Ideal feat chain for a Druid?

I wouldn't worry about Reflex either. Failing a Reflex save is inconvenient, but it is unlikely to kill you. Fort and Will are much more important.

I am putting together a low level Druid and my first feat choice is Scribe Scroll. The Druid has a lot of excellent spells for specific situations, but they are not very flexible, e.g. Speak With Animals.

The Tumble idea is sound. But I find that the 3.5 Druid has so many excellent skills to choose from that it is hard to find the skill points.
 

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Ridley's Cohort said:
I am putting together a low level Druid and my first feat choice is Scribe Scroll. The Druid has a lot of excellent spells for specific situations, but they are not very flexible, e.g. Speak With Animals.

I have a DM who allowed spontaneous divine casting until we hit about level 5 or 6, where he decided it was probably getting too powerful.

I really enjoyed it while it lasted, though. I actually cast Resistance, once. I don't think I've ever even considered preparing Resistance, Guidance, or Virtue, but having them at your fingertips just in case actually gives them a smidgin of appeal.

We avoided a TPK because I could cast Soften Earth and Stone twice. No 4th level druid is ever going to prepare Soften Earth and Stone twice, and it's not that high up the list for once, either.

Wood Shape came in damned handy, too.

I have to agree - if I had Scribe Scroll (now that the DM is making us prepare spells :) ), there are a lot on the Druid list that it would be nice to have handy. 'cos it's hard to avoid loading up on damage spells sometimes...

-Hyp.
 

1 Spell Focus (Conjuration)
1 Augment Summoning
3 either a skill booster or Scribe Scroll
6 Natural Spell

Spontaneous Summon Nature's Ally and Augment Summoning is just too freaking useful.

If you want to multiclass, ranger is the obvious second class. Three levels of it gives you Track, Two-Weapon Fighting and Endurance.
 

1 Spell Focus (Conjuration)
1 Augment Summoning
3 either a skill booster or Scribe Scroll
6 Natural Spell

Spontaneous Summon Nature's Ally and Augment Summoning is just too freaking useful.

If you want to multiclass, ranger is the obvious second class. Three levels of it gives you Track, Two-Weapon Fighting and Endurance.
 



You have assigned too few skill points.

You should have 28 skill points as a 1st level human druid with 14 Intelligence: 4 (Class) + 2 (Int) +1 (human) x4 = 28.

I don't feel that the bow proficiency is necessarily a wasted feat, if the game includes as much material as you imply, then opposable weapons such as those described in MotW should be readily available; But why not Elf instead?

However, I too would have been far more tempted by scribe scroll. An amazing little package which is such an enabler. The biggest problem at low levels is accumulating enough gold to scribe all the spells one would like to have handy.

And your build would seem to preclude Power Attack, unless your DM allows you to take the feat without meeting the prerequisites (or at least until you get a Strength increasing item)

1. Scribe Scroll
3. Combat Expertise (opening up the path to that mighty Imp Trip feat)
6. Natural Spell (so much for character options...)
9. Extend Spell / Improved Trip
12. Create Staff / Craft Wonderous
15. Extra Wildshape / Power Attack
18. Quicken Spell / Twin Spell

And I would recommend spending cross class points in Tumble: with a +2 Dex item, your skill will by 5th level be 4 ranks +4 (Dex mod) = 8, which is enough to make that DC 15 roll 70% of the time. Tumble is hands down the best skill for melee-combatants.
 
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Lord Rasputin said:
1 Spell Focus (Conjuration)
1 Augment Summoning
3 either a skill booster or Scribe Scroll
6 Natural Spell

Spontaneous Summon Nature's Ally and Augment Summoning is just too freaking useful.

Oh yeah! I'm dealing with this from the other side - I'm the DM. Summon Nature's Ally spells seem to be one level ahead of their Summon Monster equivalents, and kick ass. My only refuge as DM has been hitting the friggin' druid in the round it takes to cast the damn thing and breaking his concentration. My recommendations:

1. Spell Focus (conjuration) and Augment Summoning
3. Combat Casting
6. Natural Spell

Cheers, Al'Kelhar
 

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