JRRNeiklot
First Post
It's not a problem, it's a feature.
It's not a problem, it's a feature.
Well, unless your group has turned on the "TPKs a-plenty" module, anyhow. That, too, is D&D.
I think "in the real world" should be appended to that statement. In a world with magic, gods and demons its feasible you can gain training or experience in resisting things that'd be inconcievable to do likewise in our world. I think a big reflection of that in D&D is in the monk class, and the movies/stories/theology behind the class.
Nope. TPK bait as a common foe is most definitely *not* a feature.
That's fine as an option. Not as mandatory, nor even as default.
In your opinion.
That is after all what hit points do Hit Points (& what is a level anyway?)