trentonjoe
Explorer
I often run encounters as an open end skill challenge. A problem will come up like, "what are the orc's planning?" and we make skill checks. Success produce information and sometimes mechanical bonuses, failures produce information but mechanical penalties.
For example,
I ran a game where an NPC was kidnapped. Positive checks produced information on who, where, when the person was taken. Negative checks produced more information on the kidnappers but the some towns people thought the group was snooping around so the sheriff was called and they needed to bribe him to continue. Another failure had the kidnapper notice they were searching for him so he poisoned their lunches.
My question is I want to come up with a list of mechanical penalties that I can covert to story. For example, on the list might be lose your level in hit points, I can turn that into , you try to sneak by the guard but he notices you. He strikes you for 6 points of damage before you knock him out.
Here's a list I have so far:
1. Gain 1 level of exhaustion
2. Take your level or 1d4 hit points of damage
3. Lose 1/3 your level spell slots
4. Disadvantage on a random ability score checks
5. Disadvantage on a random saving throw
6. Gain Poisoned condition
7. Bleeding Wound, 1d6 points of damage each combat round
8. Concussed, can't maintain spell concentration
I would love to have another dozen or so more. If you have ideas, I would love to see them. Thank in advance!
For example,
I ran a game where an NPC was kidnapped. Positive checks produced information on who, where, when the person was taken. Negative checks produced more information on the kidnappers but the some towns people thought the group was snooping around so the sheriff was called and they needed to bribe him to continue. Another failure had the kidnapper notice they were searching for him so he poisoned their lunches.
My question is I want to come up with a list of mechanical penalties that I can covert to story. For example, on the list might be lose your level in hit points, I can turn that into , you try to sneak by the guard but he notices you. He strikes you for 6 points of damage before you knock him out.
Here's a list I have so far:
1. Gain 1 level of exhaustion
2. Take your level or 1d4 hit points of damage
3. Lose 1/3 your level spell slots
4. Disadvantage on a random ability score checks
5. Disadvantage on a random saving throw
6. Gain Poisoned condition
7. Bleeding Wound, 1d6 points of damage each combat round
8. Concussed, can't maintain spell concentration
I would love to have another dozen or so more. If you have ideas, I would love to see them. Thank in advance!