Ideas, Advice?

Kyo003

First Post
I foolishly allowed a half dragon fighter into my game with enough magical weapons / armour to give him an average of 40+ to hit, 30+ to damage, multiple strikes, 16-20 crit range.

Blah blah blah, flame me, call me names, I'll put forth excuses, rejoinders, etc.

Now that all that is out of the way.

I need some advice on story feasable ways to remove or limit some (all eventually, hopefully) of this powerhouse charactor.

I was able to finagle a dispel magic to be cast on him, but was dismayed to find that it was not permanent. When I was informed of a permanent version, my hands where still tied as I can think of no reasonable excuse that a villian would use such a spell. Of course I realise there are traps that could employ this spell my intentions are for subtlety.

I've looked at an etheral filcher, but that seems cheap as I can't think of a way to employ one otherwise. Not to mention the high possiblity of regaining the purloined item.

Negative levels? Not until I have them drain their staff of healing (I allowed this as there was no cleric in the party and thought it would be a decent substitute, boy was I wrong.) 23 more charges to go ...

Also does anyone have any advice on enemies to use?

I've used a a greater stone golem, which worked great, but since it was uncontrolled and had no ranged attacks his flying fuxored that one up. Can't be criticalled was nice though.

I also beefed up the elite vampire and almost lost if not for a lucky break on my part (the previously mentioned dispel). Level drain and non-crit able was nice.

Yes I do realize, "if you're not satisfied with your game, don't run it or heavy hand in your changes" the mistakes where on my part from not checking more thoroughly and I would like to fix these problems in game. I don't like ret-cons, also I feel that I can definately learn from this experiance (as I've already learned many lessons so far). Also I've wrapped in too many plot hooks to scrap the whole world as it is.

On that note I'm a little impressed with myself, this was originally intended as a generic dungeon crawl. Blah, tangent.
 

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Yup. There's seldom a proper in-game solution to a meta-game problem. Most times that sort of effort ends in disaster, loss of friends, etc. Admit the mistake, suggest a solution, ask for input with the request for acknowledgement that ultimately it will be your decision how it gets fixed, then implement a solution and move on. You'll be happier for getting to the heart of it and your players will likely respect you more for it.
 

Take him aside and talk with him. Come up with a cool matched set semi-artifact collection of items. See if he will agree to a retooling of his character with that as bait.

Worked for me.
 

There's a serious economical advantage to starting a new PC with a big budget for equipment - you can tweak maximally. (As compared to a PC that gains his gear organically through the course of the game.)

Congratulate him on finding a build that is very powerful. Then ask him if he can tone it down a bit - give him some benchmark stats that you'd be more comfortable with.

-blarg
 


Apotheosis.

Since the half-dragon is so great Tiamat decides to make him into a demi-god or dragon-saint or whatever. Shower him with gifts and grant him ultra special game-breaking divine powers.

Make the character part of the settings pantheon. Grant the player Karma-points to use on his next character as a reward for winning the game. Last but not least: Revise the rules for new characters.
 

Kyo003 said:
... my intentions are for subtlety ...

Despite your intentions, I'm guessing that any really successful method of divesting the character of equipment and power will be fairly obvious as an attempt to lower the effectiveness of the PC. So I definitely agree with the previous posters who suggest that you sit down and talk to the player.

If you're absolutely unwilling to do that, post a little more info about the character (levels, stats, details on equipment, etc.) and I'm sure you'll get some suggestions for tactics to use against him.
 

be outright blatant. tell him you messed up.

and if he doesn't offer to retire the PC. tell him the gods aren't happy and send a CR 100000000000000 critter down and kill him in one blow.
 

Well, there are the obvious (Disarm over a volcano, Sunder, Mordenkainen's Disjunction, etc.), or you can have ALL of the PCs shipwrecked, losing all the gear that they can't carry (and swim)... but expect a lot of unhappy players, when you do that!
 
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