Darkthorne
First Post
This is some of the house rules one of my groups will be using. Please comment or add your own ideas and reasons why you are using them
Minions (Due to me not letting the pcs know they are minions, keeps up the scare factor)
Crits: on a crit a minion does an extra D6 per tier.
HP: I think they should be increased by tier but haven’t ironed them out to a specific set of numbers yet.
Powers (The ability to consistently roll garbage when these are about to be used is amazing)
Encounter & Dailies: give the non-reliable, no effect on a miss powers a restricted recharge mechanic based off of tier; once the power is actually used the recharge ability is now defunct.
Heroic 6 for both, Paragon 5-6 for encounters 6 on Dailies, Epic 5-6 for both
Wand Wizard (Oooo I can make one teeny tiny part of my burst/blast a bit more effective!)
Add the Dex bonus for all attack rolls for that on specific use of the spell (Makes this choice more of an option vs Staff or Orb)
Monster HP (help with the grind due to bad die rolling, bad or lack of tactics, someone split up the party etc)
Reduce non-minion HP by 15-20%. I have seen people mentioning cuts of 25 to 30% or just hand waving the remainder hp after a certain point. I think the 15-20% may work well with the recharge mechanic in place.
Minions (Due to me not letting the pcs know they are minions, keeps up the scare factor)
Crits: on a crit a minion does an extra D6 per tier.
HP: I think they should be increased by tier but haven’t ironed them out to a specific set of numbers yet.
Powers (The ability to consistently roll garbage when these are about to be used is amazing)
Encounter & Dailies: give the non-reliable, no effect on a miss powers a restricted recharge mechanic based off of tier; once the power is actually used the recharge ability is now defunct.
Heroic 6 for both, Paragon 5-6 for encounters 6 on Dailies, Epic 5-6 for both
Wand Wizard (Oooo I can make one teeny tiny part of my burst/blast a bit more effective!)
Add the Dex bonus for all attack rolls for that on specific use of the spell (Makes this choice more of an option vs Staff or Orb)
Monster HP (help with the grind due to bad die rolling, bad or lack of tactics, someone split up the party etc)
Reduce non-minion HP by 15-20%. I have seen people mentioning cuts of 25 to 30% or just hand waving the remainder hp after a certain point. I think the 15-20% may work well with the recharge mechanic in place.
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