing the ability score cap...
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<blockquote data-quote="billd91" data-source="post: 6330184" data-attributes="member: 3400"><p>I think, to intensify this issue, you should ask yourself which stats players will invest in once the cap is removed or relaxed. It won't be their least needed stats - it will be their class's primary stats and that will probably drive the gap between offensive stats and defensive stats wider, a gap that people are already wary of around these boards. This will be particularly acutely felt by your players if you raise enemy NPC stats above the caps as well. How will your players enjoy trying to make a save vs spells when the NPC caster's casting stat is above cap but their defensive saving stat is below cap (and possibly well below it at that)? I would seriously think of discussing this issue with your players before introducing it as a house rule.</p></blockquote><p></p>
[QUOTE="billd91, post: 6330184, member: 3400"] I think, to intensify this issue, you should ask yourself which stats players will invest in once the cap is removed or relaxed. It won't be their least needed stats - it will be their class's primary stats and that will probably drive the gap between offensive stats and defensive stats wider, a gap that people are already wary of around these boards. This will be particularly acutely felt by your players if you raise enemy NPC stats above the caps as well. How will your players enjoy trying to make a save vs spells when the NPC caster's casting stat is above cap but their defensive saving stat is below cap (and possibly well below it at that)? I would seriously think of discussing this issue with your players before introducing it as a house rule. [/QUOTE]
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Idea for removing the ability score cap...
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