Grayhawk
First Post
Since this thread in General grew to 5 pages in about 2 days, I guess I'm not the only one with an interest in this.
And since that thread was for discussing whether there was a need for a simpler game, this one is for putting up ideas for how to go about it.
Personally, what I'm looking for is a game that'll take me back to the less stringent 1e sessions all those years ago, where I felt the game was more open to creativity and spontaneity, while at the same time incorporate some of the things I like about 3x.
This simplified version (that I'm looking for) is not supposed to be a way to ease new players into D&D 3x and as such it doesn't need to be compatible with those rules.
I've read up on Castles & Crusades, and while it has some good ideas, I'd rather try to build this closer to 3x, by simplifying and cutting the existing rules.
Here's what I want to keep:
Classes: Fighter, Ranger, Paladin (both spell less), Rogue, Cleric, Druid, Mage (who starts out as a Wizard?!?)
Races: Human, Half-elf, Elf, Dwarf, Hafling
BAB, the three saves, feats (a reduced number)
Skills: Much less (many consolidated), using something like UA's 'Maximum Ranks, Limited Choices'
Multiclassing: Max 2 classes per character (maybe 3 for half-elves)
Here's what I want to lose:
AoO's, a lot of the magic complexity, a lot of the combat complexity, the need for a battlemat and minis
The thread I linked to above already had some great ideas from RangerWickett, MoogleEmpMog, Ourph, Klaus and Remathilis, but maybe we can get into more detail here:
For instance, exactly how should the skills work? How about initiative? Should combat actions like Sunder, Trip and Disarm be allowed to everybody (using much simpler mechanics - maybe an opposed strenght roll) or should they only be allowed to those that take the feats? How do you simplify magic?
In the end, this may become more complex than what some expect of a simplified D&D (and that's fine - they can make their own thread
), but I really want to keep some level of complexity and choice, especially the feat mechanic.
Please share your ideas!
Edit: Edited the title to more accurately reflect on the threads' content
And since that thread was for discussing whether there was a need for a simpler game, this one is for putting up ideas for how to go about it.
Personally, what I'm looking for is a game that'll take me back to the less stringent 1e sessions all those years ago, where I felt the game was more open to creativity and spontaneity, while at the same time incorporate some of the things I like about 3x.
This simplified version (that I'm looking for) is not supposed to be a way to ease new players into D&D 3x and as such it doesn't need to be compatible with those rules.
I've read up on Castles & Crusades, and while it has some good ideas, I'd rather try to build this closer to 3x, by simplifying and cutting the existing rules.
Here's what I want to keep:
Classes: Fighter, Ranger, Paladin (both spell less), Rogue, Cleric, Druid, Mage (who starts out as a Wizard?!?)
Races: Human, Half-elf, Elf, Dwarf, Hafling
BAB, the three saves, feats (a reduced number)
Skills: Much less (many consolidated), using something like UA's 'Maximum Ranks, Limited Choices'
Multiclassing: Max 2 classes per character (maybe 3 for half-elves)
Here's what I want to lose:
AoO's, a lot of the magic complexity, a lot of the combat complexity, the need for a battlemat and minis
The thread I linked to above already had some great ideas from RangerWickett, MoogleEmpMog, Ourph, Klaus and Remathilis, but maybe we can get into more detail here:
For instance, exactly how should the skills work? How about initiative? Should combat actions like Sunder, Trip and Disarm be allowed to everybody (using much simpler mechanics - maybe an opposed strenght roll) or should they only be allowed to those that take the feats? How do you simplify magic?
In the end, this may become more complex than what some expect of a simplified D&D (and that's fine - they can make their own thread

Please share your ideas!
Edit: Edited the title to more accurately reflect on the threads' content
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