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ideas for high fantasy campaign

i need ideas to put in a very anything goes kinda world. right now im using races from the mythic races handbook, standard races, and kobolds. im allowing all standard classes, classes from the arcana unearth setting, and a few originals. basicaly my players have complained about not having enough variety so i gave 'em all the could handle. the world as said in the heading is very high fantasy. air ships are plentiful for most commericial trade and passanger transport. a good portion of the major cities have a baroque style of architecture. im also allowing different animals for mounts so if anyone has any good ideas lemme me know. right now my players consist of a human magister, a tinker (homemade class) gnome, and a totem warrior quissian. they're in the process of forming a small organization that they'll be a part of but not in charge of. the tech level of this world also is gunpowder. and im going to bed. im sorry this post is choppy, im sleep deprived. but if anyone can think of good monsters to put in, mounts, phenomenons, anything to make the world memoriable let me know.
 

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Velociraptors - gotta have Velociraptors

In fact dinosaurs as mounts are pretty cool overall - in fact go for a big tropical empire theme (ie NOT pseudo-Europe) where humans are a minority and reptiles hold sway.

Kobold overlords in huge cities powered by dinosaurs and the occasional Saurian. Humans live in the jungles and gnomes act as go betweens between their primitive villages and the Kobold cities which though large and sprawling are designed for small sized citizens (like gnomes).
 

Best user name ever.

I worry that you're making a mistake. A world needs to have internal consistency, and too many races/classes can really destroy that. Give some thought to this, so that when it's time to exlain inconsistencies you have a good answer.

And i like the dinosaur idea. Oh, yeah.
 

Piratecat said:
Best user name ever.

I worry that you're making a mistake. A world needs to have internal consistency, and too many races/classes can really destroy that. Give some thought to this, so that when it's time to exlain inconsistencies you have a good answer.

And i like the dinosaur idea. Oh, yeah.


actually im not using too many races at least i dont think i am. when i said the mythic races handbook, i ment to add that im only using a few out of it. those would be the quissians, the blickish, ootoi, seiarans, and rhezorbeks besides them im using the standard phb races and kobalds. i feel that i can handle the back stories for most of the races and ive already worked out the social aspect between them. but im actually thinking of dropping some of the phb races. im definetly keeping gnomes, humans, and dwarves. if anyone can think of some to drop lemme know. im really leaning towards getting rid of halforcs.
heres a brief explanation of the races from the mrhb for anyone not familiar with them.

blickish- halfling plane touched, have the ability to blink a certain amount of times a day
siarrans- four arms humaniods tend towards art and music
quissans- large lizard ppl
ooloi- amphibious humaniods
rhezorbeks- small pig men

ill also give a quick run down of how i have them placed. blickish are going to be normal halfling society
siarrans are basicaly normal human society
quissans are native to an island chain in the tropics
ooloi have an entire underwater nation set up
and rhezorbeks outside of their native lands are used for cheap labor on jobs that noone else generaly wants

also there are small beings created by the kobalds called cleaner sprites that are used to clean homes and businesses and their explotation gave rise to the kobald nation.

any additonal ideas will be most welcome. once again im sleep deprived so i appolozie about how sloppy my posting may seem.
 

elves.

elves are good. elves are always good for fun and chuckles.
gods and half-gods. dragons oh yeh.....
gotta love the classics.
 

Dunno if this will help....

Years ago I did a world where there was basically everything you could think of (most of the campaign took place in a city where the vampires had organized and gotten citizenship; the currency was based on blood exchange). Most mythic beasts came in lesser and greater versions.

The backstory was this:

Once upon a time there was a disney planet, with animals genetically engineered and a wide variety of fantasy environments: There was a dinosaur island, and Barsoom, and your basic medieval country, and Proud Native Americans and so on.

All perfectly plausible, scientifically. And kept going by lots of internal machinery and underground networks.

And then a rift in space-time or something opened up and allowed Magic loose. Magic at first made real the subconscious thoughts and not everyone has a nice subconscious, so all sorts of other things showed up.

In the war that followed, they discovered that cold iron helped, so they plunged an asteroid smack down onto the rift, which lessened the effects slightly, and put the opening of the gate in a place where nobody could get to it.

Move forward two thousand years, and there have been lots of adjustments: some things have been hunted to extinction, dwarves bred with the magical kind in order to get their metal finding abilities, and so on. Basically, I had a situation where the consistency was applied afterwards, in my model of how it all evolved once the fences were down. Some things disappeared; some things took over.

(I stil have the files from that, and will gladly donate them to anyone who asks, but really it was a way for me to put anything in the campaign. Mostly we stuck to exploring the ramifications of vampire citizens and being the city where magic was strongest and anything could happen.)
 

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