Byrons_Ghost
First Post
I voted for WW2. I just see this setting as lending itself more to an extended quest type of campaign, whereas most Cthulhu campaigns go from one scenario to the next. If you're looking for ruin and suffering, the final days of the war in Europe (and even the postwar in many areas) should give you plenty to work with.
A quick question- you mentioned that you didn't really want to do New York because it was an excuse to put the PCs in an poor environment. Was the problem that you didn't want them in this sort of environment, or that you did want this sort of environment, but didn't know what else to do in New York? If the latter is the case, you don't have to restrict your self to NYC, as the Depression hit pretty much all over the country.
The Dreamlands is quite different from the real world- it doesn't mirror RW geography in any way at all, for example, but has it's own maps and locations. So when the PC's suddenly wander out of a tunnel and find themselves in the city of Dylath-Leen, that's going to be pretty stark. Between the location shift, the rules and the atmosphere of the Dreamlands, you should be all set as far as highlighting the differences goes.
Tracking down some of the literary source material- such as Lovecraft's stories and the works of Lord Dunsany (who was his inspiration for Dreamlands material) will also be helpful.
And, finally: this is my 666th post! Woot!
A quick question- you mentioned that you didn't really want to do New York because it was an excuse to put the PCs in an poor environment. Was the problem that you didn't want them in this sort of environment, or that you did want this sort of environment, but didn't know what else to do in New York? If the latter is the case, you don't have to restrict your self to NYC, as the Depression hit pretty much all over the country.
Turanil said:Now my problem is: I want a stark contrast between the Dreamland and the normal world. (Note that I see the Dreamland more like an exotic orientalist place rather than heroic fantasy.)
The Dreamlands is quite different from the real world- it doesn't mirror RW geography in any way at all, for example, but has it's own maps and locations. So when the PC's suddenly wander out of a tunnel and find themselves in the city of Dylath-Leen, that's going to be pretty stark. Between the location shift, the rules and the atmosphere of the Dreamlands, you should be all set as far as highlighting the differences goes.
Tracking down some of the literary source material- such as Lovecraft's stories and the works of Lord Dunsany (who was his inspiration for Dreamlands material) will also be helpful.
And, finally: this is my 666th post! Woot!
