Sounds like a cool idea for an alien race...Derren. Sucking all the life out of the room since 2002.![]()
Sounds like a cool idea for an alien race...Derren. Sucking all the life out of the room since 2002.![]()
As you can guess from Dr. Zeus, above, i do like nifty anthropomorphic characters.
Another one was a version of pulp-era/Sci-Fi types like Adam Strange, Flash Gordon, Buck Rodgers and Commando Cody. He was a crash landed alien scout, a heavyworlder. He had some advanced sensory & survival tech in his uniform, plus some jump jets and a handy blaster pistol for a sidearm. Had a small, golden bird-like robot drone for recon, too. As a heavyworlder, he was physically stronger and more durable than humans.
Oh yeah...and he looked like a bipedal, 7'8" tall pink elephant. Home world: Snuffleupagron 5.
(Winos hated him.)
Another heavyworlder alien was Thredd. It was essentially a many mile long, super-dense, sentient metallic-looking cord, usually contracted into coils forming a vaguely humanoid mass. It was carbon based, with most of his structures based on buckytubes, buckyballs and diamond lattices. It communicated like humans- making noise by creating vibrations with chord structures- but the structures in particular were just body sections. As such, it sounded quite odd & metallic.
As a result of his physical construction, it was incredibly tough and resistant to on physical damage. However, it was very succeptible to electrical damage- moreso than humans.
Derren. Sucking all the life out of the room since 2002.![]()
(Uplifted dolphin. Yes that is an official race)
So unless you plan to make a rather defining feature of that race irrelevant by offering easy, never breaking tech solutions everywhere I stand by my judgment that a purely aquatic race is not playable in mixed groups.
In most science fiction settings, aliens are just humans with ridges glued to their foreheads, or plastic pointy ears. A truly alien race would be unplayable by a human, because we would not even be able to comprehend the way they think.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.