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Idea for removing the ability score cap...
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<blockquote data-quote="CM" data-source="post: 6331641" data-attributes="member: 18340"><p>Instead of removing the 20 cap, why not create post-20th-level feats that grant superhuman abilities and require a 20 in the relevant stat? Just some ideas:</p><p></p><p><strong>Epic Strength</strong></p><p><em>You are capable of superhuman feats of strength. Some examples are shown below:</em></p><ul> <li data-xf-list-type="ul">Add your proficiency bonus to Strength ability checks. If you are trained in Athletics, add your proficiency bonus twice to Strength (Athletics) checks.</li> <li data-xf-list-type="ul">You can throw boulders weighing up to 50 pounds. Treat them as a proficient thrown weapon dealing 1d10 bludgeoning damage.</li> <li data-xf-list-type="ul">You can break through normal wooden doors and walls, treating them as difficult terrain.</li> <li data-xf-list-type="ul">Your carrying and lifting limits are double what your Strength would normally allow.</li> <li data-xf-list-type="ul">You can shove creatures of any size. If you choose to push them away, you can push them up to 20 feet.</li> </ul><p></p><p><strong>Epic Dexterity</strong></p><p><em>You are capable of superhuman feats of agility. Some examples are shown below:</em></p><ul> <li data-xf-list-type="ul">Add your proficiency bonus to Dexterity ability checks. If you are trained in any Dexterity skills, add your proficiency bonus twice to checks of those skills (does not stack with <em>expertise</em>.</li> <li data-xf-list-type="ul">You have advantage on Initiative rolls.</li> <li data-xf-list-type="ul">When you stand up from prone, it only costs 5 feet of your movement.</li> <li data-xf-list-type="ul">Your speed is not reduced by difficult terrain or when balancing on narrow surfaces.</li> <li data-xf-list-type="ul">You can move up to half your speed up a vertical surface, after which you fall if you do not land on or grab hold of another surface.</li> </ul><p></p><p>Yes, they're overpowered, but isn't that the point of epic play? I think stuff like this is less likely to break the game's math, and require less NPC/monster modification as well.</p></blockquote><p></p>
[QUOTE="CM, post: 6331641, member: 18340"] Instead of removing the 20 cap, why not create post-20th-level feats that grant superhuman abilities and require a 20 in the relevant stat? Just some ideas: [B]Epic Strength[/B] [I]You are capable of superhuman feats of strength. Some examples are shown below:[/I] [LIST] [*]Add your proficiency bonus to Strength ability checks. If you are trained in Athletics, add your proficiency bonus twice to Strength (Athletics) checks. [*]You can throw boulders weighing up to 50 pounds. Treat them as a proficient thrown weapon dealing 1d10 bludgeoning damage. [*]You can break through normal wooden doors and walls, treating them as difficult terrain. [*]Your carrying and lifting limits are double what your Strength would normally allow. [*]You can shove creatures of any size. If you choose to push them away, you can push them up to 20 feet. [/LIST] [B]Epic Dexterity[/B] [I]You are capable of superhuman feats of agility. Some examples are shown below:[/I] [List] [*]Add your proficiency bonus to Dexterity ability checks. If you are trained in any Dexterity skills, add your proficiency bonus twice to checks of those skills (does not stack with [I]expertise[/I]. [*]You have advantage on Initiative rolls. [*]When you stand up from prone, it only costs 5 feet of your movement. [*]Your speed is not reduced by difficult terrain or when balancing on narrow surfaces. [*]You can move up to half your speed up a vertical surface, after which you fall if you do not land on or grab hold of another surface. [/list] Yes, they're overpowered, but isn't that the point of epic play? I think stuff like this is less likely to break the game's math, and require less NPC/monster modification as well. [/QUOTE]
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